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source: code/branches/tutorial2/src/orxonox/controllers/AutonomousDroneController.cc @ 7444

Last change on this file since 7444 was 7444, checked in by dafrick, 14 years ago

Adding Drone (Which is now called AutonomousDrone) and its controller.

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "AutonomousDroneController.h"
30
31#include "worldentities/AutonomousDrone.h"
32#include "util/Math.h"
33
34namespace orxonox
35{
36
37    /**
38    @brief
39        Constructor.
40    @param creator
41        The creator of this object.
42    */
43    AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator)
44    {
45        //TODO: Place your code here:
46        // Make sure to register the object in the factory.
47        // Do some kind of initialisation.
48        //TODO: Remove.
49        RegisterObject(AutonomousDroneController);
50
51        // This checks that our creator really is a drone
52        // and saves the pointer to the drone for the controlling commands
53        AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator);
54        assert(drone != NULL);
55        this->setControllableEntity(drone);
56    }
57
58    /**
59    @brief
60        Destructor.
61    */
62    AutonomousDroneController::~AutonomousDroneController()
63    {
64
65    }
66
67    /**
68    @brief
69        The controlling happens here. This method defines what the controller has to do each tick.
70    @param dt
71        The duration of the tick.
72    */
73    void AutonomousDroneController::tick(float dt)
74    {
75        AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
76        //TODO: Place your code here:
77        // Steering commands
78        // You can use the following commands for steering
79        // - moveFrontBack, moveRightLeft, moveUpDown
80        // - rotatePitch, rotateYaw, rotateRoll
81        // Apply the to myDrone (e.g. myDrone->rotateYaw(..) )
82        //TODO: Remove:
83        myDrone->rotateRoll(dt*2);
84        myDrone->moveFrontBack(dt*50);
85        myDrone->rotateYaw(dt);
86
87    }
88}
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