| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Backlight.h" | 
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| 30 |  | 
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| 31 | #include <algorithm> | 
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| 32 | #include <OgreRibbonTrail.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include <OgreSceneNode.h> | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "Scene.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | CreateFactory(Backlight); | 
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| 45 |  | 
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| 46 | Backlight::Backlight(BaseObject* creator) : FadingBillboard(creator) | 
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| 47 | { | 
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| 48 | RegisterObject(Backlight); | 
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| 49 |  | 
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| 50 | this->ribbonTrail_ = 0; | 
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| 51 | this->ribbonTrailNode_ = 0; | 
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| 52 |  | 
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| 53 | this->width_ = 0; | 
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| 54 | this->length_ = 1.0f; | 
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| 55 | this->lifetime_ = 0.001f; | 
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| 56 | this->maxelements_ = 1; | 
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| 57 |  | 
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| 58 | this->tickcount_ = 0; | 
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| 59 |  | 
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| 60 | if (GameMode::showsGraphics()) | 
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| 61 | { | 
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| 62 | if (!this->getScene()) | 
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| 63 | ThrowException(AbortLoading, "Can't create Backlight, no scene given."); | 
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| 64 | if (!this->getScene()->getSceneManager()) | 
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| 65 | ThrowException(AbortLoading, "Can't create Backlight, no scene manager given."); | 
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| 66 | if (!this->getScene()->getRootSceneNode()) | 
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| 67 | ThrowException(AbortLoading, "Can't create Backlight, no root scene node given."); | 
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| 68 |  | 
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| 69 | this->ribbonTrail_ = this->getScene()->getSceneManager()->createRibbonTrail(this->getNode()->getName()); | 
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| 70 |  | 
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| 71 | this->ribbonTrailNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 72 | this->ribbonTrailNode_->attachObject(this->ribbonTrail_); | 
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| 73 |  | 
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| 74 | this->ribbonTrail_->setMaxChainElements(this->maxelements_); | 
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| 75 | this->ribbonTrail_->setTrailLength(this->length_); | 
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| 76 | this->ribbonTrail_->setInitialWidth(0, 0); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | this->registerVariables(); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | Backlight::~Backlight() | 
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| 83 | { | 
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| 84 | if (this->isInitialized()) | 
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| 85 | { | 
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| 86 | if (this->ribbonTrail_) | 
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| 87 | { | 
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| 88 | if (this->ribbonTrailNode_) | 
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| 89 | { | 
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| 90 | this->ribbonTrailNode_->detachObject(this->ribbonTrail_); | 
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| 91 | this->getScene()->getSceneManager()->destroySceneNode(this->ribbonTrailNode_->getName()); | 
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| 92 | } | 
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| 93 | this->getScene()->getSceneManager()->destroyRibbonTrail(this->ribbonTrail_); | 
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| 94 | } | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void Backlight::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 99 | { | 
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| 100 | SUPER(Backlight, XMLPort, xmlelement, mode); | 
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| 101 |  | 
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| 102 | XMLPortParam(Backlight, "length",        setLength,        getLength,        xmlelement, mode).defaultValues(100.0f); | 
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| 103 | XMLPortParam(Backlight, "width",         setWidth,         getWidth,         xmlelement, mode).defaultValues(1.0f); | 
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| 104 | XMLPortParam(Backlight, "elements",      setMaxElements,   getMaxElements,   xmlelement, mode).defaultValues(10); | 
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| 105 | XMLPortParam(Backlight, "lifetime",      setLifetime,      getLifetime,      xmlelement, mode).defaultValues(1.0f); | 
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| 106 | XMLPortParam(Backlight, "trailmaterial", setTrailMaterial, getTrailMaterial, xmlelement, mode); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void Backlight::registerVariables() | 
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| 110 | { | 
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| 111 | registerVariable(this->width_,         VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_width)); | 
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| 112 | registerVariable(this->lifetime_,      VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_lifetime)); | 
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| 113 | registerVariable(this->length_,        VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_length)); | 
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| 114 | registerVariable(this->maxelements_,   VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_maxelements)); | 
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| 115 | registerVariable(this->trailmaterial_, VariableDirection::ToClient, new NetworkCallback<Backlight>(this, &Backlight::update_trailmaterial)); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void Backlight::changedColour() | 
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| 119 | { | 
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| 120 | FadingBillboard::changedColour(); | 
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| 121 |  | 
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| 122 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 123 | this->ribbonTrail_->setInitialColour(0, this->getFadedColour()); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void Backlight::update_width() | 
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| 127 | { | 
