| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "RadarViewable.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "util/StringUtils.h" | 
|---|
| 32 | #include "core/CoreIncludes.h" | 
|---|
| 33 | #include "core/GameMode.h" | 
|---|
| 34 | #include "worldentities/WorldEntity.h" | 
|---|
| 35 | #include "Radar.h" | 
|---|
| 36 | #include "Scene.h" | 
|---|
| 37 |  | 
|---|
| 38 | namespace orxonox | 
|---|
| 39 | { | 
|---|
| 40 | /** | 
|---|
| 41 | @brief Constructor. | 
|---|
| 42 | */ | 
|---|
| 43 | RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) | 
|---|
| 44 | : isHumanShip_(false) | 
|---|
| 45 | , bVisibility_(true) | 
|---|
| 46 | , bInitialized_(false) | 
|---|
| 47 | , creator_(creator) | 
|---|
| 48 | , wePtr_(wePtr) | 
|---|
| 49 | , radarObjectCamouflage_(0.0f) | 
|---|
| 50 | , radarObjectShape_(Dot) | 
|---|
| 51 | , radarObjectDescription_("staticObject") | 
|---|
| 52 | , scale_(1.0f) | 
|---|
| 53 | { | 
|---|
| 54 | RegisterRootObject(RadarViewable); | 
|---|
| 55 |  | 
|---|
| 56 | this->uniqueId_=getUniqueNumberString(); | 
|---|
| 57 | if( GameMode::showsGraphics() ) | 
|---|
| 58 | { | 
|---|
| 59 | this->radar_ = this->creator_->getScene()->getRadar(); | 
|---|
| 60 | this->radar_->addRadarObject(this); | 
|---|
| 61 | } | 
|---|
| 62 | this->bInitialized_ = true; | 
|---|
| 63 | } | 
|---|
| 64 |  | 
|---|
| 65 |  | 
|---|
| 66 | RadarViewable::~RadarViewable() | 
|---|
| 67 | { | 
|---|
| 68 |  | 
|---|
| 69 | if( this->bInitialized_ ) | 
|---|
| 70 | { | 
|---|
| 71 | if( GameMode::showsGraphics() ) | 
|---|
| 72 | { | 
|---|
| 73 | this->radar_->removeRadarObject(this); | 
|---|
| 74 | } | 
|---|
| 75 | } | 
|---|
| 76 | } | 
|---|
| 77 |  | 
|---|
| 78 | //     void RadarViewable::setRadarObjectDescription(const std::string& str) | 
|---|
| 79 | //     { | 
|---|
| 80 | //         Radar* radar = this->getWorldEntity()->getScene()->getRadar(); | 
|---|
| 81 | //         if (radar) | 
|---|
| 82 | //             this->radarObjectShape_ = radar->addObjectDescription(str); | 
|---|
| 83 | //         else | 
|---|
| 84 | //         { | 
|---|
| 85 | //             orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl; | 
|---|
| 86 | //         } | 
|---|
| 87 | //         this->radarObjectDescription_ = str; | 
|---|
| 88 | //     } | 
|---|
| 89 |  | 
|---|
| 90 | const Vector3& RadarViewable::getRVWorldPosition() const | 
|---|
| 91 | { | 
|---|
| 92 | const WorldEntity* object = this->getWorldEntity(); | 
|---|
| 93 | validate(object); | 
|---|
| 94 | return object->getWorldPosition(); | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | Vector3 RadarViewable::getRVOrientedVelocity() const | 
|---|
| 98 | { | 
|---|
| 99 | const WorldEntity* object = this->getWorldEntity(); | 
|---|
| 100 | validate(object); | 
|---|
| 101 | return object->getWorldOrientation() * object->getVelocity(); | 
|---|
| 102 | } | 
|---|
| 103 |  | 
|---|
| 104 | Vector3 RadarViewable::getRVVelocity() const | 
|---|
| 105 | { | 
|---|
| 106 | const WorldEntity* object = this->getWorldEntity(); | 
|---|
| 107 | validate(object); | 
|---|
| 108 | return object->getVelocity(); | 
|---|
| 109 | } | 
|---|
| 110 |  | 
|---|
| 111 | void RadarViewable::validate(const WorldEntity* object) const | 
|---|
| 112 | { | 
|---|
| 113 | if (!object) | 
|---|
| 114 | { | 
|---|
| 115 | orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl; | 
|---|
| 116 | assert(0); | 
|---|
| 117 | } | 
|---|
| 118 | } | 
|---|
| 119 |  | 
|---|
| 120 | void RadarViewable::settingsChanged() | 
|---|
| 121 | { | 
|---|
| 122 | if( GameMode::showsGraphics() ) | 
|---|
| 123 | { | 
|---|
| 124 | this->radar_->radarObjectChanged(this); | 
|---|
| 125 | } | 
|---|
| 126 | } | 
|---|
| 127 | } | 
|---|