| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder (physics) | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "WorldEntity.h" | 
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| 31 |  | 
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| 32 | #include <OgreBillboardSet.h> | 
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| 33 | #include <OgreCamera.h> | 
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| 34 | #include <OgreEntity.h> | 
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| 35 | #include <OgreParticleSystem.h> | 
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| 36 | #include <OgreSceneManager.h> | 
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| 37 | #include <OgreSceneNode.h> | 
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| 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 39 | #include <boost/static_assert.hpp> | 
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| 40 |  | 
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| 41 | #include "util/OrxAssert.h" | 
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| 42 | #include "util/Convert.h" | 
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| 43 | #include "util/Exception.h" | 
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| 44 | #include "core/CoreIncludes.h" | 
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| 45 | #include "core/XMLPort.h" | 
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| 46 | #include "Scene.h" | 
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
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| 52 | const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
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| 53 | const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
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| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
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| 55 | const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
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| 56 | const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
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| 57 |  | 
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| 58 | // Be sure we don't do bad conversions | 
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| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL  == (int)WorldEntity::Local); | 
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| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); | 
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| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD  == (int)WorldEntity::World); | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | @brief | 
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| 65 | Creates a new WorldEntity that may immediately be used. | 
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| 66 | All the default values are being set here. | 
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| 67 | */ | 
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| 68 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| 69 | { | 
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| 70 | RegisterObject(WorldEntity); | 
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| 71 |  | 
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| 72 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
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| 73 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
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| 74 |  | 
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| 75 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 76 |  | 
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| 77 | this->parent_ = 0; | 
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| 78 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| 79 | this->bDeleteWithParent_ = true; | 
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| 80 |  | 
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| 81 | this->node_->setPosition(Vector3::ZERO); | 
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| 82 | this->node_->setOrientation(Quaternion::IDENTITY); | 
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| 83 |  | 
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| 84 | // Activity and visibility memory. | 
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| 85 | this->bActiveMem_ = true; | 
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| 86 | this->bVisibleMem_ = true; | 
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| 87 |  | 
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| 88 |  | 
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| 89 | // Default behaviour does not include physics | 
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| 90 | this->physicalBody_   = 0; | 
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| 91 | this->bPhysicsActive_ = false; | 
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| 92 | this->bPhysicsActiveSynchronised_    = false; | 
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| 93 | this->bPhysicsActiveBeforeAttaching_ = false; | 
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| 94 | this->collisionShape_ = new WorldEntityCollisionShape(this); | 
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| 95 | this->collisionType_             = None; | 
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| 96 | this->collisionTypeSynchronised_ = None; | 
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| 97 | this->mass_           = 0; | 
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| 98 | this->childrenMass_   = 0; | 
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| 99 | // Using bullet default values | 
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| 100 | this->restitution_    = 0; | 
