| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @brief | 
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| 31 | See TowerDefenseReadme.txt for Information. | 
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| 32 | @ingroup TowerDefense | 
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| 33 | */ | 
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| 34 |  | 
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| 35 |  | 
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| 36 | #ifndef _TowerDefenseCenterpoint_H__ | 
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| 37 | #define _TowerDefenseCenterpoint_H__ | 
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| 38 |  | 
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| 39 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| 40 |  | 
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| 41 | #include <string> | 
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| 42 | #include <util/Math.h> | 
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| 43 |  | 
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| 44 | #include "worldentities/MobileEntity.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity | 
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| 49 | { | 
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| 50 | public: | 
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| 51 | TowerDefenseCenterpoint(Context* context); | 
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| 52 | virtual ~TowerDefenseCenterpoint() {} | 
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| 53 |  | 
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 55 | virtual void changedGametype(); | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief The width and hight in number of tiles. Default is 15 for both. | 
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| 59 | */ | 
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| 60 | void setWidth(unsigned int width) | 
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| 61 | { this->width_ = width; } | 
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| 62 |  | 
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| 63 | unsigned int getWidth(void) const | 
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| 64 | { return this->width_; } | 
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| 65 |  | 
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| 66 | void setHeight(unsigned int height) | 
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| 67 | { this->height_ = height; } | 
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| 68 |  | 
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| 69 | unsigned int getHeight(void) const | 
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| 70 | { return this->height_; } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10) | 
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| 74 | */ | 
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| 75 | void setTileScale(unsigned int tileScale) | 
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| 76 | { this->tileScale_ = tileScale; } | 
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| 77 |  | 
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| 78 | unsigned int getTileScale(void) const | 
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| 79 | { return this->tileScale_; } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | @brief Set the template for the towers. | 
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| 83 | @param template The template name to be applied to each tower. | 
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| 84 | */ | 
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| 85 | void setTowerTemplate(const std::string& templateName) | 
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| 86 | { this->towerTemplate_ = templateName; } | 
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| 87 |  | 
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| 88 | const std::string& getTowerTemplate(void) const | 
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| 89 | { return this->towerTemplate_; } | 
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| 90 |  | 
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| 91 | private: | 
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| 92 | void checkGametype(); | 
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| 93 |  | 
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| 94 | unsigned int width_; | 
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| 95 | unsigned int height_; | 
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| 96 | unsigned int tileScale_; | 
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| 97 |  | 
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| 98 | std::string towerTemplate_; | 
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| 99 | }; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | #endif /* _TowerDefenseCenterpoint_H__ */ | 
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