| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "MultiStateEngine.h" | 
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| 31 |  | 
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| 32 | extern "C" { | 
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| 33 | #include <lua.h> | 
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| 34 | } | 
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| 35 |  | 
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| 36 | #include "util/Convert.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/LuaState.h" | 
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| 40 | #include "core/XMLPort.h" | 
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| 41 | #include "worldentities/EffectContainer.h" | 
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| 42 | #include "worldentities/pawns/SpaceShip.h" | 
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| 43 | #include "sound/WorldSound.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; | 
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| 48 | static const float MAX_VELOCITY_NORMAL = 111; | 
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| 49 | static const float MAX_VELOCITY_BOOST = 221; | 
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| 50 |  | 
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| 51 | CreateFactory(MultiStateEngine); | 
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| 52 |  | 
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| 53 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) | 
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| 54 | { | 
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| 55 | RegisterObject(MultiStateEngine); | 
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| 56 |  | 
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| 57 | if (GameMode::isMaster()) | 
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| 58 | { | 
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| 59 | this->defEngineSndNormal_ = new WorldSound(this); | 
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| 60 | this->defEngineSndBoost_  = new WorldSound(this); | 
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| 61 | this->defEngineSndNormal_->setLooping(true); | 
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| 62 | this->defEngineSndBoost_->setLooping(true); | 
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| 63 | this->lua_ = new LuaState(); | 
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| 64 | } | 
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| 65 | else | 
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| 66 | { | 
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| 67 | this->defEngineSndBoost_ = 0; | 
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| 68 | this->defEngineSndNormal_ = 0; | 
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| 69 | this->lua_ = 0; | 
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| 70 | } | 
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| 71 | this->state_ = 0; | 
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| 72 | this->oldState_ = 0; | 
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| 73 |  | 
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| 74 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| 75 | this->registerVariables(); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | MultiStateEngine::~MultiStateEngine() | 
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| 79 | { | 
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| 80 | if (this->isInitialized()) | 
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| 81 | { | 
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| 82 | if (!this->getShip()) | 
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| 83 | { | 
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| 84 | // We have no ship, so the effects are not attached and won't be destroyed automatically | 
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| 85 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| 86 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) | 
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| 87 | (*it2)->destroy(); | 
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| 88 | if (this->defEngineSndNormal_) | 
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| 89 | this->defEngineSndNormal_->destroy(); | 
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| 90 | if (this->defEngineSndBoost_) | 
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| 91 | this->defEngineSndBoost_->destroy(); | 
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| 92 | } | 
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| 93 | if (this->lua_) | 
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| 94 | delete this->lua_; | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 99 | { | 
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| 100 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); | 
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| 101 | XMLPortObject(MultiStateEngine, EffectContainer, "",  addEffectContainer,  getEffectContainer,  xmlelement, mode); | 
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| 102 | XMLPortParam(MultiStateEngine, "defEngineSndNormal",  setDefEngSndNormal,  getDefEngSndNormal,  xmlelement, mode); | 
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| 103 | XMLPortParam(MultiStateEngine, "defEngineSndBoost",  setDefEngSndBoost,  getDefEngSndBoost,  xmlelement, mode); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void MultiStateEngine::registerVariables() | 
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| 107 | { | 
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| 108 | registerVariable(this->state_, VariableDirection::ToServer); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void MultiStateEngine::run(float dt) | 
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| 112 | { | 
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| 113 | if (this->getShip()) | 
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| 114 | { | 
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| 115 | const Vector3& velocity = this->getShip()->getLocalVelocity(); | 
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| 116 |  | 
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| 117 | if (this->getShip()->hasLocalController()) | 
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| 118 | { | 
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| 119 | const Vector3& direction = this->getSteering(); | 
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| 120 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); | 
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| 121 |  | 
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| 122 | this->state_ = 0; | 
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| 123 | if (this->getShip()->isBoosting() && forward) | 
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| 124 | this->state_ = Boost; | 
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| 125 | else if (forward && !this->state_) // this->state_ == Boost | 
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| 126 | this->state_ = Normal; | 
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| 127 | else if (direction.z > 0.0 && velocity.z < 0.0) | 
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| 128 | this->state_ = Brake; | 
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| 129 | else | 
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| 130 | this->state_ = Idle; | 
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| 131 |  | 
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| 132 | if (this->state_ == Idle && this->getSpeedAdd() > 0) | 
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| 133 | this->state_ = Normal; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | if (GameMode::isMaster()) | 
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| 137 | { | 
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| 138 | int changes = this->state_ | this->oldState_; | 
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| 139 |  | 
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| 140 | float pitch = velocity.length(); | 
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| 141 | if (this->state_ & Normal) | 
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| 142 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); | 
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| 143 | if (this->state_ & Boost) | 
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| 144 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); | 
