| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @ingroup SingletonScope |
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| 32 | @brief Declaration of the classes that are needed to use Scopes: |
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| 33 | orxonox::Scope, orxonox::ScopeListener, and orxonox::ScopeManager. |
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| 34 | |
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| 35 | @anchor Scope |
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| 36 | |
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| 37 | A virtual scope can be represented by an instance of class orxonox::Scope. orxonox::Scope<@a scope> is a template |
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| 38 | an its template argument defines the name of the virtual scope. See orxonox::ScopeID for an enumeration of the |
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| 39 | available values for @a scope. The orxonox::Scope object for a given @a scope can be activated or deactivated. |
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| 40 | Instances of orxonox::ScopeListener can register for a given @a scope and will get a notification if the |
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| 41 | corresponding orxonox::Scope object changes its state. |
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| 42 | |
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| 43 | To avoid multiple instances of orxonox::Scope<@a scope> in different libraries, each instance of orxonox::Scope |
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| 44 | registers in orxonox::ScopeManager, where they are linked statically in the util library. |
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| 45 | |
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| 46 | Scopes are usually used to control the creation and destruction of Singletons. |
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| 47 | |
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| 48 | @see orxonox::ScopedSingletonManager |
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| 49 | @see orxonox::Singleton |
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| 50 | */ |
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| 51 | |
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| 52 | #ifndef __Util_Scope_H__ |
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| 53 | #define __Util_Scope_H__ |
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| 54 | |
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| 55 | #include "UtilPrereqs.h" |
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| 56 | |
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| 57 | #include <cassert> |
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| 58 | #include <map> |
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| 59 | #include <set> |
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| 60 | #include <loki/ScopeGuard.h> |
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| 61 | |
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| 62 | #include "Debug.h" |
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| 63 | |
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| 64 | namespace orxonox |
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| 65 | { |
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| 66 | /** |
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| 67 | @brief The ScopeManager stores the variables of the Scope templates in a statically linked context. |
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| 68 | |
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| 69 | If all Scope objects are managed by this class, they are statically linked in the util library. |
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| 70 | Without this, a new instance of Scope<T> for each T would be created in every library of Orxonox, |
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| 71 | which is of course not the desired behavior. |
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| 72 | |
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| 73 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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| 74 | */ |
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| 75 | class _UtilExport ScopeManager |
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| 76 | { |
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| 77 | template <ScopeID::Value scope> |
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| 78 | friend class Scope; |
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| 79 | friend class ScopeListener; |
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| 80 | |
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| 81 | private: |
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| 82 | static std::map<ScopeID::Value, int> instanceCounts_s; //!< Counts the number of active instances (>0 means active) for a scope |
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| 83 | static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope |
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| 84 | }; |
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| 85 | |
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| 86 | /** |
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| 87 | @brief ScopeListeners register themselves in the corresponding Scope and wait for notifications. |
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| 88 | Notifications are sent if a Scope is activated or deactivated. |
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| 89 | |
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| 90 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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| 91 | */ |
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| 92 | class _UtilExport ScopeListener |
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| 93 | { |
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| 94 | template <ScopeID::Value scope> |
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| 95 | friend class Scope; |
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| 96 | |
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| 97 | protected: |
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| 98 | //! Constructor: Registers the instance. |
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| 99 | ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) |
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| 100 | { ScopeManager::listeners_s[this->scope_].insert(this); } |
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| 101 | //! Destructor: Unregisters the instance. |
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| 102 | virtual ~ScopeListener() |
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| 103 | { ScopeManager::listeners_s[this->scope_].erase(this); } |
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| 104 | |
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| 105 | //! Gets called if the scope is activated |
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| 106 | virtual void activated() = 0; |
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| 107 | //! Gets called if the scope is deactivated |
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| 108 | virtual void deactivated() = 0; |
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| 109 | |
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| 110 | private: |
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| 111 | ScopeID::Value scope_; //!< Store the scope to unregister on destruction |
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| 112 | bool bActivated_; |
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| 113 | }; |
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| 114 | |
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| 115 | /** |
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| 116 | @brief A scope for a given template argument is either active or not. |
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| 117 | |
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| 118 | Objects inheriting from a ScopeListener are registered in a list (different for each scope). |
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| 119 | If the scope gets activated or deactivated, all objects in this list are notified. |
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| 120 | |
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| 121 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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| 122 | */ |
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| 123 | template <ScopeID::Value scope> |
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| 124 | class Scope |
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| 125 | { |
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| 126 | public: |
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| 127 | //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. |
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| 128 | Scope() |
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| 129 | { |
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| 130 | try |
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| 131 | { |
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| 132 | ScopeManager::instanceCounts_s[scope]++; |
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| 133 | assert(ScopeManager::instanceCounts_s[scope] > 0); |
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| 134 | if (ScopeManager::instanceCounts_s[scope] == 1) |
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| 135 | { |
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| 136 | Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); |
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| 137 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) |
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| 138 | { |
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| 139 | (*it)->activated(); |
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| 140 | (*(it++))->bActivated_ = true; |
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| 141 | } |
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| 142 | deactivator.Dismiss(); |
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| 143 | } |
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| 144 | } |
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| 145 | catch (...) |
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| 146 | { |
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| 147 | ScopeManager::instanceCounts_s[scope]--; |
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| 148 | throw; |
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| 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. |
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| 153 | ~Scope() |
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| 154 | { |
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| 155 | ScopeManager::instanceCounts_s[scope]--; |
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| 156 | |
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| 157 | // This shouldn't happen but just to be sure: check if the count is positive |
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| 158 | assert(ScopeManager::instanceCounts_s[scope] >= 0); |
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| 159 | if (ScopeManager::instanceCounts_s[scope] < 0) |
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| 160 | ScopeManager::instanceCounts_s[scope] = 0; |
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| 161 | |
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| 162 | if (ScopeManager::instanceCounts_s[scope] == 0) |
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| 163 | this->deactivateListeners(); |
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| 164 | } |
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| 165 | |
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| 166 | //! Deactivates the listeners of this scope in case the scope is destroyed or the construction fails. |
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| 167 | void deactivateListeners() |
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| 168 | { |
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| 169 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) |
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| 170 | { |
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| 171 | if ((*it)->bActivated_) |
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| 172 | { |
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| 173 | try |
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| 174 | { (*it)->deactivated(); } |
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| 175 | catch (...) |
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| 176 | { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } |
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| 177 | (*(it++))->bActivated_ = false; |
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| 178 | } |
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| 179 | else |
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| 180 | ++it; |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | //! Returns true if the scope is active. |
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| 185 | static bool isActive() |
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| 186 | { |
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| 187 | return (ScopeManager::instanceCounts_s[scope] > 0); |
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| 188 | } |
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| 189 | }; |
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| 190 | } |
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| 191 | |
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| 192 | #endif /* __Util_Scope_H__ */ |
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