| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "SpaceShip.h" | 
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| 30 |  | 
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| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/ConfigValueIncludes.h" | 
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| 35 | #include "core/Template.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "tools/Shader.h" | 
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| 38 | #include "util/Math.h" | 
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| 39 |  | 
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| 40 | #include "graphics/Camera.h" | 
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| 41 | #include "items/Engine.h" | 
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| 42 |  | 
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| 43 | #include "CameraManager.h" | 
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| 44 | #include "Scene.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     CreateFactory(SpaceShip); | 
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| 49 |  | 
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| 50 |     SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator), boostBlur_(NULL) | 
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| 51 |     { | 
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| 52 |         RegisterObject(SpaceShip); | 
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| 53 |  | 
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| 54 |         this->bInvertYAxis_ = false; | 
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| 55 |  | 
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| 56 |         this->steering_ = Vector3::ZERO; | 
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| 57 |  | 
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| 58 |         this->rotationThrust_ =  10; | 
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| 59 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 60 |  | 
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| 61 |         this->bBoost_ = false; | 
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| 62 |         this->bBoostCooldown_ = false; | 
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| 63 |         this->initialBoostPower_ = 10.0f; | 
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| 64 |         this->boostPower_ = 10.0f; | 
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| 65 |         this->boostPowerRate_ = 1.0f; | 
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| 66 |         this->boostRate_ = 5.0f; | 
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| 67 |         this->boostCooldownDuration_ = 5.0f; | 
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| 68 |  | 
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| 69 |         this->shakeFrequency_ = 15.0f; | 
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| 70 |         this->shakeAmplitude_ = 5.0f; | 
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| 71 |         this->shakeDt_ = 0.0f; | 
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| 72 |         this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; | 
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| 73 |         this->cameraOriginalOrientation_ = Quaternion::IDENTITY; | 
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| 74 |  | 
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| 75 |         this->lift_ = 1.0f; | 
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| 76 |         this->stallSpeed_ = 220.0f; | 
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| 77 |  | 
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| 78 |         this->setDestroyWhenPlayerLeft(true); | 
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| 79 |  | 
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| 80 |         // SpaceShip is always a physical object per default | 
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| 81 |         // Be aware of this call: The collision type legality check will not reach derived classes! | 
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| 82 |         this->setCollisionType(WorldEntity::Dynamic); | 
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| 83 |         // Get notification about collisions | 
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| 84 |         this->enableCollisionCallback(); | 
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| 85 |  | 
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| 86 |         this->setConfigValues(); | 
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| 87 |         this->registerVariables(); | 
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| 88 |  | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     SpaceShip::~SpaceShip() | 
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| 92 |     { | 
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| 93 |         if (this->isInitialized()) | 
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| 94 |         { | 
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| 95 |             this->removeAllEngines(); | 
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| 96 |  | 
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| 97 |             if (this->boostBlur_) | 
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| 98 |                 this->boostBlur_->destroy(); | 
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| 99 |         } | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 103 |     { | 
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| 104 |         SUPER(SpaceShip, XMLPort, xmlelement, mode); | 
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| 105 |  | 
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| 106 |         XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); | 
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| 107 |         XMLPortParam(SpaceShip, "boostPower", setInitialBoostPower, getInitialBoostPower, xmlelement, mode); | 
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| 108 |         XMLPortParam(SpaceShip, "boostPowerRate", setBoostPowerRate, getBoostPowerRate, xmlelement, mode); | 
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| 109 |         XMLPortParam(SpaceShip, "boostRate", setBoostRate, getBoostRate, xmlelement, mode); | 
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| 110 |         XMLPortParam(SpaceShip, "boostCooldownDuration", setBoostCooldownDuration, getBoostCooldownDuration, xmlelement, mode); | 
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| 111 |         XMLPortParam(SpaceShip, "shakeFrequency", setShakeFrequency, getShakeFrequency, xmlelement, mode); | 
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| 112 |         XMLPortParam(SpaceShip, "shakeAmplitude", setShakeAmplitude, getShakeAmplitude, xmlelement, mode); | 
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| 113 |         XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); | 
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| 114 |         XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); | 
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| 115 |  | 
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| 116 |         XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     void SpaceShip::registerVariables() | 
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| 120 |     { | 
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| 121 |         registerVariable(this->rotationThrust_, VariableDirection::ToClient); | 
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| 122 |         registerVariable(this->boostPower_, VariableDirection::ToClient); | 
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| 123 |         registerVariable(this->boostPowerRate_, VariableDirection::ToClient); | 
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| 124 |         registerVariable(this->boostRate_, VariableDirection::ToClient); | 
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| 125 |         registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); | 
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| 126 |         registerVariable(this->shakeFrequency_, VariableDirection::ToClient); | 
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| 127 |         registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); | 
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| 128 |         registerVariable(this->lift_, VariableDirection::ToClient); | 
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| 129 |         registerVariable(this->stallSpeed_, VariableDirection::ToClient); | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |     void SpaceShip::setConfigValues() | 
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| 133 |     { | 