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| 101 | this->angularFactor_  = 1; | 
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| 102 | this->linearDamping_  = 0; | 
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| 103 | this->angularDamping_ = 0; | 
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| 104 | this->friction_       = 0.5; | 
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| 105 | this->bCollisionCallbackActive_ = false; | 
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| 106 | this->bCollisionResponseActive_ = true; | 
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| 107 |  | 
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| 108 | this->registerVariables(); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | @brief | 
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| 113 | Destroys the WorldEntity AND ALL its children with it. | 
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| 114 | */ | 
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| 115 | WorldEntity::~WorldEntity() | 
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| 116 | { | 
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| 117 | if (this->isInitialized()) | 
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| 118 | { | 
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| 119 | if (this->parent_) | 
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| 120 | this->detachFromParent(); | 
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| 121 |  | 
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| 122 | std::set<WorldEntity*>::iterator it; | 
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| 123 | while ((it = this->children_.begin()) != this->children_.end()) | 
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| 124 | { | 
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| 125 | WorldEntity* entity = *it; | 
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| 126 |  | 
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| 127 | // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to smart pointers pointing to it | 
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| 128 | entity->setPosition(entity->getWorldPosition()); | 
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| 129 | this->detach(entity); // detach also erases the element from the children set | 
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| 130 |  | 
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| 131 | if (entity->getDeleteWithParent()) | 
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| 132 | entity->destroy(); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | if (this->physicalBody_) | 
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| 136 | { | 
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| 137 | this->deactivatePhysics(); | 
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| 138 | delete this->physicalBody_; | 
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| 139 | } | 
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| 140 | this->collisionShape_->destroy(); | 
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| 141 |  | 
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| 142 | this->node_->detachAllObjects(); | 
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| 143 | this->node_->removeAllChildren(); | 
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| 144 |  | 
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| 145 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); | 
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| 146 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
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| 147 | } | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 151 | { | 
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| 152 | SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
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| 153 |  | 
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| 154 | XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&); | 
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| 155 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 156 | XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&); | 
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| 157 | XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode); | 
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| 158 | XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode); | 
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| 159 | XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode); | 
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| 160 | XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode); | 
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| 161 | XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode); | 
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| 162 | XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode); | 
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| 163 | XMLPortParam        (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); | 
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| 164 |  | 
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| 165 | // Physics | 
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| 166 | XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode); | 
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| 167 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); | 
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| 168 | XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode); | 
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| 169 | XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode); | 
