| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://bulletphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /** | 
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| 18 | * @mainpage Bullet Documentation | 
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| 19 | * | 
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| 20 | * @section intro_sec Introduction | 
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| 21 | * Bullet Collision Detection & Physics SDK | 
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| 22 | * | 
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| 23 | * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). | 
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| 24 | * | 
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| 25 | * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution. | 
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| 26 | * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. | 
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| 27 | * Please visit http://www.bulletphysics.com | 
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| 28 | * | 
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| 29 | * @section install_sec Installation | 
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| 30 | * | 
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| 31 | * @subsection step1 Step 1: Download | 
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| 32 | * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list | 
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| 33 | * | 
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| 34 | * @subsection step2 Step 2: Building | 
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| 35 | * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org | 
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| 36 | * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles. | 
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| 37 | * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles. | 
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| 38 | * You can also use cmake in the command-line. Here are some examples for various platforms: | 
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| 39 | * cmake . -G "Visual Studio 9 2008" | 
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| 40 | * cmake . -G Xcode | 
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| 41 | * cmake . -G "Unix Makefiles" | 
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| 42 | * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make. | 
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| 43 | * | 
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| 44 | * @subsection step3 Step 3: Testing demos | 
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| 45 | * Try to run and experiment with BasicDemo executable as a starting point. | 
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| 46 | * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. | 
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| 47 | * The Dependencies can be seen in this documentation under Directories | 
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| 48 | * | 
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| 49 | * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation | 
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| 50 | * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. | 
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| 51 | * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. | 
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| 52 | * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) | 
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| 53 | * Bullet Collision Detection can also be used without the Dynamics/Extras. | 
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| 54 | * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. | 
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| 55 | * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. | 
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| 56 | * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector. | 
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| 57 | * | 
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| 58 | * @section copyright Copyright | 
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| 59 | * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf | 
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| 60 | * | 
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| 61 | */ | 
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| 62 |  | 
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| 63 |  | 
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| 64 |  | 
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| 65 | #ifndef BT_COLLISION_WORLD_H | 
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| 66 | #define BT_COLLISION_WORLD_H | 
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| 67 |  | 
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| 68 | class btStackAlloc; | 
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| 69 | class btCollisionShape; | 
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| 70 | class btConvexShape; | 
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| 71 | class btBroadphaseInterface; | 
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| 72 | class btSerializer; | 
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| 73 |  | 
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| 74 | #include "LinearMath/btVector3.h" | 
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| 75 | #include "LinearMath/btTransform.h" | 
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| 76 | #include "btCollisionObject.h" | 
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| 77 | #include "btCollisionDispatcher.h" | 
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| 78 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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| 79 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 80 |  | 
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| 81 | ///CollisionWorld is interface and container for the collision detection | 
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| 82 | class btCollisionWorld | 
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| 83 | { | 
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| 84 |  | 
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| 85 |  | 
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| 86 | protected: | 
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| 87 |  | 
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| 88 | btAlignedObjectArray<btCollisionObject*>        m_collisionObjects; | 
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| 89 |  | 
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| 90 | btDispatcher*   m_dispatcher1; | 
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| 91 |  | 
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| 92 | btDispatcherInfo        m_dispatchInfo; | 
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| 93 |  | 
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| 94 | btStackAlloc*   m_stackAlloc; | 
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| 95 |  | 
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| 96 | btBroadphaseInterface*  m_broadphasePairCache; | 
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| 97 |  | 
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| 98 | btIDebugDraw*   m_debugDrawer; | 
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| 99 |  | 
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| 100 | ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs | 
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| 101 | ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) | 
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| 102 | bool m_forceUpdateAllAabbs; | 
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| 103 |  | 
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| 104 | void    serializeCollisionObjects(btSerializer* serializer); | 
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| 105 |  | 
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| 106 | public: | 
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| 107 |  | 