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| 134 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
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| 135 |          | 
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| 136 |         SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) | 
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| 137 |             .description("Enable or disable the motion blur effect when moving very fast") | 
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| 138 |             .callback(this, &SpaceShip::changedEnableMotionBlur); | 
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| 139 |         SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) | 
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| 140 |             .description("Defines the strength of the motion blur effect"); | 
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| 141 |     } | 
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| 142 |  | 
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| 143 |     bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| 144 |     { | 
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| 145 |         if (type != WorldEntity::Dynamic) | 
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| 146 |         { | 
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| 147 |             orxout(internal_warning) << "Cannot tell a SpaceShip not to be dynamic! Ignoring." << endl; | 
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| 148 |             assert(false); // Only in debug mode | 
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| 149 |             return false; | 
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| 150 |         } | 
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| 151 |         else | 
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| 152 |             return true; | 
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| 153 |     } | 
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| 154 |  | 
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| 155 |     void SpaceShip::tick(float dt) | 
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| 156 |     { | 
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| 157 |         SUPER(SpaceShip, tick, dt); | 
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| 158 |  | 
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| 159 |         // Run the engines | 
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| 160 |         for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); it++) | 
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| 161 |             (*it)->run(dt); | 
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| 162 |  | 
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| 163 |         if (this->hasLocalController()) | 
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| 164 |         { | 
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| 165 |             // If not in mouse look apply the angular movement to the ship. | 
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| 166 |             if (!this->isInMouseLook()) | 
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| 167 |             { | 
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| 168 |                 this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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| 169 |                 this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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| 170 |             } | 
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| 171 |             this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 172 |  | 
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| 173 |             // If not in boost cooldown, the boost power is recharged up to the initial boost power. | 
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| 174 |             if(!this->isBoostCoolingDown() && this->boostPower_ < this->initialBoostPower_) | 
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| 175 |             { | 
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| 176 |                 this->boostPower_ += this->boostPowerRate_*dt; | 
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| 177 |             } | 
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| 178 |             // If boosting | 
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| 179 |             if(this->isBoosting()) | 
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| 180 |             { | 
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| 181 |                 // Discount the used power | 
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| 182 |                 this->boostPower_ -= this->boostRate_*dt; | 
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| 183 |                 // If the power has been used up boosting is stopped and boost cooldown is initiated. | 
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| 184 |                 if(this->boostPower_ <= 0.0f) | 
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| 185 |                 { | 
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| 186 |                     this->boost(false); | 
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| 187 |                     this->bBoostCooldown_ = true; | 
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| 188 |                     this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); | 
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| 189 |                 } | 
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| 190 |  | 
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| 191 |                 // Shake the camera because of the boosting. | 
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| 192 |                 this->shakeCamera(dt); | 
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| 193 |             } | 
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| 194 |  | 
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| 195 |             // Enable Blur depending on settings | 
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| 196 |             if(this->bEnableMotionBlur_) | 
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| 197 |             { | 
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| 198 |                 if (this->boostBlur_ == NULL && this->hasLocalController() && this->hasHumanController()) | 
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| 199 |                 { | 
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| 200 |                     this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); | 
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| 201 |                     this->boostBlur_->setCompositorName("Radial Blur"); | 
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| 202 |                 } | 
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| 203 |                 if (this->boostBlur_) | 
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| 204 |                 { | 
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| 205 |                     float blur = this->blurStrength_ * clamp(-this->getLocalVelocity().z/(this->getMaxSpeedFront()*this->getBoostFactor()), 0.0f, 1.0f); | 
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| 206 |  | 
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| 207 |                     // Show and hide blur effect depending on state of booster | 
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| 208 |                     if(this->isBoosting()) | 
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| 209 |                         this->boostBlur_->setVisible(blur > 0.0f); | 
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| 210 |                     else | 
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| 211 |                         this->boostBlur_->setVisible(false); | 
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| 212 |  | 
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| 213 |                     this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); | 
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| 214 |                 } | 
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| 215 |             } | 
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| 216 |         } | 
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| 217 |  | 
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| 218 |         this->steering_ = Vector3::ZERO; | 
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| 219 |     } | 
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| 220 |  | 
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| 221 |     /** | 
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| 222 |     @brief | 