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| 170 | XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode); | 
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| 171 | XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode); | 
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| 172 | XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode); | 
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| 173 | XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode); | 
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| 174 |  | 
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| 175 | // Other attached WorldEntities | 
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| 176 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
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| 177 | // Attached collision shapes | 
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| 178 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void WorldEntity::registerVariables() | 
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| 182 | { | 
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| 183 | registerVariable(this->mainStateName_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); | 
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| 184 |  | 
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| 185 | registerVariable(this->bActive_,        VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
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| 186 | registerVariable(this->bVisible_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
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| 187 |  | 
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| 188 | registerVariable(this->getScale3D(),    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); | 
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| 189 |  | 
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| 190 | // Physics stuff | 
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| 191 | registerVariable(this->mass_,           VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); | 
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| 192 | registerVariable(this->restitution_,    VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); | 
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| 193 | registerVariable(this->angularFactor_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); | 
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| 194 | registerVariable(this->linearDamping_,  VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); | 
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| 195 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); | 
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| 196 | registerVariable(this->friction_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); | 
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| 197 | registerVariable(this->bCollisionCallbackActive_, | 
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| 198 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); | 
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| 199 | registerVariable(this->bCollisionResponseActive_, | 
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| 200 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); | 
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| 201 | registerVariable((int&)this->collisionTypeSynchronised_, | 
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| 202 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); | 
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| 203 | registerVariable(this->bPhysicsActiveSynchronised_, | 
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| 204 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); | 
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| 205 |  | 
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| 206 | // Attach to parent if necessary | 
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| 207 | registerVariable(this->parentID_,       VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | /** | 
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| 211 | @brief | 
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| 212 | When the activity is changed, it is changed for all attached objects as well. | 
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| 213 | */ | 
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| 214 | void WorldEntity::changedActivity(void) | 
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| 215 | { | 
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| 216 | SUPER(WorldEntity, changedActivity); | 
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| 217 |  | 
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| 218 | if(GameMode::isMaster()) | 
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| 219 | { | 
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| 220 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| 221 | { | 
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| 222 | if(!this->isActive()) | 
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| 223 | { | 
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| 224 | (*it)->bActiveMem_ = (*it)->isActive(); | 
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| 225 | (*it)->setActive(this->isActive()); | 
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| 226 | } | 
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| 227 | else | 
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| 228 | { | 
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| 229 | (*it)->setActive((*it)->bActiveMem_); | 
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| 230 | } | 
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| 231 | } | 
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| 232 | } | 
