| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file NotificationDispatcher.cc | 
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| 31 | @brief Implementation of the NotificationDispatcher class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "NotificationDispatcher.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/EventIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "network/NetworkFunction.h" | 
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| 40 | #include "network/Host.h" | 
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| 41 |  | 
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| 42 | #include "infos/PlayerInfo.h" | 
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| 43 | #include "interfaces/NotificationListener.h" | 
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| 44 | #include "interfaces/PlayerTrigger.h" | 
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| 45 | #include "worldentities/pawns/Pawn.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |  | 
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| 50 | RegisterUnloadableClass(NotificationDispatcher); | 
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| 51 |  | 
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| 52 | registerMemberNetworkFunction(NotificationDispatcher, broadcastHelper); | 
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| 53 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | Default constructor. Initializes the object. | 
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| 58 | */ | 
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| 59 | NotificationDispatcher::NotificationDispatcher(Context* context) : BaseObject(context), Synchronisable(context) | 
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| 60 | { | 
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| 61 | RegisterObject(NotificationDispatcher); | 
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| 62 |  | 
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| 63 | this->sender_ = NotificationListener::NONE; | 
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| 64 | this->bBroadcast_ = false; | 
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| 65 | this->registerVariables(); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief | 
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| 70 | Destructor. | 
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| 71 | */ | 
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| 72 | NotificationDispatcher::~NotificationDispatcher() | 
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| 73 | { | 
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| 74 |  | 
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| 75 | } | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | @brief | 
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| 79 | Method for creating a NotificationDispatcher object through XML. | 
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| 80 | */ | 
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| 81 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 82 | { | 
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| 83 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); | 
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| 84 |  | 
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| 85 | XMLPortParam(NotificationDispatcher, "sender", setSender, getSender, xmlelement, mode); | 
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| 86 | XMLPortParam(NotificationDispatcher, "broadcast", setBroadcasting, isBroadcasting, xmlelement, mode); | 
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| 87 |  | 
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| 88 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 92 | { | 
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| 93 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); | 
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| 94 |  | 
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| 95 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | @brief | 
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| 100 | Registers variables for synchronisation. | 
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| 101 | */ | 
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| 102 | void NotificationDispatcher::registerVariables(void) | 
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| 103 | { | 
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| 104 | registerVariable(this->sender_, VariableDirection::ToClient); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | @brief | 
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| 109 | Broadcasts a specific Notification. | 
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| 110 | */ | 
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| 111 | void NotificationDispatcher::broadcast(void) | 
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| 112 | { | 
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| 113 | // TODO: Needed? | 
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| 114 | const std::string message = this->createNotificationMessage(); | 
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| 115 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::local); | 
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| 116 |  | 
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| 117 | // Broadcast | 
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| 118 | if(!GameMode::isStandalone()) | 
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| 119 | { | 
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| 120 | callMemberNetworkFunction(NotificationDispatcher, broadcastHelper, this->getObjectID(), NETWORK_PEER_ID_BROADCAST); | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | @brief | 
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| 126 | Helper function for broadcast. | 
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| 127 | */ | 
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| 128 | void NotificationDispatcher::broadcastHelper(void) | 
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| 129 | { | 
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| 130 | this->dispatch(Host::getPlayerID()); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | @brief | 
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| 135 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. | 
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| 136 | @param clientId | 
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| 137 | The id of the client the notification should be dispatched to. | 
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| 138 | */ | 
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| 139 | void NotificationDispatcher::dispatch(unsigned int clientId) | 
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| 140 | { | 
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| 141 | // We don't call sendNotification() directly on the server, because if might be necessary that createNotificationMessage() is executed on the client as the message may be client-specific. | 
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| 142 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == ObjectDirection::None) | 
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| 143 | { | 
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| 144 | const std::string message = this->createNotificationMessage(); | 
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| 145 | // TODO: Make the type configurable. | 
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| 146 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::network, clientId); | 
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| 147 | } | 
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| 148 | else if(GameMode::isServer()) | 
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| 149 | { | 
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| 150 | callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); | 
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| 151 | } | 
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| 152 | } | 
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| 153 |  | 
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| 154 | /** | 
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| 155 | @brief | 
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| 156 | Is called when the NotificationDispatcher is triggered. | 
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| 157 | @param triggered | 
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| 158 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. | 
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| 159 | @param trigger | 
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| 160 | The object that caused the event to be fired. | 
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| 161 | @return | 
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| 162 | Returns true if the NotificationDispatcher was successfully triggered. | 
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| 163 | */ | 
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| 164 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) | 
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| 165 | { | 
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| 166 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. | 
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| 167 | return false; | 
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| 168 |  | 
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| 169 | orxout(verbose, context::notifications) << "NotificationDispatcher (&" << this << ") triggered." << endl; | 
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| 170 |  | 
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| 171 | // If the NotificationDispatcher is set to broadcast. | 
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| 172 | if(this->isBroadcasting()) | 
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| 173 | { | 
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| 174 | this->broadcast(); | 
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| 175 | return true; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); | 
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| 179 | PlayerInfo* player = NULL; | 
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| 180 |  | 
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| 181 | // If the trigger is a PlayerTrigger. | 
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| 182 | if(pTrigger != NULL) | 
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| 183 | { | 
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| 184 | if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. | 
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| 185 | return false; | 
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| 186 | else | 
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| 187 | player = pTrigger->getTriggeringPlayer(); | 
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| 188 | } | 
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| 189 | else | 
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| 190 | return false; | 
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| 191 |  | 
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| 192 | if(player == NULL) | 
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| 193 | { | 
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| 194 | orxout(verbose, context::notifications) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; | 
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| 195 | return false; | 
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| 196 | } | 
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| 197 |  | 
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| 198 | this->dispatch(player->getClientID()); | 
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| 199 |  | 
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| 200 | return true; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | } | 
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