| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "TowerDefenseController.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "util/Math.h" | 
|---|
| 32 | #include "core/CoreIncludes.h" | 
|---|
| 33 | #include "core/XMLPort.h" | 
|---|
| 34 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 35 |  | 
|---|
| 36 | namespace orxonox | 
|---|
| 37 | { | 
|---|
| 38 | CreateFactory(TowerDefenseController); | 
|---|
| 39 |  | 
|---|
| 40 | TowerDefenseController::TowerDefenseController(BaseObject* creator) : WaypointController(creator) | 
|---|
| 41 | { | 
|---|
| 42 | RegisterObject(TowerDefenseController); | 
|---|
| 43 |  | 
|---|
| 44 | this->alertnessradius_ = 500; | 
|---|
| 45 |  | 
|---|
| 46 | this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&TowerDefenseController::searchEnemy, this))); | 
|---|
| 47 | } | 
|---|
| 48 |  | 
|---|
| 49 | void TowerDefenseController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 50 | { | 
|---|
| 51 | SUPER(TowerDefenseController, XMLPort, xmlelement, mode); | 
|---|
| 52 |  | 
|---|
| 53 | XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | void TowerDefenseController::tick(float dt) | 
|---|
| 57 | { | 
|---|
| 58 | if (!this->isActive()) | 
|---|
| 59 | return; | 
|---|
| 60 |  | 
|---|
| 61 | if (this->target_) | 
|---|
| 62 | { | 
|---|
| 63 | this->aimAtTarget(); | 
|---|
| 64 |  | 
|---|
| 65 | if (this->bHasTargetPosition_) | 
|---|
| 66 | this->moveToTargetPosition(); | 
|---|
| 67 |  | 
|---|
| 68 | if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f)) | 
|---|
| 69 | this->getControllableEntity()->fire(0); | 
|---|
| 70 | } | 
|---|
| 71 | else | 
|---|
| 72 | { | 
|---|
| 73 | SUPER(TowerDefenseController, tick, dt); | 
|---|
| 74 | } | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 |  | 
|---|
| 78 | bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
|---|
| 79 | { | 
|---|
| 80 | if (entity1 == entity2) | 
|---|
| 81 | return true; | 
|---|
| 82 |  | 
|---|
| 83 | int team1 = -1; | 
|---|
| 84 | int team2 = -1; | 
|---|
| 85 |  | 
|---|
| 86 | Controller* controller = 0; | 
|---|
| 87 | if (entity1->getController()) | 
|---|
| 88 | controller = entity1->getController(); | 
|---|
| 89 | else | 
|---|
| 90 | controller = entity1->getXMLController(); | 
|---|
| 91 | if (controller) | 
|---|
| 92 | { | 
|---|
| 93 | FormationController* ac = orxonox_cast<FormationController*>(controller); | 
|---|
| 94 | if (ac) | 
|---|
| 95 | team1 = ac->getTeam(); | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 | if (entity2->getController()) | 
|---|
| 99 | controller = entity2->getController(); | 
|---|
| 100 | else | 
|---|
| 101 | controller = entity2->getXMLController(); | 
|---|
| 102 | if (controller) | 
|---|
| 103 | { | 
|---|
| 104 | FormationController* ac = orxonox_cast<FormationController*>(controller); | 
|---|
| 105 | if (ac) | 
|---|
| 106 | team2 = ac->getTeam(); | 
|---|
| 107 | } | 
|---|
| 108 |  | 
|---|
| 109 |  | 
|---|
| 110 |  | 
|---|
| 111 | return (team1 == team2 && team1 != -1); | 
|---|
| 112 | } | 
|---|
| 113 |  | 
|---|
| 114 |  | 
|---|
| 115 |  | 
|---|
| 116 |  | 
|---|
| 117 |  | 
|---|
| 118 | void TowerDefenseController::searchEnemy() | 
|---|
| 119 | { | 
|---|
| 120 | this->patrolTimer_.setInterval(rnd()); | 
|---|
| 121 |  | 
|---|
| 122 | if (!this->getControllableEntity()) | 
|---|
| 123 | return; | 
|---|
| 124 |  | 
|---|
| 125 | Vector3 myposition = this->getControllableEntity()->getPosition(); | 
|---|
| 126 | float shortestsqdistance = (float)static_cast<unsigned int>(-1); | 
|---|
| 127 |  | 
|---|
| 128 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
|---|
| 129 | { | 
|---|
| 130 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
|---|
| 131 | continue; | 
|---|
| 132 |  | 
|---|
| 133 | float sqdistance = it->getPosition().squaredDistance(myposition); | 
|---|
| 134 | if (sqdistance < shortestsqdistance) | 
|---|
| 135 | { | 
|---|
| 136 | shortestsqdistance = sqdistance; | 
|---|
| 137 | this->target_ = (*it); | 
|---|
| 138 | } | 
|---|
| 139 | } | 
|---|
| 140 |  | 
|---|
| 141 | if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_)) | 
|---|
| 142 | this->target_ = 0; | 
|---|
| 143 | } | 
|---|
| 144 | } | 
|---|