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| 108 | //this constructor doesn't own the dispatcher and paircache/broadphase | 
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| 109 | btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); | 
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| 110 |  | 
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| 111 | virtual ~btCollisionWorld(); | 
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| 112 |  | 
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| 113 | void    setBroadphase(btBroadphaseInterface*    pairCache) | 
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| 114 | { | 
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| 115 | m_broadphasePairCache = pairCache; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | const btBroadphaseInterface*    getBroadphase() const | 
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| 119 | { | 
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| 120 | return m_broadphasePairCache; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | btBroadphaseInterface*  getBroadphase() | 
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| 124 | { | 
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| 125 | return m_broadphasePairCache; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | btOverlappingPairCache* getPairCache() | 
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| 129 | { | 
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| 130 | return m_broadphasePairCache->getOverlappingPairCache(); | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | btDispatcher*   getDispatcher() | 
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| 135 | { | 
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| 136 | return m_dispatcher1; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | const btDispatcher*     getDispatcher() const | 
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| 140 | { | 
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| 141 | return m_dispatcher1; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | void    updateSingleAabb(btCollisionObject* colObj); | 
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| 145 |  | 
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| 146 | virtual void    updateAabbs(); | 
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| 147 |  | 
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| 148 | virtual void    setDebugDrawer(btIDebugDraw*    debugDrawer) | 
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| 149 | { | 
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| 150 | m_debugDrawer = debugDrawer; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | virtual btIDebugDraw*   getDebugDrawer() | 
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| 154 | { | 
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| 155 | return m_debugDrawer; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | virtual void    debugDrawWorld(); | 
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| 159 |  | 
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| 160 | virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); | 
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| 161 |  | 
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| 162 |  | 
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| 163 | ///LocalShapeInfo gives extra information for complex shapes | 
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| 164 | ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart | 
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| 165 | struct  LocalShapeInfo | 
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| 166 | { | 
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| 167 | int     m_shapePart; | 
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| 168 | int     m_triangleIndex; | 
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| 169 |  | 
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| 170 | //const btCollisionShape*       m_shapeTemp; | 
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| 171 | //const btTransform*    m_shapeLocalTransform; | 
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| 172 | }; | 
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| 173 |  | 
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| 174 | struct  LocalRayResult | 
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| 175 | { | 
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| 176 | LocalRayResult(btCollisionObject*       collisionObject, | 
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| 177 | LocalShapeInfo* localShapeInfo, | 
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| 178 | const btVector3&                hitNormalLocal, | 
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| 179 | btScalar hitFraction) | 
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| 180 | :m_collisionObject(collisionObject), | 
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| 181 | m_localShapeInfo(localShapeInfo), | 
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| 182 | m_hitNormalLocal(hitNormalLocal), | 
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| 183 | m_hitFraction(hitFraction) | 
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| 184 | { | 
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| 185 | } | 
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| 186 |  | 
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| 187 | btCollisionObject*              m_collisionObject; | 
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| 188 | LocalShapeInfo*                 m_localShapeInfo; | 
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| 189 | btVector3                               m_hitNormalLocal; | 
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| 190 | btScalar                                m_hitFraction; | 
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| 191 |  | 
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| 192 | }; | 
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| 193 |  | 
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| 194 | ///RayResultCallback is used to report new raycast results | 
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| 195 | struct  RayResultCallback | 
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| 196 | { | 
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| 197 | btScalar        m_closestHitFraction; | 
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| 198 | btCollisionObject*              m_collisionObject; | 
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| 199 | short int       m_collisionFilterGroup; | 
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| 200 | short int       m_collisionFilterMask; | 
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| 201 | //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback | 
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| 202 | unsigned int m_flags; | 
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| 203 |  | 
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| 204 | virtual ~RayResultCallback() | 
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| 205 | { | 
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| 206 | } | 
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| 207 | bool    hasHit() const | 
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| 208 | { | 
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| 209 | return (m_collisionObject != 0); | 
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| 210 | } | 
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| 211 |  | 
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| 212 | RayResultCallback() | 
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| 213 | :m_closestHitFraction(btScalar(1.)), | 
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| 214 | m_collisionObject(0), | 
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| 215 | m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 216 | m_collisionFilterMask(btBroadphaseProxy::AllFilter), | 
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| 217 | //@BP Mod | 
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| 218 | m_flags(0) | 
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| 219 | { | 
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| 220 | } | 
