| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DistanceTrigger.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "worldentities/pawns/Pawn.h" |
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| 34 | #include "DistanceTriggerBeacon.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | CreateFactory(DistanceTrigger); |
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| 39 | |
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| 40 | DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator) |
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| 41 | { |
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| 42 | RegisterObject(DistanceTrigger); |
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| 43 | |
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| 44 | this->distance_ = 100; |
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| 45 | this->targetMask_.exclude(Class(BaseObject)); |
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| 46 | this->targetName_ = BLANKSTRING; |
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| 47 | this->singleTargetMode_ = false; |
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| 48 | this->setForPlayer(false); //!< Normally hasn't just players as targets. |
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| 49 | } |
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| 50 | |
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| 51 | DistanceTrigger::~DistanceTrigger() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(DistanceTrigger, XMLPort, xmlelement, mode); |
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| 58 | |
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| 59 | XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f); |
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| 60 | XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("Pawn"); |
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| 61 | XMLPortParam(DistanceTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); |
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| 62 | } |
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| 63 | |
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| 64 | void DistanceTrigger::addTarget(Ogre::Node* targetNode) |
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| 65 | { |
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| 66 | this->targetSet_.insert(targetNode); |
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| 67 | } |
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| 68 | |
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| 69 | void DistanceTrigger::removeTarget(Ogre::Node* targetNode) |
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| 70 | { |
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| 71 | int returnval = this->targetSet_.erase(targetNode); |
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| 72 | if (returnval == 0) |
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| 73 | { |
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| 74 | COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl; |
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| 75 | COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl; |
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| 76 | std::set<Ogre::Node*>::iterator it; |
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| 77 | for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it) |
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| 78 | { |
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| 79 | COUT(4) << *it << std::endl; |
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| 80 | } |
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| 81 | COUT(4) << "End of targetSet of trigger " << this << std::endl; |
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| 82 | } |
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| 83 | } |
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| 84 | |
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| 85 | void DistanceTrigger::addTargets(const std::string& targets) |
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| 86 | { |
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| 87 | Identifier* targetId = ClassByString(targets); |
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| 88 | |
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| 89 | //! Checks whether the target is (or is derived from) a ControllableEntity. |
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| 90 | Identifier* pawnId = Class(Pawn); |
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| 91 | Identifier* distanceTriggerBeaconId = Class(DistanceTriggerBeacon); |
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| 92 | if(targetId->isA(pawnId) || targetId->isA(distanceTriggerBeaconId)) |
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| 93 | { |
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| 94 | this->setForPlayer(true); |
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| 95 | } |
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| 96 | |
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| 97 | if (!targetId) |
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| 98 | { |
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| 99 | COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl; |
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| 100 | return; |
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| 101 | } |
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| 102 | |
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| 103 | this->targetMask_.include(targetId); |
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| 104 | |
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| 105 | // trigger shouldn't react on itself or other triggers |
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| 106 | this->targetMask_.exclude(Class(Trigger), true); |
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| 107 | |
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| 108 | // we only want WorldEntities |
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| 109 | ClassTreeMask WEMask; |
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| 110 | WEMask.include(Class(WorldEntity)); |
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| 111 | this->targetMask_ *= WEMask; |
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| 112 | |
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| 113 | this->notifyMaskUpdate(); |
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| 114 | } |
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| 115 | |
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| 116 | void DistanceTrigger::removeTargets(const std::string& targets) |
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| 117 | { |
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| 118 | Identifier* targetId = ClassByString(targets); |
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| 119 | this->targetMask_.exclude(targetId); |
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| 120 | } |
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| 121 | |
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| 122 | bool DistanceTrigger::checkDistance() |
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| 123 | { |
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| 124 | // Iterate through all objects |
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| 125 | for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it) |
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| 126 | { |
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| 127 | WorldEntity* entity = orxonox_cast<WorldEntity*>(*it); |
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| 128 | if (!entity) |
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| 129 | continue; |
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| 130 | |
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| 131 | // If the DistanceTrigger is in single-target mode. |
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| 132 | if(this->singleTargetMode_) |
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| 133 | { |
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| 134 | // If the object that is a target is no DistanceTriggerBeacon, then the DistanceTrigger can't be in single-target-mode. |
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| 135 | if(!(*it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier())) |
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| 136 | { |
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| 137 | this->singleTargetMode_ = false; |
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| 138 | COUT(2) << "DistanceTrigger " << this->getName() << " (&" << this << ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl; |
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| 139 | } |
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| 140 | // If the target name and the name of the DistancTriggerBeacon don't match. |
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| 141 | else if(entity->getName().compare(this->targetName_) != 0) |
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| 142 | continue; |
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| 143 | } |
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| 144 | |
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| 145 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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| 146 | if (distanceVec.length() < this->distance_) |
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| 147 | { |
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| 148 | |
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| 149 | // If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity. |
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| 150 | if(this->isForPlayer()) |
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| 151 | { |
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| 152 | |
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| 153 | // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached. |
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| 154 | if(this->singleTargetMode_) |
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| 155 | entity = entity->getParent(); |
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| 156 | |
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| 157 | Pawn* player = orxonox_cast<Pawn*>(entity); |
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| 158 | this->setTriggeringPlayer(player); |
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| 159 | } |
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| 160 | |
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| 161 | return true; |
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| 162 | } |
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| 163 | } |
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| 164 | |
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| 165 | return false; |
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| 166 | } |
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| 167 | |
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| 168 | bool DistanceTrigger::isTriggered(TriggerMode::Value mode) |
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| 169 | { |
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| 170 | if (Trigger::isTriggered(mode)) |
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| 171 | { |
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| 172 | return checkDistance(); |
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| 173 | } |
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| 174 | else |
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| 175 | return false; |
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| 176 | } |
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| 177 | } |
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