| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sven Stucki | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file DockingEffect.h | 
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| 31 | @brief Definition of the DockingEffect class. | 
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| 32 | @ingroup Docking | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _DockingEffect_H__ | 
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| 36 | #define _DockingEffect_H__ | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 |  | 
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| 43 | #include "DockingPrereqs.h" | 
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| 44 | #include "DockingTarget.h" | 
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| 45 |  | 
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| 46 | #include <list> | 
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| 47 | #include "core/BaseObject.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | @brief | 
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| 54 | Handles DockingEffects for @ref orxonox::Docking "Docks". | 
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| 55 |  | 
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| 56 | @author | 
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| 57 | Sven Stucki | 
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| 58 |  | 
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| 59 | @ingroup Docking | 
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| 60 | */ | 
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| 61 | class _DockingExport DockingEffect : public BaseObject | 
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| 62 | { | 
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| 63 | public: | 
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| 64 | DockingEffect(BaseObject* creator); | 
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| 65 | virtual ~DockingEffect(); | 
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| 66 |  | 
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| 67 | virtual bool docking(PlayerInfo* player) = 0; //!< Called when player docked | 
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| 68 | virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock | 
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| 69 |  | 
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| 70 | static bool invokeEffect(bool dock, PlayerInfo* player, std::list<DockingEffect*> & effects); //!< Invokes the event specific method of all DockingEffects in the list | 
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| 71 | static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | } | 
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| 75 |  | 
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| 76 | #endif /* _DockingEffect_H__ */ | 
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