| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "SpaceShip.h" | 
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| 30 |  | 
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| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/ConfigValueIncludes.h" | 
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| 35 | #include "core/Template.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "items/Engine.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     const float orientationGain = 100; | 
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| 42 |     CreateFactory(SpaceShip); | 
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| 43 |  | 
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| 44 |     SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) | 
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| 45 |     { | 
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| 46 |         RegisterObject(SpaceShip); | 
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| 47 |  | 
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| 48 |         this->primaryThrust_  = 100; | 
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| 49 |         this->auxilaryThrust_ =  30; | 
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| 50 |         this->rotationThrust_ =  10; | 
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| 51 |  | 
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| 52 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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| 53 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 54 |         this->bBoost_ = false; | 
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| 55 |         this->bPermanentBoost_ = false; | 
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| 56 |         this->steering_ = Vector3::ZERO; | 
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| 57 |         this->engine_ = 0; | 
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| 58 |  | 
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| 59 |         this->boostPower_ = 10.0f; | 
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| 60 |         this->initialBoostPower_ = 10.0f; | 
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| 61 |         this->boostRate_ = 5.0; | 
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| 62 |         this->boostPowerRate_ = 1.0; | 
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| 63 |         this->boostCooldownDuration_ = 5.0; | 
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| 64 |         this->bBoostCooldown_ = false; | 
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| 65 |  | 
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| 66 |         this->bInvertYAxis_ = false; | 
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| 67 |  | 
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| 68 |         this->setDestroyWhenPlayerLeft(true); | 
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| 69 |  | 
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| 70 |         // SpaceShip is always a physical object per default | 
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| 71 |         // Be aware of this call: The collision type legality check will not reach derived classes! | 
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| 72 |         this->setCollisionType(WorldEntity::Dynamic); | 
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| 73 |         // Get notification about collisions | 
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| 74 |         this->enableCollisionCallback(); | 
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| 75 |  | 
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| 76 |         this->setConfigValues(); | 
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| 77 |         this->registerVariables(); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     SpaceShip::~SpaceShip() | 
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| 81 |     { | 
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| 82 |         if (this->isInitialized() && this->engine_) | 
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| 83 |             this->engine_->destroy(); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 87 |     { | 
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| 88 |         SUPER(SpaceShip, XMLPort, xmlelement, mode); | 
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| 89 |  | 
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| 90 |         XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode); | 
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| 91 |         XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode); | 
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| 92 |         XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); | 
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| 93 |         XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); | 
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| 94 |         XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode); | 
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| 95 |         XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode); | 
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| 96 |         XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode); | 
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| 97 |         XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode); | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     void SpaceShip::registerVariables() | 
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| 101 |     { | 
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| 102 |         registerVariable(this->primaryThrust_,  VariableDirection::ToClient); | 
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| 103 |         registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); | 
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| 104 |         registerVariable(this->rotationThrust_, VariableDirection::ToClient); | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     void SpaceShip::setConfigValues() | 
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| 108 |     { | 
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| 109 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
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| 113 |     { | 
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| 114 |         if (type != WorldEntity::Dynamic) | 
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| 115 |         { | 
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| 116 |             CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; | 
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| 117 |             assert(false); // Only in debug mode | 
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| 118 |             return false; | 
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| 119 |         } | 
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| 120 |         else | 
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| 121 |             return true; | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     void SpaceShip::tick(float dt) | 
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| 125 |     { | 
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| 126 |         SUPER(SpaceShip, tick, dt); | 
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| 127 |  | 
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| 128 |         if (this->hasLocalController()) | 
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| 129 |         { | 
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| 130 | /* | 
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| 131 |             this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); | 
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| 132 |             this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); | 
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| 133 |             if (this->localLinearAcceleration_.z() > 0) | 
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| 134 |                 this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); | 
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| 135 |             else | 
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| 136 |                 this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); | 
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| 137 |             this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); | 
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| 138 |             this->localLinearAcceleration_.setValue(0, 0, 0); | 
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| 139 | */ | 
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| 140 |             if (!this->isInMouseLook()) | 
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| 141 |             { | 
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| 142 |                 this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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| 143 |                 this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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| 144 |             } | 
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| 145 |  | 
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| 146 |             this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 147 |  | 
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| 148 |             if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_) | 
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| 149 |             { | 
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| 150 |                 this->boostPower_ += this->boostPowerRate_*dt; | 
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| 151 |             } | 
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| 152 |             if(this->bBoost_) | 
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| 153 |             { | 
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| 154 |                 this->boostPower_ -=this->boostRate_*dt; | 
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| 155 |                 if(this->boostPower_ <= 0.0f) | 
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| 156 |                 { | 
