| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Knecht | 
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| 24 | *   Co-authors: | 
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| 25 | *      Damian 'Mozork' Frick | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Script.h" | 
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| 30 |  | 
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| 31 | #include "core/command/CommandExecutor.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/EventIncludes.h" | 
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| 34 | #include "core/LuaState.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | CreateFactory(Script); | 
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| 40 |  | 
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| 41 | // Initializing constants. | 
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| 42 | /*static*/ const std::string Script::NORMAL = "normal"; | 
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| 43 | /*static*/ const std::string Script::LUA = "lua"; | 
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| 44 | /*static*/ const int Script::INF = -1; | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Constructor. Registers and initializes the object. | 
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| 49 | @param creator | 
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| 50 | The creator of this object. | 
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| 51 | */ | 
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| 52 | Script::Script(BaseObject* creator) : BaseObject(creator) | 
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| 53 | { | 
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| 54 | RegisterObject(Script); | 
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| 55 |  | 
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| 56 | // Initialize variables. | 
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| 57 | this->luaState_ = NULL; | 
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| 58 | this->remainingExecutions_ = Script::INF; | 
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| 59 |  | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief | 
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| 64 | Destructor. Cleans up. | 
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| 65 | */ | 
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| 66 | Script::~Script() | 
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| 67 | { | 
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| 68 | if(this->isInitialized() && this->luaState_ != NULL) | 
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| 69 | delete this->luaState_; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | @brief | 
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| 74 | Method for creating a Script object through XML. | 
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| 75 | @param xmlelement | 
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| 76 | The element. | 
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| 77 | @param mode | 
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| 78 | The mode. | 
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| 79 | */ | 
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| 80 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 81 | { | 
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| 82 | SUPER(Script, XMLPort, xmlelement, mode); | 
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| 83 |  | 
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| 84 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); | 
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| 85 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); | 
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| 86 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); | 
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| 87 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); | 
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| 88 |  | 
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| 89 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 90 |  | 
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| 91 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once. | 
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| 92 | this->execute(); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | @brief | 
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| 97 | Creates a port that can be used to channel events and react to them. | 
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| 98 | @param xmlelement | 
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| 99 | The element. | 
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| 100 | @param mode | 
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| 101 | The mode. | 
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| 102 | */ | 
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| 103 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 104 | { | 
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| 105 | SUPER(Script, XMLEventPort, xmlelement, mode); | 
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| 106 |  | 
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| 107 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | @brief | 
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| 112 | Is called when an event comes in trough the event port. | 
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| 113 | @param triggered | 
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| 114 | Whether the event is triggering or un-triggering. | 
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| 115 | */ | 
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| 116 | void Script::trigger(bool triggered) | 
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| 117 | { | 
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| 118 | if(triggered) // If the event is triggering (instead of un-triggering) the code of this Script  is executed. | 
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| 119 | this->execute(); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | @brief | 
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| 124 | Executes the Scripts code, depending on the mode. | 
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| 125 | */ | 
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| 126 | void Script::execute() | 
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| 127 | { | 
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| 128 | if(this->times_ != Script::INF && this->remainingExecutions_ == 0) | 
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| 129 | return; | 
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| 130 |  | 
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| 131 | if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'. | 
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| 132 | CommandExecutor::execute(this->code_); | 
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| 133 | else if(this->mode_ == ScriptMode::lua) // If it's 'lua'. | 
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| 134 | { | 
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| 135 | assert(this->luaState_); | 
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| 136 | this->luaState_->doString(this->code_); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | if(this->times_ != Script::INF) | 
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| 140 | this->remainingExecutions_--; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /** | 
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| 144 | @brief | 
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| 145 | Sets the mode of the Script. | 
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| 146 | @param mode | 
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| 147 | The mode as a string. | 
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| 148 | */ | 
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| 149 | void Script::setMode(const std::string& mode) | 
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| 150 | { | 
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| 151 | if(mode == Script::NORMAL) | 
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| 152 | this->setMode(ScriptMode::normal); | 
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| 153 | else if(mode == Script::LUA) | 
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| 154 | { | 
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| 155 | this->setMode(ScriptMode::lua); | 
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| 156 | // Creates a new LuaState. | 
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| 157 | if(this->luaState_ == NULL) | 
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| 158 | this->luaState_ = new LuaState(); | 
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| 159 | } | 
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| 160 | else | 
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| 161 | { | 
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| 162 | COUT(2) << "Invalid mode '" << mode << "' in Script object." << std::endl; | 
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| 163 | this->setMode(ScriptMode::normal); | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 | /** | 
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| 168 | @brief | 
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| 169 | Get the mode of the Script. | 
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| 170 | @return | 
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| 171 | Returns the mode as a string. | 
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| 172 | */ | 
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| 173 | const std::string& Script::getMode(void) | 
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| 174 | { | 
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| 175 | switch(this->mode_) | 
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| 176 | { | 
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| 177 | case ScriptMode::normal: | 
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| 178 | return Script::NORMAL; | 
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| 179 | case ScriptMode::lua: | 
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| 180 | return Script::LUA; | 
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| 181 | default: // This will never happen... | 
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| 182 | return Script::NORMAL; | 
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| 183 | } | 
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| 184 | } | 
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| 185 |  | 
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| 186 | /** | 
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| 187 | @brief | 
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| 188 | Set the number of times this Script is executed at the most. | 
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| 189 | -1 denotes infinity. | 
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| 190 | @param times | 
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| 191 | The number of times to be set. | 
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| 192 | */ | 
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| 193 | void Script::setTimes(int times) | 
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| 194 | { | 
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| 195 | if(times >= -1) | 
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| 196 | { | 
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| 197 | this->times_ = times; | 
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| 198 | this->remainingExecutions_ = times; | 
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| 199 | } | 
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| 200 | else | 
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| 201 | { | 
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| 202 | COUT(2) << "Invalid times '" << times << "' in Script." << std::endl; | 
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| 203 | this->times_ = Script::INF; | 
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| 204 | } | 
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| 205 | } | 
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| 206 |  | 
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| 207 | } | 
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