| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btConvexTriangleMeshShape.h" | 
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| 17 | #include "BulletCollision/CollisionShapes/btCollisionMargin.h" | 
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| 18 |  | 
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| 19 | #include "LinearMath/btQuaternion.h" | 
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| 20 | #include "BulletCollision/CollisionShapes/btStridingMeshInterface.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 | btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb) | 
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| 24 | : btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface) | 
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| 25 | { | 
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| 26 | m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; | 
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| 27 | if ( calcAabb ) | 
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| 28 | recalcLocalAabb(); | 
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| 29 | } | 
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| 30 |  | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | ///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once | 
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| 35 | ///but then we are duplicating | 
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| 36 | class LocalSupportVertexCallback: public btInternalTriangleIndexCallback | 
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| 37 | { | 
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| 38 |  | 
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| 39 | btVector3 m_supportVertexLocal; | 
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| 40 | public: | 
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| 41 |  | 
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| 42 | btScalar m_maxDot; | 
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| 43 | btVector3 m_supportVecLocal; | 
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| 44 |  | 
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| 45 | LocalSupportVertexCallback(const btVector3& supportVecLocal) | 
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| 46 | : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), | 
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| 47 | m_maxDot(btScalar(-BT_LARGE_FLOAT)), | 
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| 48 | m_supportVecLocal(supportVecLocal) | 
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| 49 | { | 
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| 50 | } | 
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| 51 |  | 
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| 52 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) | 
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| 53 | { | 
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| 54 | (void)triangleIndex; | 
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| 55 | (void)partId; | 
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| 56 |  | 
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| 57 | for (int i=0;i<3;i++) | 
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| 58 | { | 
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| 59 | btScalar dot = m_supportVecLocal.dot(triangle[i]); | 
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| 60 | if (dot > m_maxDot) | 
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| 61 | { | 
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| 62 | m_maxDot = dot; | 
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| 63 | m_supportVertexLocal = triangle[i]; | 
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| 64 | } | 
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| 65 | } | 
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| 66 | } | 
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| 67 |  | 
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| 68 | btVector3       GetSupportVertexLocal() | 
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| 69 | { | 
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| 70 | return m_supportVertexLocal; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | }; | 
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| 74 |  | 
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| 75 |  | 
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| 76 |  | 
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| 77 |  | 
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| 78 |  | 
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| 79 | btVector3       btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const | 
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| 80 | { | 
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| 81 | btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 82 |  | 
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| 83 | btVector3 vec = vec0; | 
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| 84 | btScalar lenSqr = vec.length2(); | 
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| 85 | if (lenSqr < btScalar(0.0001)) | 
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| 86 | { | 
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| 87 | vec.setValue(1,0,0); | 
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| 88 | } else | 
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| 89 | { | 
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| 90 | btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); | 
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| 91 | vec *= rlen; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | LocalSupportVertexCallback      supportCallback(vec); | 
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| 95 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
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| 96 | m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); | 
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| 97 | supVec = supportCallback.GetSupportVertexLocal(); | 
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| 98 |  | 
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| 99 | return supVec; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | void    btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const | 
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| 103 | { | 
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| 104 | //use 'w' component of supportVerticesOut? | 
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| 105 | { | 
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| 106 | for (int i=0;i<numVectors;i++) | 
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| 107 | { | 
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| 108 | supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT); | 
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| 109 | } | 
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| 110 | } | 
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| 111 |  | 
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| 112 | ///@todo: could do the batch inside the callback! | 
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| 113 |  | 
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| 114 |  | 
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| 115 | for (int j=0;j<numVectors;j++) | 
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| 116 | { | 
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| 117 | const btVector3& vec = vectors[j]; | 
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| 118 | LocalSupportVertexCallback      supportCallback(vec); | 
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| 119 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
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| 120 | m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); | 
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| 121 | supportVerticesOut[j] = supportCallback.GetSupportVertexLocal(); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 |  | 
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| 128 | btVector3       btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const | 
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| 129 | { | 
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| 130 | btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); | 
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| 131 |  | 
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| 132 | if ( getMargin()!=btScalar(0.) ) | 
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| 133 | { | 
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| 134 | btVector3 vecnorm = vec; | 
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| 135 | if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) | 
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| 136 | { | 
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| 137 | vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); | 
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| 138 | } | 
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| 139 | vecnorm.normalize(); | 
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| 140 | supVertex+= getMargin() * vecnorm; | 
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| 141 | } | 
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| 142 | return supVertex; | 
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| 143 | } | 
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| 144 |  | 
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| 145 |  | 
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| 146 |  | 
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| 147 |  | 
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| 148 |  | 
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| 149 |  | 
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| 150 |  | 
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| 151 |  | 
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| 152 |  | 
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| 153 | //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection | 
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| 154 | //Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo | 
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| 155 | int     btConvexTriangleMeshShape::getNumVertices() const | 
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| 156 | { | 
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| 157 | //cache this? | 
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| 158 | return 0; | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 | int btConvexTriangleMeshShape::getNumEdges() const | 
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| 163 | { | 
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| 164 | return 0; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const | 