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| 233 | } | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | @brief | 
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| 237 | When the visibility is changed, it is changed for all attached objects as well. | 
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| 238 | */ | 
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| 239 | void WorldEntity::changedVisibility(void) | 
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| 240 | { | 
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| 241 | SUPER(WorldEntity, changedVisibility); | 
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| 242 |  | 
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| 243 | if(GameMode::isMaster()) | 
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| 244 | { | 
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| 245 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| 246 | { | 
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| 247 | if(!this->isVisible()) | 
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| 248 | { | 
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| 249 | (*it)->bVisibleMem_ = (*it)->isVisible(); | 
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| 250 | (*it)->setVisible(this->isVisible()); | 
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| 251 | } | 
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| 252 | else | 
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| 253 | { | 
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| 254 | (*it)->setVisible((*it)->bVisibleMem_); | 
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| 255 | } | 
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| 256 | } | 
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| 257 | } | 
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| 258 | } | 
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| 259 |  | 
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| 260 | /** | 
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| 261 | @brief | 
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| 262 | Network function that object this instance to its correct parent. | 
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| 263 | */ | 
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| 264 | void WorldEntity::networkcallback_parentChanged() | 
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| 265 | { | 
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| 266 | if (this->parentID_ != OBJECTID_UNKNOWN) | 
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| 267 | { | 
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| 268 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
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| 269 | if (parent) | 
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| 270 | this->attachToParent(parent); | 
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| 271 | } | 
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| 272 | } | 
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| 273 |  | 
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| 274 | /** | 
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| 275 | @brief | 
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| 276 | Attaches this object to a parent SceneNode. | 
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| 277 | @remarks | 
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| 278 | Only use this method if you know exactly what you're doing! | 
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| 279 | Normally, attaching works internally by attaching WE's. | 
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| 280 | */ | 
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| 281 | void WorldEntity::attachToNode(Ogre::SceneNode* node) | 
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| 282 | { | 
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| 283 | Ogre::Node* parent = this->node_->getParent(); | 
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| 284 | if (parent) | 
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| 285 | parent->removeChild(this->node_); | 
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| 286 | node->addChild(this->node_); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | /** | 
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| 290 | @brief | 
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| 291 | Detaches this object from a parent SceneNode. | 
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| 292 | @remarks | 
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| 293 | Only use this method if you know exactly what you're doing! | 
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| 294 | Normally, attaching works internally by attaching WE's. | 
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| 295 | */ | 
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| 296 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) | 
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| 297 | { | 
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| 298 | node->removeChild(this->node_); | 
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| 299 | //        this->getScene()->getRootSceneNode()->addChild(this->node_); | 
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| 300 | } | 
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| 301 |  | 
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| 302 | /** | 
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| 303 | @brief | 
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| 304 | Network callback for the collision type. Only change the type if it was valid. | 
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| 305 | */ | 
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| 306 | void WorldEntity::collisionTypeChanged() | 
