| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  * | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 |  /** | 
|---|
| 30 |     @brief | 
|---|
| 31 |         GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. | 
|---|
| 32 |  | 
|---|
| 33 |     @ingroup TowerDefense | 
|---|
| 34 |  */ | 
|---|
| 35 |  | 
|---|
| 36 |  | 
|---|
| 37 | #ifndef _TowerDefense_H__ | 
|---|
| 38 | #define _TowerDefense_H__ | 
|---|
| 39 |  | 
|---|
| 40 | #include "towerdefense/TowerDefensePrereqs.h" | 
|---|
| 41 | #include "gametypes/Deathmatch.h" | 
|---|
| 42 |  | 
|---|
| 43 |  #include "TowerDefensePlayerStats.h" | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 |     class _TowerDefenseExport TowerDefense : public Deathmatch | 
|---|
| 48 |     { | 
|---|
| 49 |     public: | 
|---|
| 50 |         TowerDefense(BaseObject* creator); | 
|---|
| 51 |         virtual ~TowerDefense(); | 
|---|
| 52 |  | 
|---|
| 53 |         virtual void start(); //<! The function is called when the gametype starts | 
|---|
| 54 |         virtual void end(); | 
|---|
| 55 |         virtual void tick(float dt); | 
|---|
| 56 |         //virtual void playerEntered(PlayerInfo* player); | 
|---|
| 57 |         //virtual bool playerLeft(PlayerInfo* player); | 
|---|
| 58 |  | 
|---|
| 59 |         //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); | 
|---|
| 60 |         //virtual void playerScored(PlayerInfo* player, int score); | 
|---|
| 61 |  | 
|---|
| 62 |  | 
|---|
| 63 |         /*  Called by TowerDefenseCenterpoint upon game start | 
|---|
| 64 |             The centerpoint is used to create towers | 
|---|
| 65 |         */ | 
|---|
| 66 |         void setCenterpoint(TowerDefenseCenterpoint *centerpoint); | 
|---|
| 67 |  | 
|---|
| 68 |         /* Adds a tower at x, y in the playfield */ | 
|---|
| 69 |         void addTower(int x, int y); | 
|---|
| 70 |  | 
|---|
| 71 |         /* Part of a temporary hack to allow the player to add towers */ | 
|---|
| 72 |         ConsoleCommand* dedicatedAddTower_; | 
|---|
| 73 |  | 
|---|
| 74 |         //TODO: void spawnNewWave() | 
|---|
| 75 |         //TODO: create a timer which regularly calls the spawnNewWave function  (time driven) | 
|---|
| 76 |         //      or spawn a new wave when the old wave has been killed           (event driven) | 
|---|
| 77 |  | 
|---|
| 78 |  | 
|---|
| 79 |     private: | 
|---|
| 80 |         TowerDefenseCenterpoint *center_; | 
|---|
| 81 |  | 
|---|
| 82 |         /* handles stats */ | 
|---|
| 83 |         TowerDefensePlayerStats *stats_; | 
|---|
| 84 |         bool hasEnoughCreditForTower(TowerCost towerCost); | 
|---|
| 85 |  | 
|---|
| 86 |         bool towerExists(int x, int y); | 
|---|
| 87 |  | 
|---|
| 88 |         typedef struct { | 
|---|
| 89 |             int x; | 
|---|
| 90 |             int y; | 
|---|
| 91 |         } Coordinate; | 
|---|
| 92 |  | 
|---|
| 93 |         std::vector<Coordinate> addedTowersCoordinates_; | 
|---|
| 94 |         std::vector<Tower*> towers_; | 
|---|
| 95 |     }; | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 | #endif /* _TowerDefense_H__ */ | 
|---|