| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Sandro 'smerkli' Merkli |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _ChatInputHandler_H__ |
|---|
| 30 | #define _ChatInputHandler_H__ |
|---|
| 31 | |
|---|
| 32 | #include "OrxonoxPrereqs.h" |
|---|
| 33 | |
|---|
| 34 | #include <string> |
|---|
| 35 | #include <CEGUIForwardRefs.h> |
|---|
| 36 | #include <CEGUIcolour.h> |
|---|
| 37 | |
|---|
| 38 | #include "util/Singleton.h" |
|---|
| 39 | #include "chat/ChatListener.h" |
|---|
| 40 | |
|---|
| 41 | namespace orxonox // tolua_export |
|---|
| 42 | { // tolua_export |
|---|
| 43 | /* class to handle chat using an InputBuffer */ |
|---|
| 44 | class _OrxonoxExport ChatInputHandler // tolua_export |
|---|
| 45 | : public Singleton<ChatInputHandler>, public ChatListener |
|---|
| 46 | { // tolua_export |
|---|
| 47 | private: |
|---|
| 48 | /** Input buffer, to be used to catch input from the |
|---|
| 49 | * keyboard |
|---|
| 50 | */ |
|---|
| 51 | InputBuffer *inpbuf; |
|---|
| 52 | int disp_offset, width; |
|---|
| 53 | bool fullchat; |
|---|
| 54 | |
|---|
| 55 | /* colors for nickname coloring */ |
|---|
| 56 | static const int NumberOfColors = 10; |
|---|
| 57 | CEGUI::colour text_colors[ NumberOfColors ]; |
|---|
| 58 | |
|---|
| 59 | /** input state */ |
|---|
| 60 | InputState *inputState; |
|---|
| 61 | |
|---|
| 62 | /** setup input buffer, the constructor calls this */ |
|---|
| 63 | void configureInputBuffer(); |
|---|
| 64 | |
|---|
| 65 | /** adjust display offset depending on cursor position */ |
|---|
| 66 | void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); |
|---|
| 67 | |
|---|
| 68 | /** singleton pointer */ |
|---|
| 69 | static ChatInputHandler* singletonPtr_s; |
|---|
| 70 | |
|---|
| 71 | /** cegui window handles */ |
|---|
| 72 | CEGUI::Window *input, *inputonly; |
|---|
| 73 | |
|---|
| 74 | /** cegui handle for the history window */ |
|---|
| 75 | CEGUI::Listbox *lb_history; |
|---|
| 76 | |
|---|
| 77 | /* methods to deal with colors */ |
|---|
| 78 | void sub_setcolor( CEGUI::ListboxTextItem *tocolor, |
|---|
| 79 | std::string name ); |
|---|
| 80 | |
|---|
| 81 | void setupColors(); |
|---|
| 82 | |
|---|
| 83 | /* callbacks for input handler */ |
|---|
| 84 | void inputChanged(); |
|---|
| 85 | void addline(); |
|---|
| 86 | void backspace(); |
|---|
| 87 | void deleteChar(); |
|---|
| 88 | void cursorRight(); |
|---|
| 89 | void cursorLeft(); |
|---|
| 90 | void cursorEnd(); |
|---|
| 91 | void cursorHome(); |
|---|
| 92 | void exit(); |
|---|
| 93 | |
|---|
| 94 | public: |
|---|
| 95 | /** constructor */ |
|---|
| 96 | ChatInputHandler(); |
|---|
| 97 | ~ChatInputHandler(); |
|---|
| 98 | friend class Singleton<ChatInputHandler>; |
|---|
| 99 | |
|---|
| 100 | static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); } // tolua_export |
|---|
| 101 | |
|---|
| 102 | /** start listening */ |
|---|
| 103 | static void activate_static(); |
|---|
| 104 | |
|---|
| 105 | /** stop listening */ |
|---|
| 106 | static void activate_small_static(); |
|---|
| 107 | |
|---|
| 108 | /** \param message the message text |
|---|
| 109 | * \param senderID ID of the player who sent the message |
|---|
| 110 | * |
|---|
| 111 | * Deal with incoming chat (which means in our case: Add it to the |
|---|
| 112 | * history window of the full chat window) |
|---|
| 113 | */ |
|---|
| 114 | void incomingChat(const std::string& message, const std::string& name); |
|---|
| 115 | |
|---|
| 116 | /** \param full true means show full chat window with history, |
|---|
| 117 | false means show only an input line |
|---|
| 118 | * |
|---|
| 119 | * Show the chat window and redirect the game's keyboard input |
|---|
| 120 | * into it. |
|---|
| 121 | */ |
|---|
| 122 | void activate( bool full ); |
|---|
| 123 | |
|---|
| 124 | /** Deactivate the chat window, meaning: hide it. */ |
|---|
| 125 | void deactivate(); // tolua_export |
|---|
| 126 | |
|---|
| 127 | }; // tolua_export |
|---|
| 128 | |
|---|
| 129 | |
|---|
| 130 | } // tolua_export |
|---|
| 131 | |
|---|
| 132 | |
|---|
| 133 | #endif /*_ChatInputHandler_H__*/ |
|---|