| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file PongBall.cc | 
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| 31 | @brief Implementation of the PongBall class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PongBall.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 |  | 
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| 39 | #include "gametypes/Gametype.h" | 
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| 40 |  | 
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| 41 | #include "PongBat.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | RegisterClass(PongBall); | 
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| 46 |  | 
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| 47 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | @brief | 
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| 51 | Constructor. Registers and initializes the object. | 
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| 52 | */ | 
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| 53 | PongBall::PongBall(Context* context) | 
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| 54 | : MovableEntity(context) | 
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| 55 | { | 
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| 56 | RegisterObject(PongBall); | 
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| 57 |  | 
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| 58 | this->speed_ = 0; | 
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| 59 | this->accelerationFactor_ = 1.0f; | 
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| 60 | this->bat_ = 0; | 
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| 61 | this->bDeleteBats_ = false; | 
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| 62 | this->batID_ = new unsigned int[2]; | 
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| 63 | this->batID_[0] = OBJECTID_UNKNOWN; | 
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| 64 | this->batID_[1] = OBJECTID_UNKNOWN; | 
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| 65 | this->relMercyOffset_ = 0.05f; | 
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| 66 |  | 
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| 67 | this->registerVariables(); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | @brief | 
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| 72 | Destructor. | 
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| 73 | */ | 
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| 74 | PongBall::~PongBall() | 
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| 75 | { | 
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| 76 | if (this->isInitialized()) | 
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| 77 | { | 
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| 78 | if (this->bDeleteBats_) | 
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| 79 | delete[] this->bat_; | 
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| 80 |  | 
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| 81 | delete[] this->batID_; | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | @brief | 
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| 87 | Register variables to synchronize over the network. | 
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| 88 | */ | 
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| 89 | void PongBall::registerVariables() | 
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| 90 | { | 
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| 91 | registerVariable( this->fieldWidth_ ); | 
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| 92 | registerVariable( this->fieldHeight_ ); | 
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| 93 | registerVariable( this->batlength_ ); | 
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| 94 | registerVariable( this->speed_ ); | 
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| 95 | registerVariable( this->relMercyOffset_ ); | 
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| 96 | registerVariable( this->batID_[0] ); | 
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| 97 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | @brief | 
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| 102 | Is called every tick. | 
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| 103 | Handles the movement of the ball and its interaction with the boundaries and bats. | 
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| 104 | @param dt | 
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| 105 | The time since the last tick. | 
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| 106 | */ | 
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| 107 | void PongBall::tick(float dt) | 
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| 108 | { | 
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| 109 | SUPER(PongBall, tick, dt); | 
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| 110 |  | 
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| 111 | // Get the current position, velocity and acceleration of the ball. | 
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| 112 | Vector3 position = this->getPosition(); | 
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| 113 | Vector3 velocity = this->getVelocity(); | 
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| 114 | Vector3 acceleration = this->getAcceleration(); | 
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| 115 |  | 
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| 116 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). | 
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| 117 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| 118 | { | 
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| 119 | // Its velocity in z-direction is inverted (i.e. it bounces off). | 
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| 120 | velocity.z = -velocity.z; | 
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| 121 | // And its position is set as to not overstep the boundary it has just crossed. | 
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| 122 | if (position.z > this->fieldHeight_ / 2) | 
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| 123 | position.z = this->fieldHeight_ / 2; | 
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| 124 | if (position.z < -this->fieldHeight_ / 2) | 
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| 125 | position.z = -this->fieldHeight_ / 2; | 
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| 126 |  | 
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| 127 | this->fireEvent(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). | 
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| 131 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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| 132 | { | 
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| 133 | float distance = 0; | 
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| 134 |  | 
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| 135 | if (this->bat_ != NULL) // If there are bats. | 
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| 136 | { | 
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| 137 | // If the right boundary has been crossed. | 
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| 138 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) | 
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| 139 | { | 
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| 140 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| 141 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| 142 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| 143 | { | 
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| 144 | // Set the ball to be exactly at the boundary. | 
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| 145 | position.x = this->fieldWidth_ / 2; | 
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| 146 | // Invert its velocity in x-direction (i.e. it bounces off). | 
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| 147 | velocity.x = -velocity.x; | 
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| 148 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| 149 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| 150 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| 151 |  | 
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| 152 | this->fireEvent(); | 
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| 153 | } | 
