| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file BillboardProjectile.h | 
|---|
| 31 | @brief Implementation of the BillboardProjectile class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "BillboardProjectile.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/GameMode.h" | 
|---|
| 38 | #include "Scene.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 | CreateFactory(BillboardProjectile); | 
|---|
| 43 |  | 
|---|
| 44 | BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator) | 
|---|
| 45 | { | 
|---|
| 46 | RegisterObject(BillboardProjectile); | 
|---|
| 47 |  | 
|---|
| 48 | if (GameMode::showsGraphics()) | 
|---|
| 49 | { | 
|---|
| 50 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity | 
|---|
| 51 |  | 
|---|
| 52 | // Create the billboard. | 
|---|
| 53 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); | 
|---|
| 54 | this->attachOgreObject(this->billboard_.getBillboardSet()); | 
|---|
| 55 | } | 
|---|
| 56 |  | 
|---|
| 57 | this->setScale(0.2f); | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | BillboardProjectile::~BillboardProjectile() | 
|---|
| 61 | { | 
|---|
| 62 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) | 
|---|
| 63 | this->detachOgreObject(this->billboard_.getBillboardSet()); | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 | /** | 
|---|
| 67 | @brief | 
|---|
| 68 | Set the colour of the BillboardProjectile. | 
|---|
| 69 | @param colour | 
|---|
| 70 | The colour to be set. | 
|---|
| 71 | */ | 
|---|
| 72 | void BillboardProjectile::setColour(const ColourValue& colour) | 
|---|
| 73 | { | 
|---|
| 74 | this->billboard_.setColour(colour); | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | /** | 
|---|
| 78 | @brief | 
|---|
| 79 | Set the material of the BillboardProjectile. | 
|---|
| 80 | @param material | 
|---|
| 81 | The material name. | 
|---|
| 82 | */ | 
|---|
| 83 | void BillboardProjectile::setMaterial(const std::string& material) | 
|---|
| 84 | { | 
|---|
| 85 | this->billboard_.setMaterial(material); | 
|---|
| 86 | } | 
|---|
| 87 |  | 
|---|
| 88 | /** | 
|---|
| 89 | @brief | 
|---|
| 90 | Is called when the visibility of the BillboardProjectile has changed. | 
|---|
| 91 | */ | 
|---|
| 92 | void BillboardProjectile::changedVisibility() | 
|---|
| 93 | { | 
|---|
| 94 | SUPER(BillboardProjectile, changedVisibility); | 
|---|
| 95 |  | 
|---|
| 96 | // Also change the visibility of the billboard. | 
|---|
| 97 | this->billboard_.setVisible(this->isVisible()); | 
|---|
| 98 | } | 
|---|
| 99 | } | 
|---|