| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Damian 'Mozork' Frick | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief Definition of the QuestManager class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _QuestManager_H__ | 
|---|
| 35 | #define _QuestManager_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "questsystem/QuestsystemPrereqs.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include <list> | 
|---|
| 40 | #include <map> | 
|---|
| 41 | #include <string> | 
|---|
| 42 |  | 
|---|
| 43 | #include "util/Singleton.h" | 
|---|
| 44 | #include "core/OrxonoxClass.h" | 
|---|
| 45 |  | 
|---|
| 46 | // tolua_begin | 
|---|
| 47 | namespace orxonox | 
|---|
| 48 | { | 
|---|
| 49 | /** | 
|---|
| 50 | @brief | 
|---|
| 51 | Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessible (through findX()). | 
|---|
| 52 | Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. | 
|---|
| 53 | @author | 
|---|
| 54 | Damian 'Mozork' Frick | 
|---|
| 55 | */ | 
|---|
| 56 | class _QuestsystemExport QuestManager | 
|---|
| 57 | // tolua_end | 
|---|
| 58 | : public Singleton<QuestManager>, public orxonox::OrxonoxClass | 
|---|
| 59 | { // tolua_export | 
|---|
| 60 |  | 
|---|
| 61 | friend class Singleton<QuestManager>; | 
|---|
| 62 |  | 
|---|
| 63 | public: | 
|---|
| 64 | QuestManager(); | 
|---|
| 65 | virtual ~QuestManager(); | 
|---|
| 66 |  | 
|---|
| 67 | //! Returns a reference to the single instance of the Quest Manager. | 
|---|
| 68 | static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export | 
|---|
| 69 |  | 
|---|
| 70 | // tolua_begin | 
|---|
| 71 | int getNumParentQuests(orxonox::PlayerInfo* player); | 
|---|
| 72 | Quest* getParentQuest(orxonox::PlayerInfo* player, int index); | 
|---|
| 73 |  | 
|---|
| 74 | int getNumSubQuests(Quest* quest, orxonox::PlayerInfo* player); | 
|---|
| 75 | Quest* getSubQuest(Quest* quest, orxonox::PlayerInfo* player, int index); | 
|---|
| 76 |  | 
|---|
| 77 | int getNumHints(Quest* quest, orxonox::PlayerInfo* player); | 
|---|
| 78 | QuestHint* getHints(Quest* quest, orxonox::PlayerInfo* player, int index); | 
|---|
| 79 |  | 
|---|
| 80 | QuestDescription* getDescription(Quest* item); | 
|---|
| 81 | QuestDescription* getDescription(QuestHint* item); | 
|---|
| 82 | // tolua_end | 
|---|
| 83 |  | 
|---|
| 84 | bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. | 
|---|
| 85 | bool unregisterQuest(Quest* quest); //!< Unregisters a Quest in the QuestManager. | 
|---|
| 86 | bool registerHint(QuestHint* hint); //!< Registers a QuestHint in the QuestManager. | 
|---|
| 87 | bool unregisterHint(QuestHint* hint); //!< Unregisters a QuestHint in the QuestManager. | 
|---|
| 88 |  | 
|---|
| 89 | Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. | 
|---|
| 90 | QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. | 
|---|
| 91 |  | 
|---|
| 92 | protected: | 
|---|
| 93 | std::map<std::string, Quest*> & getQuests(void); //!< Retrieve all Quests. | 
|---|
| 94 |  | 
|---|
| 95 | private: | 
|---|
| 96 | static QuestManager* singletonPtr_s; | 
|---|
| 97 | PlayerInfo* retrievePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI. | 
|---|
| 98 |  | 
|---|
| 99 | std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's. | 
|---|
| 100 | std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's. | 
|---|
| 101 |  | 
|---|
| 102 | }; // tolua_export | 
|---|
| 103 |  | 
|---|
| 104 | } // tolua_export | 
|---|
| 105 |  | 
|---|
| 106 | #endif /* _QuestManager_H__ */ | 
|---|