| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ChatManager.h" | 
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| 30 | #include "ChatListener.h" | 
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| 31 |  | 
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| 32 | #include "util/ScopedSingletonManager.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/command/ConsoleCommand.h" | 
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| 35 | #include "network/Host.h" | 
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| 36 |  | 
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| 37 | #include "PlayerManager.h" | 
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| 38 | #include "infos/PlayerInfo.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | ManageScopedSingleton(ChatManager, ScopeID::Root, false); | 
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| 43 |  | 
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| 44 | SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST); | 
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| 45 |  | 
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| 46 | ChatManager::ChatManager() | 
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| 47 | { | 
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| 48 | RegisterObject(ChatManager); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | @brief Sends a message (usually gameplay related) without explicit sender to the chat. | 
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| 53 | @param message The message | 
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| 54 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID | 
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| 55 | */ | 
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| 56 | /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID) | 
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| 57 | { | 
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| 58 | unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN; | 
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| 59 |  | 
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| 60 | // only the server should send gameplay messages through the network. otherwise display the message locally | 
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| 61 | if (GameMode::isServer()) | 
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| 62 | Host::sendChat(message, sourceID, targetID); | 
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| 63 | else | 
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| 64 | ChatManager::getInstance().incomingChat(message, sourceID); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | @brief Sends a chat message with the client as its sender to the chat. | 
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| 69 | @param message The message | 
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| 70 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID | 
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| 71 | */ | 
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| 72 | /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID) | 
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| 73 | { | 
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| 74 | unsigned int sourceID = Host::getPlayerID(); | 
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| 75 |  | 
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| 76 | // if connected to the network, send chat messages online. otherwise display chat locally | 
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| 77 | if (GameMode::isServer() || GameMode::isClient()) | 
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| 78 | Host::sendChat(message, sourceID, targetID); | 
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| 79 | else | 
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| 80 | ChatManager::getInstance().incomingChat(message, sourceID); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | @brief Inherited callback from NetworkChatListener, but gets also called directly | 
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| 85 | by ChatManager itself if the client is offline. Distributes an incoming chat message | 
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| 86 | to all ChatListeners. | 
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| 87 | @param message The message | 
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| 88 | @param sourceID The client ID (network) of the sender | 
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| 89 | */ | 
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| 90 | void ChatManager::incomingChat(const std::string& message, unsigned int sourceID) | 
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| 91 | { | 
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| 92 | std::string text = message; | 
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| 93 | std::string name; | 
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| 94 |  | 
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| 95 | // get the name of the sender and prepend it to the text message | 
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| 96 | if (sourceID != NETWORK_PEER_ID_UNKNOWN) | 
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| 97 | { | 
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| 98 | PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID); | 
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| 99 | if (player) | 
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| 100 | { | 
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| 101 | name = player->getName(); | 
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| 102 | text = name + ": " + message; | 
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| 103 | } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | // notify all listeners | 
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| 107 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 108 | it->incomingChat(text, name); | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | ////////////////////////////////////////////////////////////////////////// | 
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| 113 | // ChatListener                                                         // | 
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| 114 | ////////////////////////////////////////////////////////////////////////// | 
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| 115 | RegisterAbstractClass(ChatListener).inheritsFrom(Class(Listable)); | 
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| 116 |  | 
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| 117 | ChatListener::ChatListener() | 
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| 118 | { | 
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| 119 | RegisterObject(ChatListener); | 
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| 120 | } | 
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| 121 | } | 
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