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| 307 | { | 
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| 308 | if (this->collisionTypeSynchronised_ != Dynamic && | 
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| 309 | this->collisionTypeSynchronised_ != Kinematic && | 
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| 310 | this->collisionTypeSynchronised_ != Static && | 
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| 311 | this->collisionTypeSynchronised_ != None) | 
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| 312 | { | 
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| 313 | CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; | 
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| 314 | } | 
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| 315 | else if (this->collisionTypeSynchronised_ != collisionType_) | 
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| 316 | { | 
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| 317 | if (this->parent_) | 
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| 318 | CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; | 
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| 319 | else | 
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| 320 | this->setCollisionType(this->collisionTypeSynchronised_); | 
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| 321 | } | 
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| 322 | } | 
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| 323 |  | 
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| 324 | //! Network callback for this->bPhysicsActive_ | 
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| 325 | void WorldEntity::physicsActivityChanged() | 
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| 326 | { | 
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| 327 | if (this->bPhysicsActiveSynchronised_) | 
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| 328 | this->activatePhysics(); | 
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| 329 | else | 
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| 330 | this->deactivatePhysics(); | 
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| 331 | } | 
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| 332 |  | 
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| 333 | //! Function sets whether Bullet should issue a callback on collisions | 
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| 334 | void WorldEntity::collisionCallbackActivityChanged() | 
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| 335 | { | 
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| 336 | if (this->hasPhysics()) | 
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| 337 | { | 
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| 338 | if (this->bCollisionCallbackActive_) | 
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| 339 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
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| 340 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
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| 341 | else | 
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| 342 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
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| 343 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); | 
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| 344 | } | 
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| 345 | } | 
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| 346 |  | 
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| 347 | //! Function sets whether Bullet should react itself to a collision | 
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| 348 | void WorldEntity::collisionResponseActivityChanged() | 
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| 349 | { | 
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| 350 | if (this->hasPhysics()) | 
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| 351 | { | 
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| 352 | if (this->bCollisionResponseActive_) | 
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| 353 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & | 
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| 354 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
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| 355 | else | 
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| 356 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | | 
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| 357 | btCollisionObject::CF_NO_CONTACT_RESPONSE); | 
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| 358 | } | 
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| 359 | } | 
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| 360 |  | 
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| 361 | /** | 
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| 362 | @brief | 
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| 363 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() | 
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| 364 | of the child WE. | 
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| 365 | @note | 
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| 366 | The collision shape of the child object gets attached nevertheless. That also means | 
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| 367 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. | 
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| 368 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change | 
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| 369 | this behaviour because you then might not want to merge the collision shapes. | 
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| 370 | */ | 
