| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file PongCenterpoint.cc | 
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| 31 | @brief Implementation of the PongCenterpoint class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PongCenterpoint.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "Pong.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | CreateFactory(PongCenterpoint); | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | @brief | 
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| 47 | Constructor. Registers and initializes the object and checks whether the gametype is actually Pong. | 
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| 48 | */ | 
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| 49 | PongCenterpoint::PongCenterpoint(BaseObject* creator) : StaticEntity(creator) | 
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| 50 | { | 
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| 51 | RegisterObject(PongCenterpoint); | 
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| 52 |  | 
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| 53 | this->width_ = 200; | 
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| 54 | this->height_ = 120; | 
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| 55 | this->ballspeed_ = 100; | 
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| 56 | this->ballaccfactor_ = 1.0; | 
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| 57 | this->batspeed_ = 60; | 
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| 58 | this->batlength_ = 0.25; | 
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| 59 |  | 
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| 60 | this->checkGametype(); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief | 
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| 65 | Method to create a PongCenterpoint through XML. | 
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| 66 | */ | 
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| 67 | void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 68 | { | 
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| 69 | SUPER(PongCenterpoint, XMLPort, xmlelement, mode); | 
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| 70 |  | 
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| 71 | XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); | 
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| 72 | XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); | 
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| 73 | XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode); | 
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| 74 | XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); | 
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| 75 | XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); | 
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| 76 | XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode); | 
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| 77 | XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | @brief | 
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| 82 | Is called when the gametype has changed. | 
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| 83 | */ | 
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| 84 | void PongCenterpoint::changedGametype() | 
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| 85 | { | 
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| 86 | SUPER(PongCenterpoint, changedGametype); | 
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| 87 |  | 
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| 88 | // Check, whether it's still Pong. | 
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| 89 | this->checkGametype(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | @brief | 
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| 94 | Checks whether the gametype is Pong and if it is, sets its centerpoint. | 
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| 95 | */ | 
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| 96 | void PongCenterpoint::checkGametype() | 
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| 97 | { | 
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| 98 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Pong))) | 
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| 99 | { | 
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| 100 | Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype().get()); | 
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| 101 | pongGametype->setCenterpoint(this); | 
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| 102 | } | 
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| 103 | } | 
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| 104 | } | 
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