| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @brief |
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| 31 | See TowerDefenseReadme.txt for Information. |
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| 32 | @ingroup TowerDefense |
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| 33 | */ |
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| 34 | |
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| 35 | |
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| 36 | #ifndef _TowerDefenseCenterpoint_H__ |
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| 37 | #define _TowerDefenseCenterpoint_H__ |
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| 38 | |
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| 39 | #include "towerdefense/TowerDefensePrereqs.h" |
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| 40 | |
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| 41 | #include <string> |
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| 42 | #include <util/Math.h> |
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| 43 | |
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| 44 | #include "worldentities/MobileEntity.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity |
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| 49 | { |
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| 50 | public: |
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| 51 | TowerDefenseCenterpoint(Context* context); |
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| 52 | virtual ~TowerDefenseCenterpoint() {} |
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| 53 | |
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 55 | virtual void changedGametype(); |
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| 56 | |
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| 57 | /** |
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| 58 | @brief The width and hight in number of tiles. Default is 15 for both. |
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| 59 | */ |
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| 60 | void setWidth(unsigned int width) |
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| 61 | { this->width_ = width; } |
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| 62 | |
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| 63 | unsigned int getWidth(void) const |
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| 64 | { return this->width_; } |
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| 65 | |
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| 66 | void setHeight(unsigned int height) |
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| 67 | { this->height_ = height; } |
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| 68 | |
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| 69 | unsigned int getHeight(void) const |
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| 70 | { return this->height_; } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10) |
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| 74 | */ |
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| 75 | void setTileScale(unsigned int tileScale) |
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| 76 | { this->tileScale_ = tileScale; } |
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| 77 | |
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| 78 | unsigned int getTileScale(void) const |
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| 79 | { return this->tileScale_; } |
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| 80 | |
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| 81 | /** |
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| 82 | @brief Set the template for the towers. |
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| 83 | @param template The template name to be applied to each tower. |
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| 84 | */ |
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| 85 | void setTowerTemplate(const std::string& templateName) |
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| 86 | { this->towerTemplate_ = templateName; } |
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| 87 | |
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| 88 | const std::string& getTowerTemplate(void) const |
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| 89 | { return this->towerTemplate_; } |
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| 90 | |
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| 91 | private: |
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| 92 | void checkGametype(); |
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| 93 | |
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| 94 | unsigned int width_; |
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| 95 | unsigned int height_; |
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| 96 | unsigned int tileScale_; |
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| 97 | |
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| 98 | std::string towerTemplate_; |
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| 99 | }; |
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| 100 | } |
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| 101 | |
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| 102 | #endif /* _TowerDefenseCenterpoint_H__ */ |
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