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| 371 | void WorldEntity::attach(WorldEntity* object) | 
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| 372 | { | 
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| 373 | if (object == this) | 
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| 374 | { | 
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| 375 | COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; | 
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| 376 | return; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | if (!object->notifyBeingAttached(this)) | 
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| 380 | return; | 
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| 381 |  | 
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| 382 | this->attachNode(object->node_); | 
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| 383 | this->children_.insert(object); | 
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| 384 |  | 
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| 385 | this->attachCollisionShape(object->collisionShape_); | 
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| 386 | // mass | 
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| 387 | this->childrenMass_ += object->getMass(); | 
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| 388 | recalculateMassProps(); | 
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| 389 | } | 
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| 390 |  | 
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| 391 | /** | 
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| 392 | @brief | 
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| 393 | Function gets called when this object is being attached to a new parent. | 
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| 394 |  | 
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| 395 | This operation is only allowed if the collision types "like" each other. | 
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| 396 | - You cannot a attach a non physical object to a physical one. | 
|---|
| 397 | - Dynamic object can NOT be attached at all. | 
|---|
| 398 | - It is also not possible to attach a kinematic to a dynamic one. | 
|---|
| 399 | - Attaching of kinematic objects otherwise is not yet supported. | 
|---|
| 400 | */ | 
|---|
| 401 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) | 
|---|
| 402 | { | 
|---|
| 403 | // check first whether attaching is even allowed | 
|---|
| 404 | if (this->hasPhysics()) | 
|---|
| 405 | { | 
|---|
| 406 | if (!newParent->hasPhysics()) | 
|---|
| 407 | { | 
|---|
| 408 | COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; | 
|---|
| 409 | return false; | 
|---|
| 410 | } | 
|---|
| 411 | else if (this->isDynamic()) | 
|---|
| 412 | { | 
|---|
| 413 | COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; | 
|---|
| 414 | return false; | 
|---|
| 415 | } | 
|---|
| 416 | else if (this->isKinematic() && newParent->isDynamic()) | 
|---|
| 417 | { | 
|---|
| 418 | COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; | 
|---|
| 419 | return false; | 
|---|
| 420 | } | 
|---|
| 421 | else if (this->isKinematic()) | 
|---|
| 422 | { | 
|---|
| 423 | COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; | 
|---|
| 424 | return false; | 
|---|
| 425 | } | 
|---|
| 426 | } | 
|---|
| 427 |  | 
|---|
| 428 | if (this->isPhysicsActive()) | 
|---|
| 429 | this->bPhysicsActiveBeforeAttaching_ = true; | 
|---|
| 430 | this->deactivatePhysics(); | 
|---|
| 431 |  | 
|---|
| 432 | if (this->parent_) | 
|---|
| 433 | this->detachFromParent(); | 
|---|
| 434 |  | 
|---|
| 435 | this->parent_ = newParent; | 
|---|
| 436 | this->parentID_ = newParent->getObjectID(); | 
|---|
| 437 |  | 
|---|
| 438 | this->parentChanged(); | 
|---|
| 439 |  | 
|---|
| 440 | // apply transform to collision shape | 
|---|
| 441 | this->collisionShape_->setPosition(this->getPosition()); | 
|---|
| 442 | this->collisionShape_->setOrientation(this->getOrientation()); | 
|---|
| 443 | // TODO: Scale | 
|---|
| 444 |  | 
|---|
| 445 | return true; | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | /** | 
|---|
| 449 | @brief | 
|---|
| 450 | Detaches a child WorldEntity from this instance. | 
|---|
| 451 | */ | 
|---|
| 452 | void WorldEntity::detach(WorldEntity* object) | 
|---|
| 453 | { | 
|---|
| 454 | std::set<WorldEntity*>::iterator it = this->children_.find(object); | 
|---|
| 455 | if (it == this->children_.end()) | 
|---|
| 456 | { | 
|---|
| 457 | CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; | 
|---|
| 458 | return; | 
|---|
| 459 | } | 
|---|
| 460 |  | 
|---|
| 461 | // collision shapes | 
|---|
| 462 | this->detachCollisionShape(object->collisionShape_); | 
|---|
| 463 |  | 
|---|
| 464 | // mass | 
|---|
| 465 | if (object->getMass() > 0.0f) | 
|---|
| 466 | { | 
|---|
| 467 | this->childrenMass_ -= object->getMass(); | 
|---|
| 468 | recalculateMassProps(); | 
|---|
| 469 | } | 
|---|
| 470 |  | 
|---|
| 471 | this->detachNode(object->node_); | 
|---|
| 472 | this->children_.erase(it); | 
|---|
| 473 |  | 
|---|
| 474 | object->notifyDetached(); | 
|---|
| 475 | } | 
|---|
| 476 |  | 
|---|
| 477 | /** | 
|---|
| 478 | @brief | 
|---|
| 479 | Function gets called when the object has been detached from its parent. | 
|---|
| 480 | */ | 
|---|
| 481 | void WorldEntity::notifyDetached() | 
|---|
| 482 | { | 
|---|
| 483 | this->parent_ = 0; | 
|---|
| 484 | this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 485 |  | 
|---|
| 486 | this->parentChanged(); | 
|---|
| 487 |  | 
|---|
| 488 | // reset orientation of the collisionShape (cannot be set within a WE usually) | 
|---|
| 489 | this->collisionShape_->setPosition(Vector3::ZERO); | 
|---|
| 490 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); | 
|---|
| 491 | // TODO: Scale | 
|---|
| 492 |  | 
|---|
