| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btSimpleDynamicsWorld.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 20 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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| 22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /* | 
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| 26 | Make sure this dummy function never changes so that it | 
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| 27 | can be used by probes that are checking whether the | 
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| 28 | library is actually installed. | 
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| 29 | */ | 
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| 30 | extern "C" | 
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| 31 | { | 
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| 32 | void btBulletDynamicsProbe (); | 
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| 33 | void btBulletDynamicsProbe () {} | 
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| 34 | } | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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| 40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), | 
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| 41 | m_constraintSolver(constraintSolver), | 
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| 42 | m_ownsConstraintSolver(false), | 
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| 43 | m_gravity(0,0,-10) | 
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| 44 | { | 
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| 45 |  | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() | 
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| 50 | { | 
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| 51 | if (m_ownsConstraintSolver) | 
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| 52 | btAlignedFree( m_constraintSolver); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | int             btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) | 
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| 56 | { | 
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| 57 | (void)fixedTimeStep; | 
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| 58 | (void)maxSubSteps; | 
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| 59 |  | 
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| 60 |  | 
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| 61 | ///apply gravity, predict motion | 
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| 62 | predictUnconstraintMotion(timeStep); | 
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| 63 |  | 
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| 64 | btDispatcherInfo&       dispatchInfo = getDispatchInfo(); | 
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| 65 | dispatchInfo.m_timeStep = timeStep; | 
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| 66 | dispatchInfo.m_stepCount = 0; | 
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| 67 | dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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| 68 |  | 
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| 69 | ///perform collision detection | 
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| 70 | performDiscreteCollisionDetection(); | 
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| 71 |  | 
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| 72 | ///solve contact constraints | 
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| 73 | int numManifolds = m_dispatcher1->getNumManifolds(); | 
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| 74 | if (numManifolds) | 
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| 75 | { | 
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| 76 | btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); | 
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| 77 |  | 
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| 78 | btContactSolverInfo infoGlobal; | 
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| 79 | infoGlobal.m_timeStep = timeStep; | 
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| 80 | m_constraintSolver->prepareSolve(0,numManifolds); | 
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| 81 | m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); | 
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| 82 | m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | ///integrate transforms | 
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| 86 | integrateTransforms(timeStep); | 
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| 87 |  | 
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| 88 | updateAabbs(); | 
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| 89 |  | 
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| 90 | synchronizeMotionStates(); | 
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| 91 |  | 
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| 92 | clearForces(); | 
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| 93 |  | 
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| 94 | return 1; | 
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| 95 |  | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void    btSimpleDynamicsWorld::clearForces() | 
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| 99 | { | 
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| 100 | ///@todo: iterate over awake simulation islands! | 
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| 101 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 102 | { | 
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| 103 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 104 |  | 
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| 105 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 106 | if (body) | 
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| 107 | { | 
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| 108 | body->clearForces(); | 
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| 109 | } | 
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| 110 | } | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void    btSimpleDynamicsWorld::setGravity(const btVector3& gravity) | 
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| 115 | { | 
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| 116 | m_gravity = gravity; | 
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| 117 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 118 | { | 
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| 119 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 120 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 121 | if (body) | 
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| 122 | { | 
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| 123 | body->setGravity(gravity); | 
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| 124 | } | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | btVector3 btSimpleDynamicsWorld::getGravity () const | 
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| 129 | { | 
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| 130 | return m_gravity; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void    btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) | 
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| 134 | { | 
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| 135 | btCollisionWorld::removeCollisionObject(body); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void    btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) | 
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| 139 | { | 
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| 140 | btRigidBody* body = btRigidBody::upcast(collisionObject); | 
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| 141 | if (body) | 
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| 142 | removeRigidBody(body); | 
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| 143 | else | 
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| 144 | btCollisionWorld::removeCollisionObject(collisionObject); | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) | 
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| 149 | { | 
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| 150 | body->setGravity(m_gravity); | 
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| 151 |  | 
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| 152 | if (body->getCollisionShape()) | 
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| 153 | { | 
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| 154 | addCollisionObject(body); | 
