| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch> | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 |  | 
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| 28 | */ | 
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| 29 | #ifndef _TrafficControl_H__ | 
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| 30 | #define _TrafficControl_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <list> | 
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| 35 | #include <map> | 
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| 36 | #include "ClientConnectionListener.h" | 
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| 37 |  | 
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| 38 | namespace orxonox { | 
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| 39 |  | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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| 43 | */ | 
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| 44 | class objInfo | 
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| 45 | { | 
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| 46 | public: | 
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| 47 | uint32_t objID; | 
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| 48 | uint32_t objCreatorID; | 
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| 49 | uint32_t objCurGS;//current GameState ID | 
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| 50 | uint32_t objDiffGS;//difference between current and latest GameState | 
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| 51 | uint32_t objSize; | 
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| 52 | int objValuePerm; | 
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| 53 | int objValueSched; | 
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| 54 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); | 
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| 55 | objInfo(); | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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| 60 | */ | 
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| 61 | class obj | 
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| 62 | { | 
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| 63 | public: | 
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| 64 | uint32_t objID; | 
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| 65 | uint32_t objCreatorID; | 
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| 66 | uint32_t objSize; | 
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| 67 | uint32_t objDataOffset; | 
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| 68 | obj(); | 
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| 69 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); | 
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| 70 | }; | 
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| 71 |  | 
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| 72 |  | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | * | 
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| 77 | */ | 
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| 78 | class TrafficControl : public ClientConnectionListener { | 
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| 79 | private: | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | *permanent client list: contains client ids, object ids and objectInfos (in this order) | 
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| 83 | */ | 
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| 84 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; | 
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| 85 | //has to be created with constructor and then needs to be updated by evaluateList(). | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) | 
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| 89 | */ | 
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| 90 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; | 
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| 91 |  | 
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| 92 | /**updateReferenceList | 
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| 93 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server | 
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| 94 | */ | 
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| 95 | unsigned int currentGamestateID; | 
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| 96 | unsigned int currentClientID; | 
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| 97 | unsigned int targetSize; | 
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| 98 | bool         bActive_; | 
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| 99 |  | 
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| 100 | void insertinClientListPerm(unsigned int clientID, obj objinf); | 
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| 101 |  | 
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| 102 | void cut(std::list<obj>& list, unsigned int targetsize); | 
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| 103 | void updateClientListTemp(std::list<obj>& list);//done | 
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| 104 | /** | 
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| 105 | *evaluates Data given (list) and produces result(->Data to be updated) | 
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| 106 | */ | 
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| 107 | void evaluateList(unsigned int clientID, std::list<obj>& list);//done | 
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| 108 | void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client | 
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| 109 |  | 
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| 110 | //ClientConnectionListener functions | 
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| 111 | virtual void clientConnected(unsigned int clientID){}; | 
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| 112 | virtual void clientDisconnected(unsigned int clientID); | 
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| 113 |  | 
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| 114 |  | 
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| 115 | protected: | 
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| 116 | static TrafficControl *instance_; | 
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| 117 |  | 
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| 118 | public: | 
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| 119 | TrafficControl(); | 
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| 120 | virtual ~TrafficControl(); | 
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| 121 | /** | 
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| 122 | *is being used by GSManager from Server: | 
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| 123 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY | 
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| 124 | *Elements of list are accessed by *list[i] | 
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| 125 | *Elements of struct i are therefore: *list[i].objID | 
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| 126 | */ | 
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| 127 | void setConfigValues(); | 
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| 128 | static TrafficControl *getInstance(); | 
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| 129 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it | 
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| 130 | static void processAck(unsigned int clientID, unsigned int gamestateID) | 
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| 131 | { return instance_->ack(clientID, gamestateID); } | 
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| 132 | void deleteObject(unsigned int objectID);               // this function gets called when an object has been deleted (in order to clean up lists and maps) | 
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| 133 |  | 
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| 134 | bool prioritySort(uint32_t clientID, obj i, obj j); | 
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| 135 | bool dataSort(obj i, obj j); | 
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| 136 | void printList(std::list<obj>& list, unsigned int clientID); | 
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| 137 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj>& list, unsigned int clientID); | 
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| 138 | }; | 
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| 139 |  | 
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| 140 | } | 
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| 141 |  | 
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| 142 | #endif /* _TrafficControl_H__ */ | 
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