| 493 | if (this->bPhysicsActiveBeforeAttaching_) | 
|---|
| 494 | { | 
|---|
| 495 | this->activatePhysics(); | 
|---|
| 496 | this->bPhysicsActiveBeforeAttaching_ = false; | 
|---|
| 497 | } | 
|---|
| 498 | } | 
|---|
| 499 |  | 
|---|
| 500 | //! Returns an attached object (merely for XMLPort). | 
|---|
| 501 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) | 
|---|
| 502 | { | 
|---|
| 503 | unsigned int i = 0; | 
|---|
| 504 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
| 505 | { | 
|---|
| 506 | if (i == index) | 
|---|
| 507 | return (*it); | 
|---|
| 508 | ++i; | 
|---|
| 509 | } | 
|---|
| 510 | return 0; | 
|---|
| 511 | } | 
|---|
| 512 |  | 
|---|
| 513 | //! Attaches an Ogre::SceneNode to this WorldEntity. | 
|---|
| 514 | void WorldEntity::attachNode(Ogre::SceneNode* node) | 
|---|
| 515 | { | 
|---|
| 516 | Ogre::Node* parent = node->getParent(); | 
|---|
| 517 | if (parent) | 
|---|
| 518 | parent->removeChild(node); | 
|---|
| 519 | this->node_->addChild(node); | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | //! Detaches an Ogre::SceneNode from this WorldEntity. | 
|---|
| 523 | void WorldEntity::detachNode(Ogre::SceneNode* node) | 
|---|
| 524 | { | 
|---|
| 525 | this->node_->removeChild(node); | 
|---|
| 526 | //        this->getScene()->getRootSceneNode()->addChild(node); | 
|---|
| 527 | } | 
|---|
| 528 |  | 
|---|
| 529 | //! Attaches an Ogre::MovableObject to this WorldEntity. | 
|---|
| 530 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) | 
|---|
| 531 | { | 
|---|
| 532 | this->node_->attachObject(object); | 
|---|
| 533 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
|---|
| 534 | } | 
|---|
| 535 |  | 
|---|
| 536 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 537 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 538 | void WorldEntity::attachOgreObject(Ogre::Camera* object) | 
|---|
| 539 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 540 | void WorldEntity::attachOgreObject(Ogre::Entity* object) | 
|---|
| 541 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 542 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 543 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 544 |  | 
|---|
| 545 | //! Detaches an Ogre::MovableObject from this WorldEntity. | 
|---|
| 546 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) | 
|---|
| 547 | { | 
|---|
| 548 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); | 
|---|
| 549 | this->node_->detachObject(object); | 
|---|
| 550 | } | 
|---|
| 551 |  | 
|---|
| 552 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) | 
|---|
| 553 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 554 | void WorldEntity::detachOgreObject(Ogre::Camera* object) | 
|---|
| 555 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 556 | void WorldEntity::detachOgreObject(Ogre::Entity* object) | 
|---|
| 557 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 558 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) | 
|---|
| 559 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } | 
|---|
| 560 |  | 
|---|
| 561 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. | 
|---|
| 562 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) | 
|---|
| 563 | { | 
|---|
| 564 | return this->node_->detachObject(name); | 
|---|
| 565 | } | 
|---|
| 566 |  | 
|---|
| 567 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 568 | void WorldEntity::attachCollisionShape(CollisionShape* shape) | 
|---|
| 569 | { | 
|---|
| 570 | this->collisionShape_->attach(shape); | 
|---|
| 571 | // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 572 | } | 
|---|
| 573 |  | 
|---|
| 574 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 575 | void WorldEntity::detachCollisionShape(CollisionShape* shape) | 
|---|
| 576 | { | 
|---|
| 577 | // Note: The collision shapes may not be detached with this function! | 
|---|
| 578 | this->collisionShape_->detach(shape); | 
|---|
| 579 | // Note: this->collisionShape_ already notifies us of any changes. | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) | 
|---|
| 583 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) | 
|---|
| 584 | { | 
|---|
| 585 | return this->collisionShape_->getAttachedShape(index); | 
|---|
| 586 | } | 
|---|
| 587 |  | 
|---|
| 588 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. | 
|---|
| 589 | #ifndef ORXONOX_RELEASE | 
|---|
| 590 | const Vector3& WorldEntity::getPosition() const | 
|---|
| 591 | { | 
|---|
| 592 | return this->node_->getPosition(); | 
|---|
| 593 | } | 
|---|
| 594 |  | 
|---|
| 595 | const Quaternion& WorldEntity::getOrientation() const | 
|---|
| 596 | { | 
|---|
| 597 | return this->node_->getOrientation(); | 
|---|
| 598 | } | 
|---|
| 599 |  | 
|---|
| 600 | const Vector3& WorldEntity::getScale3D() const | 
|---|
| 601 | { | 
|---|
| 602 | return this->node_->getScale(); | 
|---|
| 603 | } | 
|---|
| 604 | #endif | 
|---|
| 605 |  | 
|---|
| 606 | //! Returns the position relative to the root space | 
|---|
| 607 | const Vector3& WorldEntity::getWorldPosition() const | 
|---|
| 608 | { | 
|---|
| 609 | return this->node_->_getDerivedPosition(); | 
|---|
| 610 | } | 
|---|
| 611 |  | 
|---|
| 612 | //! Returns the orientation relative to the root space | 
|---|
| 613 | const Quaternion& WorldEntity::getWorldOrientation() const | 
|---|
| 614 | { | 
|---|
| 615 | return this->node_->_getDerivedOrientation(); | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 | //! Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 619 | const Vector3& WorldEntity::getWorldScale3D() const | 
|---|
| 620 | { | 
|---|
| 621 | return this->node_->_getDerivedScale(); | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | /** | 
|---|
| 625 | @brief | 
|---|
| 626 | Returns the scaling applied relative to the root space in 3 coordinates | 
|---|
| 627 | @return | 
|---|
