| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Damian 'Mozork' Frick | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file LevelManager.cc | 
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| 31 | @brief Implementation of the LevelManager singleton. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "LevelManager.h" | 
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| 35 |  | 
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| 36 | #include <map> | 
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| 37 |  | 
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| 38 | #include "util/ScopedSingletonManager.h" | 
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| 39 | #include "core/ClassTreeMask.h" | 
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| 40 | #include "core/CommandLineParser.h" | 
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| 41 | #include "core/ConfigValueIncludes.h" | 
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| 42 | #include "core/CoreIncludes.h" | 
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| 43 | #include "core/Loader.h" | 
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| 44 | #include "core/Resource.h" | 
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| 45 | #include "core/XMLFile.h" | 
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| 46 | #include "Level.h" | 
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| 47 | #include "PlayerManager.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); | 
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| 52 |  | 
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| 53 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | Constructor. Registers the object, sets config values and initializes variables. | 
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| 58 | */ | 
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| 59 | LevelManager::LevelManager() | 
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| 60 | { | 
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| 61 | RegisterRootObject(LevelManager); | 
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| 62 | this->setConfigValues(); | 
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| 63 |  | 
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| 64 | // check override | 
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| 65 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) | 
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| 66 | { | 
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| 67 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | this->compileAvailableLevelList(); | 
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| 71 | this->nextIndex_ = 0; | 
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| 72 | this->nextLevel_ = this->availableLevels_.begin(); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | LevelManager::~LevelManager() | 
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| 76 | { | 
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| 77 | // Delete all the LevelInfoItem objects because the LevelManager created them | 
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| 78 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = availableLevels_.begin(); | 
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| 79 | for (; it != availableLevels_.end(); ++it) | 
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| 80 | delete *it; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | @brief | 
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| 85 | Set the config values for this object. | 
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| 86 | */ | 
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| 87 | void LevelManager::setConfigValues() | 
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| 88 | { | 
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| 89 | SetConfigValue(defaultLevelName_, "missionOne.oxw") | 
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| 90 | .description("Sets the pre selection of the level in the main menu."); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | @brief | 
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| 95 | Request activity for the input Level. | 
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| 96 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. | 
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| 97 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. | 
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| 98 | @param level | 
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| 99 | A pointer to the Level whose activity is requested. | 
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| 100 | */ | 
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| 101 | void LevelManager::requestActivity(Level* level) | 
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| 102 | { | 
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| 103 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); | 
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| 104 | // If the level is already in list. | 
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| 105 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) | 
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| 106 | return; | 
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| 107 | // If it isn't insert it at the back. | 
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| 108 | this->levels_.push_back(level); | 
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| 109 | // If it is the only level in the list activate it. | 
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| 110 | if (this->levels_.size() == 1) | 
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| 111 | this->activateNextLevel(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | @brief | 
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| 116 | Release activity for the input Level. | 
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| 117 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. | 
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| 118 | @param level | 
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| 119 | A pointer to the Level whose activity is to be released. | 
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| 120 | */ | 
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| 121 | void LevelManager::releaseActivity(Level* level) | 
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| 122 | { | 
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| 123 | if (this->levels_.size() > 0) | 
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| 124 | { | 
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| 125 | // If the level is the active level in the front of the list. | 
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| 126 | if (this->levels_.front() == level) | 
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| 127 | { | 
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| 128 | // Deactivate it, remove it from the list and activate the next level in line. | 
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| 129 | level->setActive(false); | 
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| 130 | this->levels_.pop_front(); | 
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| 131 | this->activateNextLevel(); | 
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| 132 | } | 
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| 133 | else // Else just remove it from the list. | 
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| 134 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); | 
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| 135 | } | 
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| 136 | } | 
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| 137 |  | 
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| 138 | /** | 
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| 139 | @brief | 
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| 140 | Get the currently active Level. | 
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| 141 | @return | 
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| 142 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. | 
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| 143 | */ | 
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| 144 | Level* LevelManager::getActiveLevel() | 
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| 145 | { | 
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| 146 | if (this->levels_.size() > 0) | 
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| 147 | return this->levels_.front(); | 
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| 148 | else | 
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| 149 | return 0; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | @brief | 
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| 154 | Activate the next Level. | 
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| 155 | */ | 
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| 156 | void LevelManager::activateNextLevel() | 
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| 157 | { | 
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| 158 | if (this->levels_.size() > 0) | 
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| 159 | { | 
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| 160 | // Activate the level that is the first in the list of levels whose activity has been requested. | 
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| 161 | this->levels_.front()->setActive(true); | 
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| 162 | // Make every player enter the newly activated level. | 
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| 163 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) | 
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| 164 | this->levels_.front()->playerEntered(it->second); | 
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| 165 | } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 | @brief | 
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| 170 | Set the default Level. | 
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| 171 | @param levelName | 
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| 172 | The filename of the default Level. | 
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| 173 | */ | 
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| 174 | void LevelManager::setDefaultLevel(const std::string& levelName) | 
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| 175 | { | 