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| 223 |         Rotate in yaw direction. | 
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| 224 |         Due to added lift, can also lead to an additional right-left motion. | 
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| 225 |     @param value | 
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| 226 |         A vector whose first component specifies the magnitude of the rotation. Positive means yaw left, negative means yaw right. | 
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| 227 |     */ | 
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| 228 |     void SpaceShip::rotateYaw(const Vector2& value) | 
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| 229 |     { | 
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| 230 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| 231 |  | 
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| 232 |         Pawn::rotateYaw(value); | 
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| 233 |  | 
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| 234 |         // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. | 
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| 235 |         if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) | 
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| 236 |             this->moveRightLeft(-lift_ / 5.0f * value * sqrt(abs(this->getLocalVelocity().z))); | 
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| 237 |     } | 
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| 238 |  | 
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| 239 |     /** | 
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| 240 |     @brief | 
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| 241 |         Rotate in pitch direction. | 
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| 242 |         Due to added left, can also lead to an additional up-down motion. | 
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| 243 |     @param value | 
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| 244 |         A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. | 
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| 245 |     */ | 
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| 246 |     void SpaceShip::rotatePitch(const Vector2& value) | 
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| 247 |     { | 
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| 248 |         Vector2 pitch = value; | 
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| 249 |         if(this->bInvertYAxis_) | 
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| 250 |             pitch.x = -pitch.x; | 
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| 251 |  | 
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| 252 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + pitch.x*0.8f); | 
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| 253 |  | 
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| 254 |         Pawn::rotatePitch(pitch); | 
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| 255 |  | 
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| 256 |         // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. | 
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| 257 |         if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) | 
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| 258 |             this->moveUpDown(lift_ / 5.0f * pitch * sqrt(abs(this->getLocalVelocity().z))); | 
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| 259 |     } | 
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| 260 |  | 
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| 261 |     /** | 
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| 262 |     @brief | 
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| 263 |         Rotate in roll direction. | 
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| 264 |     @param value | 
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| 265 |         A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. | 
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| 266 |     */ | 
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| 267 |     void SpaceShip::rotateRoll(const Vector2& value) | 
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| 268 |     { | 
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| 269 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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| 270 |  | 
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| 271 |         Pawn::rotateRoll(value); | 
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| 272 |     } | 
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| 273 |  | 
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| 274 |     void SpaceShip::fire() | 
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| 275 |     { | 
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| 276 |     } | 
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| 277 |  | 
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| 278 |     /** | 
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| 279 |     @brief | 
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| 280 |         Starts or stops boosting. | 
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| 281 |     @param bBoost | 
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| 282 |         Whether to start or stop boosting. | 
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| 283 |     */ | 
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| 284 |     void SpaceShip::boost(bool bBoost) | 
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| 285 |     { | 
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| 286 |         // Can only boost if not cooling down. | 
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| 287 |         if(bBoost && !this->isBoostCoolingDown()) | 
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| 288 |         { | 
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| 289 |             this->bBoost_ = true; | 
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| 290 |             this->backupCamera(); | 
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| 291 |         } | 
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| 292 |         // Stop boosting. | 
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| 293 |         if(!bBoost) | 
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| 294 |         { | 
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| 295 |             this->bBoost_ = false; | 
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| 296 |             this->resetCamera(); | 
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| 297 |         } | 
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| 298 |     } | 
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| 299 |     /** | 
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| 300 |     @brief | 
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| 301 |         Add an Engine to the SpaceShip. | 
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| 302 |     @param engine | 
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| 303 |         A pointer to the Engine to be added. | 
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| 304 |     */ | 
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| 305 |     void SpaceShip::addEngine(orxonox::Engine* engine) | 
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| 306 |     { | 
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| 307 |         OrxAssert(engine != NULL, "The engine cannot be NULL."); | 
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| 308 |         this->engineList_.push_back(engine); | 
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| 309 |         engine->addToSpaceShip(this); | 
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| 310 |     } | 
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| 311 |  | 
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| 312 |     /** | 
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| 313 |     @brief | 
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| 314 |         Check whether the SpaceShip has a particular Engine. | 
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| 315 |     @param engine | 
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| 316 |         A pointer to the Engine to be checked. | 
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| 317 |     */ | 
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| 318 |     bool SpaceShip::hasEngine(Engine* engine) const | 
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| 319 |     { | 
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| 320 |         for(unsigned int i = 0; i < this->engineList_.size(); i++) | 
