| Last change
                  on this file since 9818 was
                  6746,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Merged gamestates2 branch back to trunk.This brings in some heavy changes in the GUI framework.
 It should also fix problems with triggered asserts in the InputManager.
 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.I haven't tested it before, so I can't tell whether it's my changes.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            676 bytes | 
      
      
        
  | Line |  | 
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| 1 | -- InfoPopup.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("InfoPopup") | 
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| 4 |  | 
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| 5 | function P.execute(functionPtr, arguments) | 
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| 6 | if functionPtr ~= nil then | 
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| 7 | if arguments ~= nil then | 
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| 8 | functionPtr(arguments) | 
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| 9 | else | 
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| 10 | functionPtr() | 
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| 11 | end | 
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| 12 | end | 
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| 13 | end | 
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| 14 |  | 
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| 15 | function P.setText(text) | 
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| 16 | winMgr:getWindow("orxonox/InfoPopup_text"):setText( text ) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.setCloseButton(closeButton) | 
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| 20 | close = winMgr:getWindow("orxonox/InfoPopup_close") | 
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| 21 | close:setVisible(closeButton) | 
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| 22 | if(not closeButton) then | 
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| 23 | close:deactivate(); | 
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| 24 | else | 
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| 25 | close:activate(); | 
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| 26 | end | 
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| 27 | end | 
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| 28 |  | 
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| 29 | -- events for ingamemenu | 
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| 30 | function P.close(e) | 
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| 31 | hideMenuSheet(P.name) | 
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| 32 | end | 
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| 33 |  | 
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| 34 | return P | 
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