| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup Util | 
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| 32 | @brief Declaration and implementation of the @ref orxonox::mbool class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _mbool_H__ | 
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| 36 | #define _mbool_H__ | 
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| 37 |  | 
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| 38 | #include "UtilPrereqs.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | /** | 
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| 43 | @brief mbool is a small helper class that acts like a bool, but keeps track of the number of its state changes. | 
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| 44 |  | 
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| 45 | The mbool class acts like a bool, but it has an internal counter that counts | 
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| 46 | the number state changes (i.e. when the bool changes from true to false or | 
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| 47 | back). This is used in the network if a boolean value is synchronized, because | 
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| 48 | if a value changes quickly from false to true and back in the same tick, the | 
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| 49 | clients will never be notified of this action. By using mbool however this | 
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| 50 | behaviour is fixed, which is important for triggers and other objects. | 
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| 51 |  | 
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| 52 | @note This is efficiently solved by using a union that combines a counter and a | 
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| 53 | boolean bitfield of size 1. The boolean value corresponds always to the first | 
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| 54 | bit of the counter - this means, if the counter is incremented, the boolean state | 
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| 55 | changes. On the other hand, if you want to change the state, you can simply increase | 
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| 56 | the counter. | 
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| 57 | */ | 
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| 58 | struct mbool | 
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| 59 | { | 
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| 60 | public: | 
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| 61 | /// Constructor: Creates the mbool and initializes the boolean value (default to false). | 
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| 62 | inline mbool(bool value = false) | 
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| 63 | { this->value_.memory_ = 0; this->value_.bool_ = value; } | 
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| 64 | /// Copy-constructor, copies state and memory. | 
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| 65 | inline mbool(const mbool& value) | 
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| 66 | { this->value_.memory_ = value.value_.memory_; } | 
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| 67 | /// Destructor does nothing but not defining it might create a symbol (class is header only) | 
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| 68 | inline ~mbool() | 
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| 69 | { } | 
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| 70 |  | 
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| 71 | /// Assigns a boolean value (and increases the memory value if the value is different to the old value). | 
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| 72 | inline mbool& operator=(bool value) | 
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| 73 | { if (value != this->value_.bool_) { ++this->value_.memory_; } return (*this); } | 
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| 74 | /// Assigns another mbool, copies state and memory. | 
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| 75 | inline mbool& operator=(const mbool& value) | 
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| 76 | { this->value_.memory_ = value.value_.memory_; return (*this); } | 
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| 77 |  | 
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| 78 | /// Increases the memory which also inverts it's state (++mbool). | 
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| 79 | inline mbool& operator++() | 
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| 80 | { ++this->value_.memory_; return (*this); } | 
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| 81 | /// Increases the memory which also inverts it's state (mbool++). | 
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| 82 | inline mbool operator++(int) | 
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| 83 | { mbool temp = (*this); ++this->value_.memory_; return temp; } | 
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| 84 |  | 
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| 85 | /// Implicitly converts the mbool to a bool. | 
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| 86 | inline operator bool() const | 
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| 87 | { return this->value_.bool_; } | 
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| 88 |  | 
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| 89 | /// Compares the mbool to a bool, returns true if the bool has the same value as the state of the mbool. | 
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| 90 | inline bool operator==(bool other) const | 
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| 91 | { return this->value_.bool_ == other; } | 
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| 92 | /// Compares the mbool to a bool, returns true if the bool has a different value than the state of the mbool. | 
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| 93 | inline bool operator!=(bool other) const | 
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| 94 | { return this->value_.bool_ != other; } | 
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| 95 |  | 
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| 96 | /// Compares two mbools, returns true if their memory matches. | 
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| 97 | inline bool operator==(const mbool& other) const | 
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| 98 | { return this->value_.memory_ == other.value_.memory_; } | 
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| 99 | /// Compares two mbools, returns true if they have a different memory value. | 
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| 100 | inline bool operator!=(const mbool& other) const | 
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| 101 | { return this->value_.memory_ != other.value_.memory_; } | 
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| 102 |  | 
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| 103 | /// Returns the inverted state of the bool (doesn't change the internal state). | 
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| 104 | inline bool operator!() const | 
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| 105 | { return (!this->value_.bool_); } | 
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| 106 |  | 
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| 107 | /// Returns the memory value. | 
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| 108 | inline unsigned char& getMemory(){ return value_.memory_; } | 
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| 109 |  | 
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| 110 | private: | 
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| 111 | union | 
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| 112 | { | 
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| 113 | bool bool_ : 1;         ///< The boolean state of the mbool, is located on the first bit of the memory variable | 
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| 114 | unsigned char memory_;  ///< The memory of the mbool, counts the state-changes (and the first bit represents also the boolean value) | 
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| 115 | } value_;                   ///< A union containing the state and the memory of the mbool | 
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| 116 | }; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | #endif /* _mbool_H__ */ | 
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