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| 321 |         { | 
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| 322 |             if(this->engineList_[i] == engine) | 
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| 323 |                 return true; | 
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| 324 |         } | 
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| 325 |         return false; | 
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| 326 |     } | 
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| 327 |  | 
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| 328 |     /** | 
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| 329 |     @brief | 
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| 330 |         Get the i-th Engine of the SpaceShip. | 
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| 331 |     @return | 
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| 332 |         Returns a pointer to the i-the Engine. NULL if there is no Engine with that index. | 
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| 333 |     */ | 
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| 334 |     Engine* SpaceShip::getEngine(unsigned int i) | 
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| 335 |     { | 
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| 336 |         if(this->engineList_.size() >= i) | 
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| 337 |             return NULL; | 
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| 338 |         else | 
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| 339 |             return this->engineList_[i]; | 
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| 340 |     } | 
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| 341 |  | 
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| 342 |     /** | 
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| 343 |     @brief | 
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| 344 |         Remove and destroy all Engines of the SpaceShip. | 
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| 345 |     */ | 
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| 346 |     void SpaceShip::removeAllEngines() | 
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| 347 |     { | 
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| 348 |         while(this->engineList_.size()) | 
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| 349 |             this->engineList_.back()->destroy(); | 
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| 350 |     } | 
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| 351 |  | 
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| 352 |     /** | 
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| 353 |     @brief | 
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| 354 |         Remove a particular Engine from the SpaceShip. | 
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| 355 |     @param engine | 
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| 356 |         A pointer to the Engine to be removed. | 
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| 357 |     */ | 
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| 358 |     void SpaceShip::removeEngine(Engine* engine) | 
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| 359 |     { | 
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| 360 |         for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) | 
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| 361 |         { | 
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| 362 |             if(*it == engine) | 
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| 363 |             { | 
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| 364 |                 this->engineList_.erase(it); | 
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| 365 |                 return; | 
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| 366 |             } | 
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| 367 |         } | 
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| 368 |     } | 
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| 369 |  | 
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| 370 |     /** | 
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| 371 |     @brief | 
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| 372 |         Add to the speed factor for all engines of the SpaceShip. | 
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| 373 |     @param factor | 
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| 374 |         The factor to be added. | 
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| 375 |     */ | 
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| 376 |     void SpaceShip::addSpeedFactor(float factor) | 
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| 377 |     { | 
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| 378 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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| 379 |             this->engineList_[i]->addSpeedMultiply(factor); | 
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| 380 |     } | 
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| 381 |  | 
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| 382 |     /** | 
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| 383 |     @brief | 
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| 384 |         Add to the speed factor for all engines of the SpaceShip. | 
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| 385 |     @param speed | 
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| 386 |         The speed to be added. | 
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| 387 |     */ | 
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| 388 |     void SpaceShip::addSpeed(float speed) | 
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| 389 |     { | 
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| 390 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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| 391 |             this->engineList_[i]->addSpeedAdd(speed); | 
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| 392 |     } | 
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| 393 |  | 
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| 394 |     /** | 
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| 395 |     @brief | 
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| 396 |         Get the mean speed factor over all engines of the SpaceShip. | 
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| 397 |     @return | 
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| 398 |         Returns the mean speed factor over all engines of the SpaceShip. | 
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| 399 |     */ | 
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| 400 |     float SpaceShip::getSpeedFactor() const | 
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| 401 |     { | 
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| 402 |         float sum = 0; | 
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| 403 |         unsigned int i = 0; | 
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| 404 |         for(; i<this->engineList_.size(); i++) | 
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| 405 |             sum += this->engineList_[i]->getSpeedMultiply(); | 
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| 406 |         return sum/float(i); | 
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| 407 |     } | 
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| 408 |  | 
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| 409 |     /** | 
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| 410 |     @brief | 
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| 411 |         Get the largest maximal forward speed over all engines of the SpaceShip. | 
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| 412 |     @return | 
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| 413 |         Returns the largest forward speed over all engines of the SpaceShip. | 
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| 414 |     */ | 
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| 415 |     float SpaceShip::getMaxSpeedFront() const | 
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| 416 |     { | 
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| 417 |         float speed=0; | 
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| 418 |         for(unsigned int i=0; i<this->engineList_.size(); i++) | 
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| 419 |         { | 
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| 420 |             if(this->engineList_[i]->getMaxSpeedFront() > speed) | 
