| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "AmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "core/Resource.h" | 
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| 34 | #include "SoundManager.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | AmbientSound::AmbientSound() | 
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| 39 | : bPlayOnLoad_(false) | 
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| 40 | { | 
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| 41 | RegisterObject(AmbientSound); | 
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| 42 |  | 
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| 43 | // Ambient sounds always fade in | 
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| 44 | this->setVolume(0.0f); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | void AmbientSound::preDestroy() | 
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| 48 | { | 
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| 49 | if (GameMode::playsSound()) | 
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| 50 | { | 
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| 51 | // Smoothly fade out by keeping a SmartPtr | 
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| 52 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 53 | } | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void AmbientSound::play() | 
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| 57 | { | 
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| 58 | if (GameMode::playsSound()) | 
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| 59 | SoundManager::getInstance().registerAmbientSound(this); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool AmbientSound::stop() | 
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| 63 | { | 
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| 64 | if (GameMode::playsSound()) | 
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| 65 | SoundManager::getInstance().unregisterAmbientSound(this); | 
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| 66 | return false; // sound source not (yet) destroyed - return false | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void AmbientSound::pause() | 
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| 70 | { | 
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| 71 | if (GameMode::playsSound()) | 
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| 72 | SoundManager::getInstance().pauseAmbientSound(this); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | float AmbientSound::getRealVolume() | 
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| 76 | { | 
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| 77 | assert(GameMode::playsSound()); | 
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| 78 | return SoundManager::getInstance().getRealVolume(SoundType::Music); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void AmbientSound::setAmbientSource(const std::string& source) | 
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| 82 | { | 
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| 83 | this->ambientSource_ = source; | 
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| 84 | this->moodChanged(MoodManager::getInstance().getMood()); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void AmbientSound::moodChanged(const std::string& mood) | 
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| 88 | { | 
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| 89 | if (GameMode::playsSound()) | 
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| 90 | { | 
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| 91 | const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; | 
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| 92 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); | 
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| 93 | if (fileInfo != NULL) | 
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| 94 | { | 
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| 95 | orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming | 
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| 96 | this->setSource(path); | 
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| 97 | } | 
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| 98 | else | 
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| 99 | { | 
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| 100 | orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; | 
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| 101 | } | 
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| 102 | } | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void AmbientSound::setPlayOnLoad(bool val) | 
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| 106 | { | 
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| 107 | this->bPlayOnLoad_ = val; | 
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| 108 | if (val) | 
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| 109 | this->play(); | 
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| 110 | } | 
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| 111 | } | 
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