| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file BoxCollisionShape.h | 
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| 31 | @brief Definition of the BoxCollisionShape class. | 
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| 32 | @ingroup Collisionshapes | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _BoxCollisionShape_H__ | 
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| 36 | #define _BoxCollisionShape_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "util/Math.h" | 
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| 41 | #include "collisionshapes/CollisionShape.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Wrapper for the bullet box collision shape class btBoxShape. | 
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| 49 |  | 
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| 50 | @author | 
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| 51 | Reto Grieder | 
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| 52 |  | 
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| 53 | @see btBoxShape | 
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| 54 | @ingroup Collisionshapes | 
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| 55 | */ | 
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| 56 | class _ObjectsExport BoxCollisionShape : public CollisionShape | 
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| 57 | { | 
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| 58 | public: | 
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| 59 | BoxCollisionShape(BaseObject* creator); | 
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| 60 | virtual ~BoxCollisionShape(); | 
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| 61 |  | 
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| 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | @brief Set the half extents of the BoxCollisionShape. | 
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| 66 | If the half extent changes, this causes the internal collision shape to be recreated. | 
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| 67 | @param extents A vector with the half extents. | 
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| 68 | The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
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| 69 | @return Returns true if the half extent has changed, false if not. | 
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| 70 | */ | 
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| 71 | inline bool setHalfExtents(const Vector3& extents) | 
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| 72 | { if(this->halfExtents_ == extents) return false; this->halfExtents_ = extents; updateShape(); return true; } | 
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| 73 | /** | 
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| 74 | @brief Get the half extents of the BoxCollisionShape. | 
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| 75 | @return Returns a vector containing the half extents. | 
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| 76 | */ | 
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| 77 | inline const Vector3& getHalfExtents() const | 
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| 78 | { return halfExtents_;} | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | @brief Set the width of the BoxCollisionShape. | 
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| 82 | If the width changes, this causes the internal collision shape to be recreated. | 
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| 83 | @param value The width to be set. | 
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| 84 | @return Returns true if the width has changed, false if not. | 
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| 85 | */ | 
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| 86 | inline bool setWidth(float value) | 
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| 87 | { if(this->halfExtents_.z == value/2.0f) return false; this->halfExtents_.z = value / 2.0f; updateShape(); return true; } | 
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| 88 | /** | 
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| 89 | @brief Get the width of the BoxCollisionShape. | 
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| 90 | @return Returns the width of the BoxCollisionShape. | 
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| 91 | */ | 
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| 92 | inline float getWidth() const | 
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| 93 | { return this->halfExtents_.z * 2.0f; } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | @brief Set the height of the BoxCollisionShape. | 
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| 97 | If the height changes, this causes the internal collision shape to be recreated. | 
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| 98 | @param value The height to be set. | 
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| 99 | @return Returns true if the height has changed, false if not. | 
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| 100 | */ | 
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| 101 | inline bool setHeight(float value) | 
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| 102 | { if(this->halfExtents_.y == value/2.0f) return false; this->halfExtents_.y = value / 2.0f; updateShape(); return true; } | 
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| 103 | /** | 
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| 104 | @brief Get the height of the BoxCollisionShape. | 
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| 105 | @return Returns the height of the BoxCollisionShape. | 
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| 106 | */ | 
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| 107 | inline float getHeight() const | 
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| 108 | { return this->halfExtents_.y * 2.0f; } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | @brief Set the length of the BoxCollisionShape. | 
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| 112 | If the length changes, this causes the internal collision shape to be recreated. | 
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| 113 | @param value The length to be set. | 
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| 114 | @return Returns true if the length has changed, false if not. | 
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| 115 | */ | 
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| 116 | inline bool setLength(float value) | 
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| 117 | { if(this->halfExtents_.x == value/2.0f) return false; this->halfExtents_.x = value / 2.0f; updateShape(); return true; } | 
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| 118 | /** | 
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| 119 | @brief Get the length of the BoxCollisionShape. | 
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| 120 | @return Returns the length of the BoxCollisionShape. | 
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| 121 | */ | 
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| 122 | inline float getLength() const | 
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| 123 | { return this->halfExtents_.x * 2.0f; } | 
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| 124 |  | 
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| 125 | virtual void changedScale(); // Is called when the scale of the BoxCollisionShape has changed. | 
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| 126 |  | 
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| 127 | private: | 
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| 128 | void registerVariables(); | 
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| 129 |  | 
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| 130 | btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the BoxCollisionShape. | 
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| 131 |  | 
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| 132 | Vector3 halfExtents_; //!< The half extents of the BoxCollisionShape. The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
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| 133 | }; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | #endif /* _BoxCollisionShape_H__ */ | 
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