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| 421 |                 speed = this->engineList_[i]->getMaxSpeedFront(); | 
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| 422 |         } | 
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| 423 |         return speed; | 
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| 424 |     } | 
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| 425 |  | 
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| 426 |     /** | 
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| 427 |     @brief | 
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| 428 |         Get the mean boost factor over all engines of the SpaceShip. | 
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| 429 |     @return | 
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| 430 |         Returns the mean boost factor over all engines of the SpaceShip. | 
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| 431 |     */ | 
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| 432 |     float SpaceShip::getBoostFactor() const | 
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| 433 |     { | 
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| 434 |         float sum = 0; | 
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| 435 |         unsigned int i=0; | 
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| 436 |         for(; i<this->engineList_.size(); i++) | 
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| 437 |             sum += this->engineList_[i]->getBoostFactor(); | 
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| 438 |         return sum/float(i); | 
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| 439 |     } | 
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| 440 |  | 
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| 441 |     /** | 
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| 442 |     @brief | 
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| 443 |         Is called when the enableMotionBlur config value has changed. | 
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| 444 |     */ | 
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| 445 |     void SpaceShip::changedEnableMotionBlur() | 
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| 446 |     { | 
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| 447 |         if (!this->bEnableMotionBlur_ && this->boostBlur_ != NULL) | 
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| 448 |         { | 
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| 449 |             this->boostBlur_->destroy(); | 
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| 450 |             this->boostBlur_ = NULL; | 
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| 451 |         } | 
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| 452 |     } | 
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| 453 |  | 
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| 454 |     /** | 
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| 455 |     @brief | 
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| 456 |         Shake the camera for a given time interval. | 
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| 457 |     @param dt | 
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| 458 |         The time interval in seconds. | 
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| 459 |     */ | 
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| 460 |     void SpaceShip::shakeCamera(float dt) | 
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| 461 |     { | 
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| 462 |         // Make sure the ship is only shaking if it's moving forward and above the maximal forward speed. | 
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| 463 |         if (-this->getLocalVelocity().z > this->getMaxSpeedFront()) | 
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| 464 |         { | 
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| 465 |             this->shakeDt_ += dt; | 
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| 466 |  | 
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| 467 |             float frequency = this->shakeFrequency_ * (square(abs(this->getLocalVelocity().z))); | 
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| 468 |  | 
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| 469 |             if (this->shakeDt_ >= 1.0f/frequency) | 
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| 470 |                 this->shakeDt_ -= 1.0f/frequency; | 
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| 471 |  | 
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| 472 |             Degree angle = Degree(sin(this->shakeDt_ * math::twoPi * frequency) * this->shakeAmplitude_); | 
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| 473 |  | 
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| 474 |             Camera* camera = this->getCamera(); | 
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| 475 |             //Shaking Camera effect | 
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| 476 |             if (camera != 0) | 
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| 477 |                 camera->setOrientation(Vector3::UNIT_X, angle); | 
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| 478 |  | 
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| 479 |         } | 
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| 480 |         // If the camera is no shaking, reset it. | 
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| 481 |         else | 
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| 482 |             this->resetCamera(); | 
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| 483 |     } | 
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| 484 |  | 
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| 485 |     /** | 
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| 486 |     @brief | 
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| 487 |         Save the original position and orientation of the camera. | 
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| 488 |     */ | 
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| 489 |     void SpaceShip::backupCamera() | 
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| 490 |     { | 
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| 491 |         Camera* camera = CameraManager::getInstance().getActiveCamera(); | 
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| 492 |         if(camera != NULL) | 
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| 493 |         { | 
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| 494 |             this->cameraOriginalPosition_ = camera->getPosition(); | 
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| 495 |             this->cameraOriginalOrientation_ = camera->getOrientation(); | 
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| 496 |         } | 
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| 497 |     } | 
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| 498 |  | 
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| 499 |     /** | 
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| 500 |     @brief | 
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| 501 |         Reset the camera to its original position. | 
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| 502 |     */ | 
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| 503 |     void SpaceShip::resetCamera() | 
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| 504 |     { | 
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| 505 |         if(this->hasLocalController() && this->hasHumanController()) | 
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| 506 |         { | 
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| 507 |             Camera *camera = this->getCamera(); | 
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| 508 |             if (camera == 0) | 
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| 509 |             { | 
|---|
| 510 |                 orxout(internal_warning) << "Failed to reset camera!" << endl; | 
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| 511 |                 return; | 
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| 512 |             } | 
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| 513 |             this->shakeDt_ = 0.0f; | 
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| 514 |             camera->setPosition(this->cameraOriginalPosition_); | 
|---|
| 515 |             camera->setOrientation(this->cameraOriginalOrientation_); | 
|---|
| 516 |         } | 
|---|
| 517 |     } | 
|---|
| 518 |  | 
|---|
| 519 | } | 
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