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| 168 | { | 
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| 169 | btAssert(0); | 
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| 170 | } | 
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| 171 |  | 
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| 172 | void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const | 
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| 173 | { | 
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| 174 | btAssert(0); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | int     btConvexTriangleMeshShape::getNumPlanes() const | 
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| 178 | { | 
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| 179 | return 0; | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int  ) const | 
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| 183 | { | 
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| 184 | btAssert(0); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | //not yet | 
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| 188 | bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const | 
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| 189 | { | 
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| 190 | btAssert(0); | 
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| 191 | return false; | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 |  | 
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| 196 | void    btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling) | 
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| 197 | { | 
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| 198 | m_stridingMesh->setScaling(scaling); | 
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| 199 |  | 
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| 200 | recalcLocalAabb(); | 
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| 201 |  | 
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| 202 | } | 
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| 203 |  | 
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| 204 |  | 
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| 205 | const btVector3& btConvexTriangleMeshShape::getLocalScaling() const | 
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| 206 | { | 
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| 207 | return m_stridingMesh->getScaling(); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const | 
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| 211 | { | 
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| 212 | class CenterCallback: public btInternalTriangleIndexCallback | 
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| 213 | { | 
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| 214 | bool first; | 
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| 215 | btVector3 ref; | 
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| 216 | btVector3 sum; | 
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| 217 | btScalar volume; | 
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| 218 |  | 
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| 219 | public: | 
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| 220 |  | 
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| 221 | CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0) | 
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| 222 | { | 
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| 223 | } | 
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| 224 |  | 
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| 225 | virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) | 
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| 226 | { | 
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| 227 | (void) triangleIndex; | 
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| 228 | (void) partId; | 
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| 229 | if (first) | 
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| 230 | { | 
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| 231 | ref = triangle[0]; | 
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| 232 | first = false; | 
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| 233 | } | 
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| 234 | else | 
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| 235 | { | 
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| 236 | btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref)); | 
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| 237 | sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref)); | 
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| 238 | volume += vol; | 
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| 239 | } | 
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| 240 | } | 
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| 241 |  | 
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| 242 | btVector3 getCenter() | 
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| 243 | { | 
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| 244 | return (volume > 0) ? sum / volume : ref; | 
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| 245 | } | 
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| 246 |  | 
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| 247 | btScalar getVolume() | 
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| 248 | { | 
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| 249 | return volume * btScalar(1. / 6); | 
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| 250 | } | 
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| 251 |  | 
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| 252 | }; | 
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| 253 |  | 
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| 254 | class InertiaCallback: public btInternalTriangleIndexCallback | 
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| 255 | { | 
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| 256 | btMatrix3x3 sum; | 
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| 257 | btVector3 center; | 
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| 258 |  | 
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| 259 | public: | 
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| 260 |  | 
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| 261 | InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center) | 
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| 262 | { | 
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| 263 | } | 
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| 264 |  | 
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| 265 | virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) | 
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| 266 | { | 
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| 267 | (void) triangleIndex; | 
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| 268 | (void) partId; | 
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| 269 | btMatrix3x3 i; | 
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| 270 | btVector3 a = triangle[0] - center; | 
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| 271 | btVector3 b = triangle[1] - center; | 
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| 272 | btVector3 c = triangle[2] - center; | 
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| 273 | btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6); | 
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| 274 | for (int j = 0; j < 3; j++) | 
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| 275 | { | 
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| 276 | for (int k = 0; k <= j; k++) | 
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| 277 | { | 
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| 278 | i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) | 
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| 279 | + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j])); | 
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| 280 | } | 
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| 281 | } | 
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| 282 | btScalar i00 = -i[0][0]; | 
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| 283 | btScalar i11 = -i[1][1]; | 
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| 284 | btScalar i22 = -i[2][2]; | 
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| 285 | i[0][0] = i11 + i22; | 
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| 286 | i[1][1] = i22 + i00; | 
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| 287 | i[2][2] = i00 + i11; | 
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| 288 | sum[0] += i[0]; | 
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| 289 | sum[1] += i[1]; | 
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| 290 | sum[2] += i[2]; | 
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| 291 | } | 
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| 292 |  | 
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| 293 | btMatrix3x3& getInertia() | 
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| 294 | { | 
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| 295 | return sum; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | }; | 
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| 299 |  | 
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| 300 | CenterCallback centerCallback; | 
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| 301 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
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| 302 | m_stridingMesh->InternalProcessAllTriangles(¢erCallback, -aabbMax, aabbMax); | 
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| 303 | btVector3 center = centerCallback.getCenter(); | 
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| 304 | principal.setOrigin(center); | 
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| 305 | volume = centerCallback.getVolume(); | 
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| 306 |  | 
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| 307 | InertiaCallback inertiaCallback(center); | 
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| 308 | m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax); | 
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| 309 |  | 
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| 310 | btMatrix3x3& i = inertiaCallback.getInertia(); | 
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| 311 | i.diagonalize(principal.getBasis(), btScalar(0.00001), 20); | 
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| 312 | inertia.setValue(i[0][0], i[1][1], i[2][2]); | 
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| 313 | inertia /= volume; | 
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| 314 | } | 
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| 315 |  | 
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