| Last change
                  on this file since 11430 was
                  8858,
                  checked in by landauf, 14 years ago | 
        
          | 
merged output branch back to trunk.
 
Changes:
 you have to include util/Output.h instead of util/Debug.h
COUT(x) is now called orxout(level)
output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
you must use 'endl' at the end of an output message, '\n' does not flush the message
 
Output levels:
 instead of COUT(0) use orxout()
instead of COUT(1) use orxout(user_error) or orxout(internal_error)
instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
instead of COUT(4) use orxout(verbose)
instead of COUT(5) use orxout(verbose_more)
instead of COUT(6) use orxout(verbose_ultra)
 
Guidelines:
 user_* levels are for the user, visible in the console and the log-file
internal_* levels are for developers, visible in the log-file
verbose_* levels are for debugging, only visible if the context of the output is activated
 
Usage in C++:
 orxout() << "message" << endl;
orxout(level) << "message" << endl;
orxout(level, context) << "message" << endl;
 
Usage in Lua:
 orxout("message")
orxout(orxonox.level.levelname, "message")
orxout(orxonox.level.levelname, "context", "message")
 
Usage in Tcl (and in the in-game-console):
 orxout levelname message
orxout_context levelname context message
shortcuts: log message, error message, warning message, status message, info message, debug message
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            995 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- GameplayMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("GameplayMenu") | 
|---|
| 4 |  | 
|---|
| 5 | function P.onLoad() | 
|---|
| 6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") | 
|---|
| 7 | local themeList = {} | 
|---|
| 8 | table.insert(themeList, "Theme 1") | 
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| 9 | table.insert(themeList, "Theme 2") | 
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| 10 | table.insert(themeList, "Theme 3") | 
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| 11 | for k,v in pairs(themeList) do | 
|---|
| 12 | item = CEGUI.createListboxTextItem(v) | 
|---|
| 13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") | 
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| 14 | CEGUI.toCombobox(dropdown):addItem(item) | 
|---|
| 15 | end | 
|---|
| 16 | end | 
|---|
| 17 |  | 
|---|
| 18 | function P.GameplayThemeCombobox_changed(e) | 
|---|
| 19 | -- theme | 
|---|
| 20 | orxout("event: theme") | 
|---|
| 21 | end | 
|---|
| 22 |  | 
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| 23 | function P.GameplayDifficultyEasyButton_clicked(e) | 
|---|
| 24 | -- difficulty easy | 
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| 25 | orxout("event: easy") | 
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| 26 | end | 
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| 27 |  | 
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| 28 | function P.GameplayDifficultyNormalButton_clicked(e) | 
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| 29 | -- difficulty normal | 
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| 30 | orxout("event: normal") | 
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| 31 | end | 
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| 32 |  | 
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| 33 | function P.GameplayDifficultyHardButton_clicked(e) | 
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| 34 | -- difficulty hard | 
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| 35 | orxout("event: hard") | 
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| 36 | end | 
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| 37 |  | 
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| 38 | function P.GameplayBackButton_clicked(e) | 
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| 39 | hideMenuSheet(P.name) | 
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| 40 | end | 
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| 41 |  | 
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| 42 | return P | 
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| 43 |  | 
|---|
       
      
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