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| 154 | // If the left player scores. | 
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| 155 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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| 156 | { | 
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| 157 | if (this->getGametype() && this->bat_[0]) | 
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| 158 | { | 
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| 159 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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| 160 | return; | 
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| 161 | } | 
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| 162 | } | 
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| 163 | } | 
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| 164 | // If the left boundary has been crossed. | 
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| 165 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) | 
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| 166 | { | 
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| 167 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| 168 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| 169 | if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| 170 | { | 
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| 171 | // Set the ball to be exactly at the boundary. | 
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| 172 | position.x = -this->fieldWidth_ / 2; | 
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| 173 | // Invert its velocity in x-direction (i.e. it bounces off). | 
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| 174 | velocity.x = -velocity.x; | 
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| 175 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| 176 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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| 177 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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| 178 |  | 
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| 179 | this->fireEvent(); | 
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| 180 | } | 
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| 181 | // If the right player scores. | 
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| 182 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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| 183 | { | 
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| 184 | if (this->getGametype() && this->bat_[1]) | 
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| 185 | { | 
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| 186 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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| 187 | return; | 
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| 188 | } | 
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| 189 | } | 
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| 190 | } | 
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| 191 | } | 
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| 192 | } | 
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| 193 |  | 
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| 194 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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| 195 | if (acceleration != this->getAcceleration()) | 
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| 196 | this->setAcceleration(acceleration); | 
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| 197 | if (velocity != this->getVelocity()) | 
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| 198 | this->setVelocity(velocity); | 
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| 199 | if (position != this->getPosition()) | 
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| 200 | this->setPosition(position); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /** | 
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| 204 | @brief | 
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| 205 | Set the speed of the ball (in x-direction). | 
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| 206 | @param speed | 
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| 207 | The speed to be set. | 
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| 208 | */ | 
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| 209 | void PongBall::setSpeed(float speed) | 
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| 210 | { | 
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| 211 | if (speed != this->speed_) // If the speed changes | 
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| 212 | { | 
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| 213 | this->speed_ = speed; | 
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| 214 |  | 
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| 215 | // Set the speed in the direction of the balls current velocity. | 
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| 216 | Vector3 velocity = this->getVelocity(); | 
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| 217 | if (velocity.x != 0) | 
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| 218 | velocity.x = sgn(velocity.x) * this->speed_; | 
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| 219 | else // If the balls current velocity is zero, the speed is set in a random direction. | 
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| 220 | velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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| 221 |  | 
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| 222 | this->setVelocity(velocity); | 
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| 223 | } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | @brief | 
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| 228 | Set the bats for the ball. | 
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| 229 | @param bats | 
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| 230 | An array (of size 2) of weak pointers, to be set as the new bats. | 
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| 231 | */ | 
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| 232 | void PongBall::setBats(WeakPtr<PongBat>* bats) | 
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| 233 | { | 
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| 234 | if (this->bDeleteBats_) // If there are already some bats, delete them. | 
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| 235 | { | 
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| 236 | delete[] this->bat_; | 
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| 237 | this->bDeleteBats_ = false; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | this->bat_ = bats; | 
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| 241 | // Also store their object IDs, for synchronization. | 
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| 242 | this->batID_[0] = this->bat_[0]->getObjectID(); | 
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| 243 | this->batID_[1] = this->bat_[1]->getObjectID(); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | /** | 
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| 247 | @brief | 
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| 248 | Get the bats over the network. | 
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| 249 | */ | 
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| 250 | void PongBall::applyBats() | 
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| 251 | { | 
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| 252 | // Make space for the bats, if they don't exist, yet. | 
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| 253 | if (this->bat_ == NULL) | 
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| 254 | { | 
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| 255 | this->bat_ = new WeakPtr<PongBat>[2]; | 
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| 256 | this->bDeleteBats_ = true; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| 260 | this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| 261 | if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| 262 | this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| 263 | } | 
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| 264 | } | 
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