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| 176 | ModifyConfigValue(defaultLevelName_, set, levelName); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | @brief | 
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| 181 | Get the number of available Levels. | 
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| 182 | Also updates the list of available Levels. | 
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| 183 | @return | 
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| 184 | Returns the number of available Levels. | 
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| 185 | */ | 
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| 186 | unsigned int LevelManager::getNumberOfLevels() | 
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| 187 | { | 
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| 188 | this->updateAvailableLevelList(); | 
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| 189 |  | 
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| 190 | return this->availableLevels_.size(); | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | @brief | 
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| 195 | Get the LevelInfoItem at the given index in the list of available Levels. | 
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| 196 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. | 
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| 197 | This method is most efficiently called with consecutive indices (or at least ascending indices). | 
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| 198 | @param index | 
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| 199 | The index of the item that should be returned. | 
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| 200 | @return | 
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| 201 | Returns a pointer to the LevelInfoItem at the given index. | 
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| 202 | */ | 
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| 203 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) | 
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| 204 | { | 
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| 205 | if(index >= this->availableLevels_.size()) | 
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| 206 | return NULL; | 
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| 207 |  | 
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| 208 | // If this index directly follows the last we can optimize a lot. | 
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| 209 | if(index == this->nextIndex_) | 
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| 210 | { | 
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| 211 | this->nextIndex_++; | 
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| 212 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; | 
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| 213 | this->nextLevel_++; | 
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| 214 | return *it; | 
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| 215 | } | 
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| 216 | else | 
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| 217 | { | 
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| 218 | // If this index is bigger than the last, we can optimize a little. | 
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| 219 | if(index < this->nextIndex_) | 
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| 220 | { | 
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| 221 | this->nextIndex_ = 0; | 
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| 222 | this->nextLevel_ = this->availableLevels_.begin(); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | while(this->nextIndex_ != index) | 
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| 226 | { | 
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| 227 | this->nextIndex_++; | 
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| 228 | this->nextLevel_++; | 
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| 229 | } | 
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| 230 | this->nextIndex_++; | 
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| 231 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; | 
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| 232 | this->nextLevel_++; | 
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| 233 | return *it; | 
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| 234 | } | 
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| 235 | } | 
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| 236 |  | 
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| 237 | /** | 
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| 238 | @brief | 
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| 239 | Compile the list of available Levels. | 
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| 240 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. | 
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| 241 | */ | 
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| 242 | void LevelManager::compileAvailableLevelList() | 
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| 243 | { | 
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| 244 | // Get all files matching the level criteria | 
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| 245 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); | 
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| 246 |  | 
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| 247 | // We only want to load as little as possible | 
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| 248 | ClassTreeMask mask; | 
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| 249 | mask.exclude(Class(BaseObject)); | 
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| 250 | mask.include(Class(LevelInfo)); | 
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| 251 |  | 
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| 252 | // Iterate over all the found *.oxw files | 
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| 253 | orxout(internal_info) << "Loading LevelInfos..." << endl; | 
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| 254 | std::set<std::string> names; | 
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| 255 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) | 
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| 256 | { | 
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| 257 | // TODO: Replace with tag? | 
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| 258 | if (it->find("old/") != 0) | 
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| 259 | { | 
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| 260 | LevelInfoItem* info = NULL; | 
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| 261 |  | 
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| 262 | // Load the LevelInfo object from the level file. | 
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| 263 | XMLFile file = XMLFile(*it); | 
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| 264 | Loader::load(&file, mask, false, true); | 
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| 265 |  | 
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| 266 | // Find the LevelInfo object we've just loaded (if there was one) | 
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| 267 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) | 
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| 268 | if(item->getXMLFilename() == *it) | 
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| 269 | info = item->copy(); | 
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| 270 |  | 
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| 271 | // We don't need the loaded stuff anymore | 
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| 272 | Loader::unload(&file); | 
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| 273 |  | 
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| 274 | if(info == NULL) | 
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| 275 | { | 
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| 276 | // Create a default LevelInfoItem object that merely contains the name | 
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| 277 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); | 
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| 278 | info = new LevelInfoItem(filenameWOExtension, *it); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | // Warn about levels with the same name. | 
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| 282 | if(!names.insert(info->getName()).second) | 
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| 283 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; | 
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| 284 |  | 
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| 285 | // Warn about multiple items so that it gets fixed quickly | 
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| 286 | if(availableLevels_.find(info) != availableLevels_.end()) | 
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| 287 | { | 
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| 288 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; | 
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| 289 | // Delete LevelInfoItem to avoid a dangling pointer | 
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| 290 | delete info; | 
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| 291 | } | 
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| 292 | else | 
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| 293 | this->availableLevels_.insert(info); | 
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| 294 | } | 
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| 295 | } | 
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| 296 | } | 
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| 297 |  | 
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| 298 | /** | 
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| 299 | @brief | 
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| 300 | Update the list of available Levels. | 
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| 301 | */ | 
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| 302 | void LevelManager::updateAvailableLevelList(void) | 
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| 303 | { | 
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| 304 | //TODO: Implement some kind of update? | 
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| 305 | } | 
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| 306 | } | 
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