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| 128 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 129 | this->ribbonTrail_->setInitialWidth(0, this->width_ * this->getWorldScale()); | 
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| 130 | this->update_lifetime(); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void Backlight::update_lifetime() | 
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| 134 | { | 
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| 135 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 136 | { | 
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| 137 | this->ribbonTrail_->setWidthChange(0, this->width_ * this->getWorldScale() / this->lifetime_ * this->getTimeFactor()); | 
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| 138 | this->ribbonTrail_->setColourChange(0, 0, 0, 0, 1.0f / this->lifetime_ * this->getTimeFactor()); | 
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| 139 | } | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void Backlight::update_length() | 
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| 143 | { | 
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| 144 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 145 | this->ribbonTrail_->setTrailLength(this->length_ * this->getWorldScale()); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | void Backlight::update_maxelements() | 
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| 149 | { | 
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| 150 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 151 | this->ribbonTrail_->setMaxChainElements(this->maxelements_); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | void Backlight::update_trailmaterial() | 
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| 155 | { | 
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| 156 | if (this->ribbonTrail_ && this->tickcount_ >= 2) | 
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| 157 | this->ribbonTrail_->setMaterialName(this->trailmaterial_); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void Backlight::changedVisibility() | 
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| 161 | { | 
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| 162 | SUPER(Backlight, changedVisibility); | 
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| 163 |  | 
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| 164 | if (this->ribbonTrail_) | 
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| 165 | this->ribbonTrail_->setVisible(this->isVisible()); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void Backlight::startturnonoff() | 
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| 169 | { | 
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| 170 | FadingBillboard::startturnonoff(); | 
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| 171 |  | 
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| 172 | if (this->ribbonTrail_ && this->isActive() && this->isVisible()) | 
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| 173 | this->ribbonTrail_->setVisible(true); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void Backlight::stopturnonoff() | 
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| 177 | { | 
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| 178 | this->postprocessingtime_ = std::max(0.0f, this->lifetime_ - this->turnofftime_); | 
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| 179 |  | 
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| 180 | FadingBillboard::stopturnonoff(); | 
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| 181 |  | 
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| 182 | if (this->ribbonTrail_) | 
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| 183 | this->ribbonTrail_->setInitialColour(0, this->getFadedColour()); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | void Backlight::poststopturnonoff() | 
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| 187 | { | 
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| 188 | FadingBillboard::poststopturnonoff(); | 
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| 189 |  | 
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| 190 | if (this->ribbonTrail_) | 
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| 191 | this->ribbonTrail_->setVisible(false); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void Backlight::changedScale() | 
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| 195 | { | 
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| 196 | SUPER(Backlight, changedScale); | 
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| 197 |  | 
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| 198 | this->update_width(); | 
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| 199 | this->update_length(); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | void Backlight::tick(float dt) | 
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| 203 | { | 
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| 204 | if (this->tickcount_ < 2) | 
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| 205 | { | 
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| 206 | ++this->tickcount_; | 
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| 207 | if (this->tickcount_ == 2) | 
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| 208 | { | 
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| 209 | this->changedColour(); | 
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| 210 | this->update_width(); | 
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| 211 | this->update_lifetime(); | 
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| 212 | this->update_length(); | 
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| 213 | this->update_maxelements(); | 
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| 214 | this->update_trailmaterial(); | 
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| 215 | if (this->ribbonTrail_) | 
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| 216 | this->ribbonTrail_->addNode(this->node_); | 
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| 217 | } | 
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| 218 | } | 
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| 219 |  | 
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| 220 | SUPER(Backlight, tick, dt); | 
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| 221 |  | 
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| 222 | if (this->ribbonTrail_ && this->changedirection_ != 0) | 
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| 223 | { | 
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| 224 | // we use alpha_blend, only adjust alpha | 
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| 225 | const ColourValue& colour = this->getColour(); | 
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| 226 | this->ribbonTrail_->setInitialColour(0, colour.r, colour.g, colour.b, this->getFadedColour().a); | 
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| 227 | } | 
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| 228 | } | 
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| 229 |  | 
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| 230 | void Backlight::changedTimeFactor(float factor_new, float factor_old) | 
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| 231 | { | 
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| 232 | this->update_lifetime(); | 
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| 233 | } | 
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| 234 | } | 
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