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| 221 |  | 
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| 222 | virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 223 | { | 
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| 224 | bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 225 | collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 226 | return collides; | 
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| 227 | } | 
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| 228 |  | 
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| 229 |  | 
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| 230 | virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; | 
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| 231 | }; | 
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| 232 |  | 
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| 233 | struct  ClosestRayResultCallback : public RayResultCallback | 
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| 234 | { | 
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| 235 | ClosestRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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| 236 | :m_rayFromWorld(rayFromWorld), | 
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| 237 | m_rayToWorld(rayToWorld) | 
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| 238 | { | 
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| 239 | } | 
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| 240 |  | 
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| 241 | btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 242 | btVector3       m_rayToWorld; | 
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| 243 |  | 
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| 244 | btVector3       m_hitNormalWorld; | 
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| 245 | btVector3       m_hitPointWorld; | 
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| 246 |  | 
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| 247 | virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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| 248 | { | 
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| 249 | //caller already does the filter on the m_closestHitFraction | 
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| 250 | btAssert(rayResult.m_hitFraction <= m_closestHitFraction); | 
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| 251 |  | 
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| 252 | m_closestHitFraction = rayResult.m_hitFraction; | 
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| 253 | m_collisionObject = rayResult.m_collisionObject; | 
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| 254 | if (normalInWorldSpace) | 
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| 255 | { | 
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| 256 | m_hitNormalWorld = rayResult.m_hitNormalLocal; | 
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| 257 | } else | 
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| 258 | { | 
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| 259 | ///need to transform normal into worldspace | 
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| 260 | m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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| 261 | } | 
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| 262 | m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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| 263 | return rayResult.m_hitFraction; | 
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| 264 | } | 
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| 265 | }; | 
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| 266 |  | 
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| 267 | struct  AllHitsRayResultCallback : public RayResultCallback | 
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| 268 | { | 
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| 269 | AllHitsRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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| 270 | :m_rayFromWorld(rayFromWorld), | 
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| 271 | m_rayToWorld(rayToWorld) | 
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| 272 | { | 
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| 273 | } | 
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| 274 |  | 
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| 275 | btAlignedObjectArray<btCollisionObject*>                m_collisionObjects; | 
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| 276 |  | 
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| 277 | btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 278 | btVector3       m_rayToWorld; | 
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| 279 |  | 
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| 280 | btAlignedObjectArray<btVector3> m_hitNormalWorld; | 
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| 281 | btAlignedObjectArray<btVector3> m_hitPointWorld; | 
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| 282 | btAlignedObjectArray<btScalar> m_hitFractions; | 
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| 283 |  | 
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| 284 | virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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| 285 | { | 
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| 286 | m_collisionObject = rayResult.m_collisionObject; | 
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| 287 | m_collisionObjects.push_back(rayResult.m_collisionObject); | 
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| 288 | btVector3 hitNormalWorld; | 
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| 289 | if (normalInWorldSpace) | 
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| 290 | { | 
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| 291 | hitNormalWorld = rayResult.m_hitNormalLocal; | 
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| 292 | } else | 
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| 293 | { | 
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| 294 | ///need to transform normal into worldspace | 
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| 295 | hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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| 296 | } | 
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| 297 | m_hitNormalWorld.push_back(hitNormalWorld); | 
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| 298 | btVector3 hitPointWorld; | 
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| 299 | hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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| 300 | m_hitPointWorld.push_back(hitPointWorld); | 
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| 301 | m_hitFractions.push_back(rayResult.m_hitFraction); | 
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| 302 | return m_closestHitFraction; | 
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| 303 | } | 
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| 304 | }; | 
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| 305 |  | 
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| 306 |  | 
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| 307 | struct LocalConvexResult | 
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| 308 | { | 
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| 309 | LocalConvexResult(btCollisionObject*    hitCollisionObject, | 
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| 310 | LocalShapeInfo* localShapeInfo, | 
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| 311 | const btVector3&                hitNormalLocal, | 
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| 312 | const btVector3&                hitPointLocal, | 
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| 313 | btScalar hitFraction | 
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| 314 | ) | 
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| 315 | :m_hitCollisionObject(hitCollisionObject), | 
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| 316 | m_localShapeInfo(localShapeInfo), | 
