| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Shader.h" | 
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| 30 |  | 
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| 31 | #include <OgreCompositorManager.h> | 
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| 32 | #include <OgreRoot.h> | 
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| 33 | #include <OgrePlugin.h> | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/GraphicsManager.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     /** | 
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| 42 |         @brief Initializes the values and sets the scene manager. | 
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| 43 |     */ | 
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| 44 |     Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) | 
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| 45 |     { | 
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| 46 |         RegisterObject(Shader); | 
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| 47 |  | 
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| 48 |         this->scenemanager_ = scenemanager; | 
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| 49 |         this->bVisible_ = true; | 
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| 50 |         this->bLoadCompositor_ = GameMode::showsGraphics(); | 
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| 51 |         this->registeredAsListener_ = false; | 
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| 52 |  | 
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| 53 |         static bool hasCgProgramManager = Shader::hasCgProgramManager(); | 
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| 54 |  | 
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| 55 |         this->bLoadCompositor_ &= hasCgProgramManager; | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     /** | 
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| 59 |         @brief Removes the compositor and frees the resources. | 
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| 60 |     */ | 
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| 61 |     Shader::~Shader() | 
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| 62 |     { | 
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| 63 |         if (this->compositorInstance_ && GraphicsManager::getInstance().getViewport()) | 
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| 64 |             Ogre::CompositorManager::getSingleton().removeCompositor(GraphicsManager::getInstance().getViewport(), this->compositorName_); | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     /** | 
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| 68 |         @brief Inherited from ViewportEventListener - called if the camera changes. | 
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| 69 |  | 
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| 70 |         Since the new camera could be in a different scene, the shader has to make sure | 
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| 71 |         it deactivates or activates itself accordingly. | 
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| 72 |  | 
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| 73 |         Additionally the shader has to be turned off and on even if the camera stays in | 
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| 74 |         the same scene to fix a weird behavior of Ogre. | 
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| 75 |     */ | 
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| 76 |     void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) | 
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| 77 |     { | 
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| 78 |         if (!this->bLoadCompositor_ || !this->scenemanager_) | 
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| 79 |             return; | 
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| 80 |  | 
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| 81 |         // load the compositor if not already done | 
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| 82 |         if (!this->compositorName_.empty() && !this->compositorInstance_) | 
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| 83 |             this->changedCompositorName(viewport); | 
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| 84 |  | 
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| 85 |         // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) | 
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| 86 |  | 
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| 87 |         // Note: | 
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| 88 |         // The shader needs also to be switched off and on after changing the camera in the | 
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| 89 |         // same scene to avoid weird behaviour with active compositors while switching the | 
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| 90 |         // camera (like freezing the image) | 
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| 91 |         // | 
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| 92 |         // Last known Ogre version needing this workaround: | 
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| 93 |         // 1.4.8 | 
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| 94 |         // 1.7.2 | 
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| 95 |  | 
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| 96 |         if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) | 
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| 97 |             Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, false); | 
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| 98 |  | 
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| 99 |         if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) | 
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| 100 |             Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible()); | 
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| 101 |     } | 
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| 102 |  | 
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| 103 |     /** | 
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| 104 |         @brief Changes the compositor - default viewport. | 
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| 105 |     */ | 
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| 106 |     void Shader::changedCompositorName() | 
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| 107 |     { | 
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| 108 |         // For the moment, we get the viewport always from the graphics manager | 
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| 109 |         // TODO: Try to support multiple viewports - note however that scenemanager_->getCurrentViewport() returns NULL | 
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| 110 |         //       after switching to a camera in a different scene (only for the first time this scene is displayed though) | 
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| 111 |         this->changedCompositorName(GraphicsManager::getInstance().getViewport()); | 
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| 112 |     } | 
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| 113 |  | 
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| 114 |     /** | 
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| 115 |         @brief Changes the compositor. | 
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| 116 |     */ | 
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| 117 |     void Shader::changedCompositorName(Ogre::Viewport* viewport) | 
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| 118 |     { | 
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| 119 |         if (this->bLoadCompositor_) | 
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| 120 |         { | 
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| 121 |             assert(viewport); | 
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| 122 |             if (this->compositorInstance_) | 
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| 123 |             { | 
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| 124 |                 // remove the old compositor, remove the listener | 
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| 125 |                 Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositorName_); | 
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| 126 |                 this->compositorInstance_->removeListener(this); | 
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| 127 |                 this->compositorInstance_ = 0; | 
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| 128 |             } | 
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| 129 |             if (!this->compositorName_.empty()) | 
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| 130 |             { | 
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| 131 |                 // add the new compositor | 
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| 132 |                 this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositorName_); | 
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| 133 |                 if (this->compositorInstance_) | 
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| 134 |                 { | 
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| 135 |                     // register as listener if required | 
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| 136 |                     if (this->registeredAsListener_) | 
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| 137 |                         this->compositorInstance_->addListener(this); | 
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| 138 |                     // set visibility according to the isVisible() and the camera/viewport | 
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| 139 |                     if (viewport->getCamera()) | 
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| 140 |                         Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible() && viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()); | 
