| 1 |  | 
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| 2 | /* | 
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| 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 4 | *                    > www.orxonox.net < | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   License notice: | 
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| 8 | * | 
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| 9 | *   This program is free software; you can redistribute it and/or | 
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| 10 | *   modify it under the terms of the GNU General Public License | 
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| 11 | *   as published by the Free Software Foundation; either version 2 | 
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| 12 | *   of the License, or (at your option) any later version. | 
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| 13 | * | 
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| 14 | *   This program is distributed in the hope that it will be useful, | 
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| 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *   GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *   You should have received a copy of the GNU General Public License | 
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| 20 | *   along with this program; if not, write to the Free Software | 
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| 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 22 | * | 
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| 23 | *   Author: | 
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| 24 | *      Eric Beier | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file ShieldPickup.h | 
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| 32 | @brief Declaration of the ShieldPickup class. | 
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| 33 | @ingroup PickupItems | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _ShieldPickup_H__ | 
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| 37 | #define _ShieldPickup_H__ | 
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| 38 |  | 
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| 39 | #include "pickup/PickupPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <string> | 
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| 42 |  | 
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| 43 | #include "pickup/Pickup.h" | 
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| 44 |  | 
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| 45 | namespace orxonox { | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief | 
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| 49 | A Pickup which can add a Shield to the Pawn. | 
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| 50 |  | 
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| 51 | There are 5 parameters that can be cosen. | 
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| 52 | - The @b shieldhealth< The amount of damage points a shield can take before collapsing. The default is 0. | 
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| 53 | - The @b shieldabsorption The percentage the shield takes from the damage dealt to a Pawn. The default is 0. | 
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| 54 | - The @b activationType, <em>immediate</em> or <em>onUse</em>. defines if the ShiedlPickup is used when it's picked up or only after the player chooses to use it. The default is <em>immediate</em>. | 
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| 55 | - The @b durationType, <em>once</em> means, that the shield will stay until it collapses, <em>continuous</em> means, that the shield only stays for a limited amount of time, specifiey by the duration. The default is <em>once</em>. | 
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| 56 | - The @b duration the time in seconds the shield is active at the most. The default is 0. | 
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| 57 |  | 
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| 58 | An example of a XML implementation of a ShieldPickup would be: | 
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| 59 | @code | 
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| 60 | <ShieldPickup | 
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| 61 | shieldhealth = 30 | 
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| 62 | shieldabsorption = 0.8 | 
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| 63 | activationType = "immediate" | 
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| 64 | durationtype = "continuous" | 
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| 65 | duration = 20.0 | 
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| 66 | /> | 
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| 67 | @endcode | 
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| 68 |  | 
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| 69 | @author | 
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| 70 | Eric Beier | 
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| 71 |  | 
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| 72 | @ingroup PickupItems | 
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| 73 | */ | 
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| 74 | class _PickupExport ShieldPickup : public Pickup | 
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| 75 | { | 
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| 76 | public: | 
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| 77 |  | 
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| 78 | ShieldPickup(BaseObject* creator); //!< Constructor. | 
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| 79 | virtual ~ShieldPickup(); //!< Destructor. | 
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| 80 |  | 
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| 81 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. | 
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| 82 |  | 
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| 83 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | @brief Get the duration, the time the shield is actvie at the most. | 
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| 87 | @return Returns the duration in seconds. | 
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| 88 | */ | 
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| 89 | inline float getDuration(void) const | 
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| 90 | { return this->duration_; } | 
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| 91 | /** | 
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| 92 | @brief Get the shield health, the amount of damage the shield can sustain. | 
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| 93 | @return Returns the shield health. | 
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| 94 | */ | 
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| 95 | inline float getShieldHealth() const | 
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| 96 | { return this->shieldHealth_; } | 
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| 97 | /** | 
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| 98 | @brief Get the shield absorption, the percentage of damage that is absorbed by the shield. | 
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| 99 | @return Returns the shield absorption. | 
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| 100 | */ | 
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| 101 | inline float getShieldAbsorption() const | 
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| 102 | { return this->shieldAbsorption_; } | 
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| 103 |  | 
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| 104 | protected: | 
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| 105 | void pickupTimerCallback(void); //!< Helper method. Is called by the Timer as soon as it expires. | 
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| 106 |  | 
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| 107 | void setDuration(float duration); //!< Sets the duration. | 
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| 108 | void setShieldHealth(float shieldHealth); //!< Sets the health of the shield. | 
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| 109 | void setShieldAbsorption(float shieldAbsorption); //!< Sets the percentage the shield absorbs of the dealt damage. | 
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| 110 |  | 
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| 111 | private: | 
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| 112 | void initialize(void); //!< Initializes the member variables. | 
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| 113 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. | 
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| 114 |  | 
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| 115 | Timer durationTimer_; //!< Timer. | 
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| 116 |  | 
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| 117 | float duration_; //!< The health that is transferred to the Pawn. | 
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| 118 | float shieldHealth_; //!< The amount of damage the shield can sustain. | 
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| 119 | float shieldAbsorption_; //!< The percentage of damage that is absorbed by the shield. | 
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| 120 |  | 
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| 121 | }; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | #endif // _ShieldPickup_H__ | 
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