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| 145 |  | 
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| 146 | if (changes & Idle) | 
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| 147 | { | 
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| 148 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); | 
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| 149 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); | 
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| 150 | } | 
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| 151 | if (changes & Normal) | 
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| 152 | { | 
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| 153 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); | 
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| 154 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); | 
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| 155 | if (this->state_ & Normal) | 
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| 156 | defEngineSndNormal_->play(); | 
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| 157 | else | 
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| 158 | defEngineSndNormal_->stop(); | 
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| 159 | } | 
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| 160 | if (changes & Brake) | 
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| 161 | { | 
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| 162 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); | 
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| 163 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); | 
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| 164 | } | 
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| 165 | if (changes & Boost) | 
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| 166 | { | 
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| 167 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); | 
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| 168 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); | 
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| 169 | if (this->state_ & Boost) | 
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| 170 | defEngineSndBoost_->play(); | 
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| 171 | else | 
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| 172 | defEngineSndBoost_->stop(); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | this->oldState_ = this->state_; | 
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| 176 |  | 
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| 177 | // Update all effect conditions | 
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| 178 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| 179 | (*it)->updateCondition(); | 
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| 180 | } | 
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| 181 | } | 
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| 182 |  | 
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| 183 | Engine::run(dt); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) | 
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| 187 | { | 
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| 188 | Engine::addToSpaceShip(ship); | 
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| 189 |  | 
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| 190 | if (!ship) | 
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| 191 | return; | 
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| 192 |  | 
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| 193 | if( this->defEngineSndNormal_ ) | 
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| 194 | this->getShip()->attach(defEngineSndNormal_); | 
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| 195 | if( this->defEngineSndBoost_ ) | 
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| 196 | this->getShip()->attach(defEngineSndBoost_); | 
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| 197 |  | 
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| 198 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| 199 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) | 
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| 200 | this->getShip()->attach(*it2); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) | 
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| 204 | { | 
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| 205 | if (effect == NULL) | 
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| 206 | return; | 
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| 207 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); | 
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| 208 | this->effectContainers_.push_back(effect); | 
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| 209 | if (this->getShip()) | 
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| 210 | { | 
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| 211 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) | 
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| 212 | this->getShip()->attach(*it); | 
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| 213 | } | 
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| 214 | } | 
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| 215 |  | 
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| 216 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const | 
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| 217 | { | 
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| 218 | unsigned int i = 0; | 
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| 219 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| 220 | { | 
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| 221 | if (i == index) | 
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| 222 | return (*it); | 
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| 223 | } | 
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| 224 | return NULL; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) | 
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| 228 | { | 
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| 229 | if( defEngineSndNormal_ ) | 
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| 230 | defEngineSndNormal_->setSource(engineSound); | 
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| 231 | else | 
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| 232 | assert(0); // This should never happen, because soundpointer is only available on master | 
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| 233 | } | 
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| 234 |  | 
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| 235 | const std::string& MultiStateEngine::getDefEngSndNormal() | 
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| 236 | { | 
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| 237 | if( defEngineSndNormal_ ) | 
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| 238 | return defEngineSndNormal_->getSource(); | 
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| 239 | else | 
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| 240 | assert(0); | 
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| 241 | return BLANKSTRING; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) | 
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| 245 | { | 
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| 246 | if( defEngineSndBoost_ ) | 
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| 247 | defEngineSndBoost_->setSource(engineSound); | 
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| 248 | else | 
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| 249 | assert(0); | 
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| 250 | } | 
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| 251 |  | 
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| 252 | const std::string& MultiStateEngine::getDefEngSndBoost() | 
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| 253 | { | 
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| 254 | if( this->defEngineSndBoost_ ) | 
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| 255 | return defEngineSndBoost_->getSource(); | 
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| 256 | else | 
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| 257 | assert(0); | 
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| 258 | return BLANKSTRING; | 
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| 259 | } | 
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| 260 | } | 
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