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| 317 | m_hitNormalLocal(hitNormalLocal), | 
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| 318 | m_hitPointLocal(hitPointLocal), | 
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| 319 | m_hitFraction(hitFraction) | 
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| 320 | { | 
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| 321 | } | 
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| 322 |  | 
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| 323 | btCollisionObject*              m_hitCollisionObject; | 
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| 324 | LocalShapeInfo*                 m_localShapeInfo; | 
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| 325 | btVector3                               m_hitNormalLocal; | 
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| 326 | btVector3                               m_hitPointLocal; | 
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| 327 | btScalar                                m_hitFraction; | 
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| 328 | }; | 
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| 329 |  | 
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| 330 | ///RayResultCallback is used to report new raycast results | 
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| 331 | struct  ConvexResultCallback | 
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| 332 | { | 
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| 333 | btScalar        m_closestHitFraction; | 
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| 334 | short int       m_collisionFilterGroup; | 
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| 335 | short int       m_collisionFilterMask; | 
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| 336 |  | 
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| 337 | ConvexResultCallback() | 
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| 338 | :m_closestHitFraction(btScalar(1.)), | 
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| 339 | m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 340 | m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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| 341 | { | 
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| 342 | } | 
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| 343 |  | 
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| 344 | virtual ~ConvexResultCallback() | 
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| 345 | { | 
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| 346 | } | 
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| 347 |  | 
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| 348 | bool    hasHit() const | 
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| 349 | { | 
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| 350 | return (m_closestHitFraction < btScalar(1.)); | 
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| 351 | } | 
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| 352 |  | 
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| 353 |  | 
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| 354 |  | 
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| 355 | virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 356 | { | 
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| 357 | bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 358 | collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 359 | return collides; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; | 
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| 363 | }; | 
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| 364 |  | 
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| 365 | struct  ClosestConvexResultCallback : public ConvexResultCallback | 
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| 366 | { | 
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| 367 | ClosestConvexResultCallback(const btVector3&    convexFromWorld,const btVector3&        convexToWorld) | 
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| 368 | :m_convexFromWorld(convexFromWorld), | 
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| 369 | m_convexToWorld(convexToWorld), | 
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| 370 | m_hitCollisionObject(0) | 
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| 371 | { | 
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| 372 | } | 
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| 373 |  | 
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| 374 | btVector3       m_convexFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 375 | btVector3       m_convexToWorld; | 
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| 376 |  | 
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| 377 | btVector3       m_hitNormalWorld; | 
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| 378 | btVector3       m_hitPointWorld; | 
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| 379 | btCollisionObject*      m_hitCollisionObject; | 
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| 380 |  | 
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| 381 | virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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| 382 | { | 
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| 383 | //caller already does the filter on the m_closestHitFraction | 
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| 384 | btAssert(convexResult.m_hitFraction <= m_closestHitFraction); | 
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| 385 |  | 
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| 386 | m_closestHitFraction = convexResult.m_hitFraction; | 
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| 387 | m_hitCollisionObject = convexResult.m_hitCollisionObject; | 
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| 388 | if (normalInWorldSpace) | 
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| 389 | { | 
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| 390 | m_hitNormalWorld = convexResult.m_hitNormalLocal; | 
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| 391 | } else | 
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| 392 | { | 
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| 393 | ///need to transform normal into worldspace | 
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| 394 | m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
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| 395 | } | 
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| 396 | m_hitPointWorld = convexResult.m_hitPointLocal; | 
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| 397 | return convexResult.m_hitFraction; | 
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| 398 | } | 
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| 399 | }; | 
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| 400 |  | 
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| 401 | ///ContactResultCallback is used to report contact points | 
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| 402 | struct  ContactResultCallback | 
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| 403 | { | 
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| 404 | short int       m_collisionFilterGroup; | 
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| 405 | short int       m_collisionFilterMask; | 
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| 406 |  | 
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| 407 | ContactResultCallback() | 
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| 408 | :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 409 | m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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| 410 | { | 
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| 411 | } | 
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| 412 |  | 
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| 413 | virtual ~ContactResultCallback() | 
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| 414 | { | 
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| 415 | } | 
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| 416 |  | 
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| 417 | virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 418 | { | 