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| 155 | } | 
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| 156 | } | 
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| 157 |  | 
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| 158 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) | 
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| 159 | { | 
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| 160 | body->setGravity(m_gravity); | 
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| 161 |  | 
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| 162 | if (body->getCollisionShape()) | 
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| 163 | { | 
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| 164 | addCollisionObject(body,group,mask); | 
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| 165 | } | 
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| 166 | } | 
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| 167 |  | 
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| 168 |  | 
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| 169 | void    btSimpleDynamicsWorld::debugDrawWorld() | 
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| 170 | { | 
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| 171 |  | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void    btSimpleDynamicsWorld::addAction(btActionInterface* action) | 
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| 175 | { | 
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| 176 |  | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void    btSimpleDynamicsWorld::removeAction(btActionInterface* action) | 
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| 180 | { | 
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| 181 |  | 
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| 182 | } | 
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| 183 |  | 
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| 184 |  | 
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| 185 | void    btSimpleDynamicsWorld::updateAabbs() | 
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| 186 | { | 
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| 187 | btTransform predictedTrans; | 
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| 188 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 189 | { | 
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| 190 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 191 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 192 | if (body) | 
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| 193 | { | 
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| 194 | if (body->isActive() && (!body->isStaticObject())) | 
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| 195 | { | 
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| 196 | btVector3 minAabb,maxAabb; | 
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| 197 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
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| 198 | btBroadphaseInterface* bp = getBroadphase(); | 
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| 199 | bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); | 
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| 200 | } | 
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| 201 | } | 
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| 202 | } | 
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| 203 | } | 
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| 204 |  | 
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| 205 | void    btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) | 
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| 206 | { | 
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| 207 | btTransform predictedTrans; | 
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| 208 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 209 | { | 
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| 210 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 211 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 212 | if (body) | 
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| 213 | { | 
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| 214 | if (body->isActive() && (!body->isStaticObject())) | 
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| 215 | { | 
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| 216 | body->predictIntegratedTransform(timeStep, predictedTrans); | 
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| 217 | body->proceedToTransform( predictedTrans); | 
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| 218 | } | 
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| 219 | } | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 |  | 
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| 224 |  | 
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| 225 | void    btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) | 
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| 226 | { | 
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| 227 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 228 | { | 
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| 229 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 230 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 231 | if (body) | 
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| 232 | { | 
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| 233 | if (!body->isStaticObject()) | 
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| 234 | { | 
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| 235 | if (body->isActive()) | 
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| 236 | { | 
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| 237 | body->applyGravity(); | 
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| 238 | body->integrateVelocities( timeStep); | 
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| 239 | body->applyDamping(timeStep); | 
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| 240 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); | 
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| 241 | } | 
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| 242 | } | 
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| 243 | } | 
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| 244 | } | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | void    btSimpleDynamicsWorld::synchronizeMotionStates() | 
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| 249 | { | 
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| 250 | ///@todo: iterate over awake simulation islands! | 
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| 251 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 252 | { | 
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| 253 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 254 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 255 | if (body && body->getMotionState()) | 
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| 256 | { | 
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| 257 | if (body->getActivationState() != ISLAND_SLEEPING) | 
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| 258 | { | 
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| 259 | body->getMotionState()->setWorldTransform(body->getWorldTransform()); | 
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| 260 | } | 
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| 261 | } | 
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| 262 | } | 
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| 263 |  | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 | void    btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) | 
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| 268 | { | 
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| 269 | if (m_ownsConstraintSolver) | 
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| 270 | { | 
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| 271 | btAlignedFree(m_constraintSolver); | 
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| 272 | } | 
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| 273 | m_ownsConstraintSolver = false; | 
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| 274 | m_constraintSolver = solver; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() | 
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| 278 | { | 
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| 279 | return m_constraintSolver; | 
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| 280 | } | 
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