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| 141 |                 } | 
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| 142 |                 else | 
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| 143 |                     orxout(internal_warning) << "Couldn't load compositor with name \"" << this->compositorName_ << "\"." << endl; | 
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| 144 |             } | 
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| 145 |             this->oldcompositorName_ = this->compositorName_; | 
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| 146 |         } | 
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| 147 |     } | 
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| 148 |  | 
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| 149 |     /** | 
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| 150 |         @brief Changes the visibility of the shader. Doesn't free any resources if set to invisible. | 
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| 151 |     */ | 
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| 152 |     void Shader::updateVisibility() | 
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| 153 |     { | 
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| 154 |         if (this->compositorInstance_) | 
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| 155 |             Ogre::CompositorManager::getSingleton().setCompositorEnabled(GraphicsManager::getInstance().getViewport(), this->compositorName_, this->isVisible()); | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     /** | 
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| 159 |         @brief Defines a new integer value for a given parameter. The parameter will be updated if the compositor is rendered the next time. | 
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| 160 |     */ | 
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| 161 |     void Shader::setParameter(size_t technique, size_t pass, const std::string& parameter, int value) | 
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| 162 |     { | 
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| 163 |         ParameterContainer container = {technique, pass, parameter, value, 0.0f, MT_Type::Int}; | 
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| 164 |         this->parameters_.push_back(container); | 
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| 165 |         this->addAsListener(); | 
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| 166 |     } | 
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| 167 |  | 
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| 168 |     /** | 
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| 169 |         @brief Defines a new float value for a given parameter. The parameter will be updated if the compositor is rendered the next time. | 
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| 170 |     */ | 
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| 171 |     void Shader::setParameter(size_t technique, size_t pass, const std::string& parameter, float value) | 
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| 172 |     { | 
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| 173 |         ParameterContainer container = {technique, pass, parameter, 0, value, MT_Type::Float}; | 
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| 174 |         this->parameters_.push_back(container); | 
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| 175 |         this->addAsListener(); | 
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| 176 |     } | 
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| 177 |  | 
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| 178 |     /** | 
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| 179 |         @brief Registers the shader as CompositorInstance::Listener at the compositor. Used to change parameters. | 
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| 180 |     */ | 
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| 181 |     void Shader::addAsListener() | 
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| 182 |     { | 
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| 183 |         if (!this->registeredAsListener_) | 
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| 184 |         { | 
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| 185 |             this->registeredAsListener_ = true; | 
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| 186 |             if (this->compositorInstance_) | 
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| 187 |                 this->compositorInstance_->addListener(this); | 
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| 188 |         } | 
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| 189 |     } | 
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| 190 |  | 
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| 191 |     /** | 
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| 192 |         @brief Inherited by Ogre::CompositorInstance::Listener, called whenever the material is rendered. Used to change parameters. | 
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| 193 |     */ | 
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| 194 |     void Shader::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) | 
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| 195 |     { | 
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| 196 |         // iterate through the list of parameters | 
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| 197 |         for (std::list<ParameterContainer>::iterator it = this->parameters_.begin(); it != this->parameters_.end(); ++it) | 
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| 198 |         { | 
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| 199 |             Ogre::Technique* techniquePtr = materialPtr->getTechnique(it->technique_); | 
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| 200 |             if (techniquePtr) | 
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| 201 |             { | 
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| 202 |                 Ogre::Pass* passPtr = techniquePtr->getPass(it->pass_); | 
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| 203 |                 if (passPtr) | 
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| 204 |                 { | 
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| 205 |                     // change the value of the parameter depending on its type | 
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| 206 |                     switch (it->valueType_) | 
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| 207 |                     { | 
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| 208 |                         case MT_Type::Int: | 
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| 209 |                             passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->valueInt_); | 
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| 210 |                             break; | 
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| 211 |                         case MT_Type::Float: | 
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| 212 |                             passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->valueFloat_); | 
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| 213 |                             break; | 
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| 214 |                         default: | 
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| 215 |                             break; | 
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| 216 |                     } | 
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| 217 |                 } | 
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| 218 |                 else | 
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| 219 |                     orxout(internal_warning) << "No pass " << it->pass_ << " in technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl; | 
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| 220 |             } | 
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| 221 |             else | 
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| 222 |                 orxout(internal_warning) << "No technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl; | 
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| 223 |         } | 
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| 224 |         this->parameters_.clear(); | 
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| 225 |     } | 
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| 226 |  | 
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| 227 |     /** | 
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| 228 |         @brief Detects if the Cg program manager plugin is active. | 
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| 229 |     */ | 
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| 230 |     /* static */ bool Shader::hasCgProgramManager() | 
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| 231 |     { | 
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| 232 |         if (Ogre::Root::getSingletonPtr()) | 
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| 233 |         { | 
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| 234 |             const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); | 
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| 235 |             for (size_t i = 0; i < plugins.size(); ++i) | 
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| 236 |                 if (plugins[i]->getName() == "Cg Program Manager") | 
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| 237 |                     return true; | 
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| 238 |         } | 
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| 239 |         return false; | 
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| 240 |     } | 
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| 241 | } | 
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