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| 419 | bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 420 | collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 421 | return collides; | 
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| 422 | } | 
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| 423 |  | 
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| 424 | virtual btScalar        addSingleResult(btManifoldPoint& cp,    const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0; | 
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| 425 | }; | 
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| 426 |  | 
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| 427 |  | 
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| 428 |  | 
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| 429 | int     getNumCollisionObjects() const | 
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| 430 | { | 
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| 431 | return int(m_collisionObjects.size()); | 
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| 432 | } | 
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| 433 |  | 
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| 434 | /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback | 
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| 435 | /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. | 
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| 436 | virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; | 
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| 437 |  | 
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| 438 | /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback | 
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| 439 | /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. | 
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| 440 | void    convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback,  btScalar allowedCcdPenetration = btScalar(0.)) const; | 
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| 441 |  | 
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| 442 | ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. | 
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| 443 | ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) | 
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| 444 | void    contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback); | 
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| 445 |  | 
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| 446 | ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. | 
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| 447 | ///it reports one or more contact points (including the one with deepest penetration) | 
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| 448 | void    contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback); | 
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| 449 |  | 
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| 450 |  | 
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| 451 | /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. | 
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| 452 | /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. | 
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| 453 | /// This allows more customization. | 
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| 454 | static void     rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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| 455 | btCollisionObject* collisionObject, | 
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| 456 | const btCollisionShape* collisionShape, | 
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| 457 | const btTransform& colObjWorldTransform, | 
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| 458 | RayResultCallback& resultCallback); | 
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| 459 |  | 
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| 460 | /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. | 
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| 461 | static void     objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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| 462 | btCollisionObject* collisionObject, | 
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| 463 | const btCollisionShape* collisionShape, | 
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| 464 | const btTransform& colObjWorldTransform, | 
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| 465 | ConvexResultCallback& resultCallback, btScalar        allowedPenetration); | 
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| 466 |  | 
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| 467 | virtual void    addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); | 
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| 468 |  | 
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| 469 | btCollisionObjectArray& getCollisionObjectArray() | 
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| 470 | { | 
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| 471 | return m_collisionObjects; | 
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| 472 | } | 
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| 473 |  | 
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| 474 | const btCollisionObjectArray& getCollisionObjectArray() const | 
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| 475 | { | 
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| 476 | return m_collisionObjects; | 
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| 477 | } | 
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| 478 |  | 
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| 479 |  | 
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| 480 | virtual void    removeCollisionObject(btCollisionObject* collisionObject); | 
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| 481 |  | 
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| 482 | virtual void    performDiscreteCollisionDetection(); | 
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| 483 |  | 
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| 484 | btDispatcherInfo& getDispatchInfo() | 
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| 485 | { | 
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| 486 | return m_dispatchInfo; | 
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| 487 | } | 
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| 488 |  | 
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| 489 | const btDispatcherInfo& getDispatchInfo() const | 
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| 490 | { | 
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| 491 | return m_dispatchInfo; | 
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| 492 | } | 
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| 493 |  | 
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| 494 | bool    getForceUpdateAllAabbs() const | 
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| 495 | { | 
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| 496 | return m_forceUpdateAllAabbs; | 
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| 497 | } | 
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| 498 | void setForceUpdateAllAabbs( bool forceUpdateAllAabbs) | 
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| 499 | { | 
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| 500 | m_forceUpdateAllAabbs = forceUpdateAllAabbs; | 
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| 501 | } | 
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| 502 |  | 
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| 503 | ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo) | 
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| 504 | virtual void    serialize(btSerializer* serializer); | 
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| 505 |  | 
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| 506 | }; | 
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| 507 |  | 
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| 508 |  | 
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| 509 | #endif //BT_COLLISION_WORLD_H | 
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