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| 157 |                     this->bBoost_ = false; | 
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| 158 |                     this->bBoostCooldown_ = true; | 
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| 159 |                     this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); | 
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| 160 |                 } | 
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| 161 |             } | 
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| 162 |         } | 
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| 163 |     } | 
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| 164 |  | 
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| 165 |     void SpaceShip::boostCooledDown(void) | 
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| 166 |     { | 
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| 167 |         this->bBoostCooldown_ = false; | 
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| 168 |     } | 
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| 169 |  | 
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| 170 |     void SpaceShip::moveFrontBack(const Vector2& value) | 
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| 171 |     { | 
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| 172 |         this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); | 
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| 173 |         this->steering_.z = -value.x; | 
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| 174 |     } | 
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| 175 |  | 
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| 176 |     void SpaceShip::moveRightLeft(const Vector2& value) | 
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| 177 |     { | 
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| 178 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); | 
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| 179 |         this->steering_.x = value.x; | 
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| 180 |     } | 
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| 181 |  | 
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| 182 |     void SpaceShip::moveUpDown(const Vector2& value) | 
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| 183 |     { | 
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| 184 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); | 
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| 185 |         this->steering_.y = value.x; | 
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| 186 |     } | 
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| 187 |  | 
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| 188 |     void SpaceShip::rotateYaw(const Vector2& value) | 
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| 189 |     { | 
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| 190 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| 191 |  | 
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| 192 |         Pawn::rotateYaw(value); | 
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| 193 |     } | 
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| 194 |  | 
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| 195 |     void SpaceShip::rotatePitch(const Vector2& value) | 
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| 196 |     { | 
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| 197 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); | 
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| 198 |  | 
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| 199 |         Pawn::rotatePitch(value); | 
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| 200 |     } | 
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| 201 |  | 
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| 202 |     void SpaceShip::rotateRoll(const Vector2& value) | 
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| 203 |     { | 
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| 204 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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| 205 |  | 
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| 206 |         Pawn::rotateRoll(value); | 
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| 207 |     } | 
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| 208 |  | 
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| 209 |     // TODO: something seems to call this function every tick, could probably handled a little more efficiently! | 
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| 210 |     void SpaceShip::setBoost(bool bBoost) | 
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| 211 |     { | 
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| 212 |         if(bBoost == this->bBoost_) | 
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| 213 |             return; | 
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| 214 |  | 
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| 215 |         if(bBoost) | 
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| 216 |             this->boost(); | 
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| 217 |         else | 
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| 218 |         { | 
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| 219 |             this->bBoost_ = false; | 
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| 220 |         } | 
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| 221 |     } | 
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| 222 |  | 
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| 223 |     void SpaceShip::fire() | 
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| 224 |     { | 
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| 225 |     } | 
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| 226 |  | 
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| 227 |     void SpaceShip::boost() | 
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| 228 |     { | 
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| 229 |         if(!this->bBoostCooldown_) | 
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| 230 |             this->bBoost_ = true; | 
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| 231 |     } | 
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| 232 |  | 
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| 233 |     void SpaceShip::loadEngineTemplate() | 
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| 234 |     { | 
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| 235 |         if (!this->enginetemplate_.empty()) | 
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| 236 |         { | 
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| 237 |             Template* temp = Template::getTemplate(this->enginetemplate_); | 
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| 238 |  | 
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| 239 |             if (temp) | 
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| 240 |             { | 
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| 241 |                 Identifier* identifier = temp->getBaseclassIdentifier(); | 
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| 242 |  | 
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| 243 |                 if (identifier) | 
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| 244 |                 { | 
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| 245 |                     BaseObject* object = identifier->fabricate(this); | 
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| 246 |                     this->engine_ = orxonox_cast<Engine*>(object); | 
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| 247 |  | 
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| 248 |                     if (this->engine_) | 
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| 249 |                     { | 
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| 250 |                         this->engine_->addTemplate(temp); | 
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| 251 |                         this->engine_->addToSpaceShip(this); | 
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| 252 |                     } | 
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| 253 |                     else | 
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| 254 |                     { | 
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| 255 |                         object->destroy(); | 
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| 256 |                     } | 
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| 257 |                 } | 
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| 258 |             } | 
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| 259 |         } | 
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| 260 |     } | 
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| 261 |  | 
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| 262 |     void SpaceShip::setEngine(Engine* engine) | 
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| 263 |     { | 
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| 264 |         this->engine_ = engine; | 
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| 265 |         if (engine && engine->getShip() != this) | 
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| 266 |             engine->addToSpaceShip(this); | 
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| 267 |     } | 
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| 268 |  | 
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| 269 |     std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const | 
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| 270 |     { | 
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| 271 |         std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>(); | 
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| 272 |         list->push_back(this->engine_); | 
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| 273 |         return list; | 
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| 274 |     } | 
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| 275 | } | 
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