| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file |
|---|
| 31 | @brief Implementation of the Notification class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "Notification.h" |
|---|
| 35 | |
|---|
| 36 | #include "core/CoreIncludes.h" |
|---|
| 37 | #include "network/NetworkFunction.h" |
|---|
| 38 | #include "NotificationManager.h" |
|---|
| 39 | |
|---|
| 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| 42 | |
|---|
| 43 | CreateUnloadableFactory(Notification); |
|---|
| 44 | |
|---|
| 45 | registerMemberNetworkFunction(Notification, sendHelper); |
|---|
| 46 | |
|---|
| 47 | /** |
|---|
| 48 | @brief |
|---|
| 49 | Default constructor. Initializes the object. |
|---|
| 50 | @param creator |
|---|
| 51 | The object that created this Notification |
|---|
| 52 | */ |
|---|
| 53 | Notification::Notification(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
|---|
| 54 | { |
|---|
| 55 | RegisterObject(Notification); |
|---|
| 56 | this->initialize(); |
|---|
| 57 | this->registerVariables(); |
|---|
| 58 | } |
|---|
| 59 | |
|---|
| 60 | /** |
|---|
| 61 | @brief |
|---|
| 62 | Constructor. Creates a Notification with the input message. |
|---|
| 63 | @param creator |
|---|
| 64 | The creator. |
|---|
| 65 | @param message |
|---|
| 66 | The message of the Notification. |
|---|
| 67 | */ |
|---|
| 68 | Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator), Synchronisable(creator) |
|---|
| 69 | { |
|---|
| 70 | RegisterObject(Notification); |
|---|
| 71 | this->initialize(); |
|---|
| 72 | this->message_ = message; |
|---|
| 73 | this->registerVariables(); |
|---|
| 74 | } |
|---|
| 75 | |
|---|
| 76 | /** |
|---|
| 77 | @brief |
|---|
| 78 | Destructor. |
|---|
| 79 | */ |
|---|
| 80 | Notification::~Notification() |
|---|
| 81 | { |
|---|
| 82 | |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | /** |
|---|
| 86 | @brief |
|---|
| 87 | Registers the object and sets some default values. |
|---|
| 88 | */ |
|---|
| 89 | void Notification::initialize(void) |
|---|
| 90 | { |
|---|
| 91 | this->message_.clear(); |
|---|
| 92 | this->sender_ = NotificationManager::NONE; |
|---|
| 93 | this->sent_ = false; |
|---|
| 94 | } |
|---|
| 95 | |
|---|
| 96 | void Notification::registerVariables(void) |
|---|
| 97 | { |
|---|
| 98 | registerVariable(this->message_); |
|---|
| 99 | registerVariable(this->sender_); |
|---|
| 100 | registerVariable(this->sent_); |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | /** |
|---|
| 104 | @brief |
|---|
| 105 | Sends the Notification to the Notificationmanager, which then in turn distributes it to the different NotificationQueues. |
|---|
| 106 | @param clientId |
|---|
| 107 | The id of the client that this Notification is sent to. |
|---|
| 108 | @param sender |
|---|
| 109 | The sender the Notification was sent by. Used by the NotificationManager to distributes the notification to the correct NotificationQueues. |
|---|
| 110 | @return |
|---|
| 111 | Returns true if successful. |
|---|
| 112 | */ |
|---|
| 113 | bool Notification::send(unsigned int clientId, const std::string & sender = NotificationManager::NONE) |
|---|
| 114 | { |
|---|
| 115 | |
|---|
| 116 | if(GameMode::isStandalone()) |
|---|
| 117 | { |
|---|
| 118 | this->sendHelper(sender); |
|---|
| 119 | } |
|---|
| 120 | else |
|---|
| 121 | { |
|---|
| 122 | callMemberNetworkFunction(Notification, sendHelper, this->getObjectID(), clientId, sender); |
|---|
| 123 | } |
|---|
| 124 | |
|---|
| 125 | return true; |
|---|
| 126 | } |
|---|
| 127 | |
|---|
| 128 | bool Notification::sendHelper(const std::string& sender) |
|---|
| 129 | { |
|---|
| 130 | if(this->isSent()) //TODO: Needed? |
|---|
| 131 | return false; |
|---|
| 132 | |
|---|
| 133 | this->sender_ = sender; |
|---|
| 134 | bool successful = NotificationManager::getInstance().registerNotification(this); |
|---|
| 135 | if(!successful) |
|---|
| 136 | return false; |
|---|
| 137 | this->sent_ = true; |
|---|
| 138 | |
|---|
| 139 | COUT(3) << "Notification \"" << this->getMessage() << "\" sent." << std::endl; |
|---|
| 140 | |
|---|
| 141 | return true; |
|---|
| 142 | } |
|---|
| 143 | |
|---|
| 144 | /** |
|---|
| 145 | @brief |
|---|
| 146 | Sets the message of the notification. |
|---|
| 147 | @param message |
|---|
| 148 | The message to be set. |
|---|
| 149 | @return |
|---|
| 150 | Returns true if successful. |
|---|
| 151 | */ |
|---|
| 152 | bool Notification::setMessage(const std::string & message) |
|---|
| 153 | { |
|---|
| 154 | if(this->isSent()) //!< The message cannot be changed if the message has already been sent. |
|---|
| 155 | return false; |
|---|
| 156 | this->message_ = message; |
|---|
| 157 | return true; |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | } |
|---|