| 628 | Returns the scaling if it is uniform, 1.0f otherwise. | 
|---|
| 629 | */ | 
|---|
| 630 | float WorldEntity::getWorldScale() const | 
|---|
| 631 | { | 
|---|
| 632 | Vector3 scale = this->getWorldScale3D(); | 
|---|
| 633 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | /** | 
|---|
| 637 | @brief | 
|---|
| 638 | Sets the three dimensional scaling of this object. | 
|---|
| 639 | @note | 
|---|
| 640 | Scaling physical objects has not yet been implemented and is therefore forbidden. | 
|---|
| 641 | */ | 
|---|
| 642 | void WorldEntity::setScale3D(const Vector3& scale) | 
|---|
| 643 | { | 
|---|
| 644 | /* | 
|---|
| 645 | HACK HACK HACK | 
|---|
| 646 | if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) | 
|---|
| 647 | { | 
|---|
| 648 | CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; | 
|---|
| 649 | return; | 
|---|
| 650 | } | 
|---|
| 651 | HACK HACK HACK | 
|---|
| 652 | */ | 
|---|
| 653 | this->node_->setScale(scale); | 
|---|
| 654 |  | 
|---|
| 655 | this->changedScale(); | 
|---|
| 656 | } | 
|---|
| 657 |  | 
|---|
| 658 | /** | 
|---|
| 659 | @brief | 
|---|
| 660 | Translates this WorldEntity by a vector. | 
|---|
| 661 | @param distance | 
|---|
| 662 | The relative distance of the translation | 
|---|
| 663 | @param relativeTo | 
|---|
| 664 | The TransformSpace of this translation | 
|---|
| 665 | */ | 
|---|
| 666 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) | 
|---|
| 667 | { | 
|---|
| 668 | switch (relativeTo) | 
|---|
| 669 | { | 
|---|
| 670 | case WorldEntity::Local: | 
|---|
| 671 | // position is relative to parent so transform downwards | 
|---|
| 672 | this->setPosition(this->getPosition() + this->getOrientation() * distance); | 
|---|
| 673 | break; | 
|---|
| 674 | case WorldEntity::Parent: | 
|---|
| 675 | this->setPosition(this->getPosition() + distance); | 
|---|
| 676 | break; | 
|---|
| 677 | case WorldEntity::World: | 
|---|
| 678 | // position is relative to parent so transform upwards | 
|---|
| 679 | if (this->node_->getParent()) | 
|---|
| 680 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) | 
|---|
| 681 | / node_->getParent()->_getDerivedScale()); | 
|---|
| 682 | else | 
|---|
| 683 | this->setPosition(this->getPosition() + distance); | 
|---|
| 684 | break; | 
|---|
| 685 | } | 
|---|
| 686 | } | 
|---|
| 687 |  | 
|---|
| 688 | /** | 
|---|
| 689 | @brief | 
|---|
| 690 | Rotates this WorldEntity by a quaternion. | 
|---|
| 691 | @param rotation | 
|---|
| 692 | The desired relative rotation | 
|---|
| 693 | @param relativeTo | 
|---|
| 694 | The TransformSpace of this translation | 
|---|
| 695 | */ | 
|---|
| 696 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) | 
|---|
| 697 | { | 
|---|
| 698 | switch(relativeTo) | 
|---|
| 699 | { | 
|---|
| 700 | case WorldEntity::Local: | 
|---|
| 701 | this->setOrientation(this->getOrientation() * rotation); | 
|---|
| 702 | break; | 
|---|
| 703 | case WorldEntity::Parent: | 
|---|
| 704 | // Rotations are normally relative to local axes, transform up | 
|---|
| 705 | this->setOrientation(rotation * this->getOrientation()); | 
|---|
| 706 | break; | 
|---|
| 707 | case WorldEntity::World: | 
|---|
| 708 | // Rotations are normally relative to local axes, transform up | 
|---|
| 709 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() | 
|---|
| 710 | * rotation * this->getWorldOrientation()); | 
|---|
| 711 | break; | 
|---|
| 712 | } | 
|---|
| 713 | } | 
|---|
| 714 |  | 
|---|
| 715 | /** | 
|---|
| 716 | @brief | 
|---|
| 717 | Makes this WorldEntity look at a specific target location. | 
|---|
| 718 | @param target | 
|---|
| 719 | An absolute point in the space which defines the direction of the entity | 
|---|
| 720 | @param relativeTo | 
|---|
| 721 | The TransformSpace of this translation | 
|---|
| 722 | @param localDirectionVector | 
|---|
| 723 | The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 724 | */ | 
|---|
| 725 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 726 | { | 
|---|
| 727 | Vector3 origin(0, 0, 0); | 
|---|
| 728 | switch (relativeTo) | 
|---|
| 729 | { | 
|---|
| 730 | case WorldEntity::Local: | 
|---|
| 731 | origin = Vector3::ZERO; | 
|---|
| 732 | break; | 
|---|
| 733 | case WorldEntity::Parent: | 
|---|
| 734 | origin = this->getPosition(); | 
|---|
| 735 | break; | 
|---|
| 736 | case WorldEntity::World: | 
|---|
| 737 | origin = this->getWorldPosition(); | 
|---|
| 738 | break; | 
|---|
| 739 | } | 
|---|
| 740 | this->setDirection(target - origin, relativeTo, localDirectionVector); | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 | /** | 
|---|
| 744 | @brief | 
|---|
| 745 | Makes this WorldEntity look in specific direction. | 
|---|
| 746 | @param direction | 
|---|
| 747 | A point relative to the position of the WorldEntity which defines its orientation | 
|---|
| 748 | @param relativeTo | 
|---|
| 749 | The TransformSpace of this translation | 
|---|
| 750 | @param localDirectionVector | 
|---|
| 751 | The vector which normally describes the natural direction of the object, usually -Z. | 
|---|
| 752 | */ | 
|---|
| 753 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) | 
|---|
| 754 | { | 
|---|
| 755 | Quaternion savedOrientation(this->getOrientation()); | 
|---|
| 756 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); | 
|---|
| 757 | Quaternion newOrientation(this->node_->getOrientation()); | 
|---|
| 758 | this->node_->setOrientation(savedOrientation); | 
|---|
| 759 | this->setOrientation(newOrientation); | 
|---|
| 760 | } | 
|---|
| 761 |  | 
|---|
| 762 | //! Activates physics if the CollisionType is not None. | 
|---|
| 763 | void WorldEntity::activatePhysics() | 
|---|
| 764 | { | 
|---|
| 765 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) | 
|---|
| 766 | { | 
|---|
| 767 | this->getScene()->addPhysicalObject(this); | 
|---|
| 768 | this->bPhysicsActive_ = true; | 
|---|
| 769 | this->bPhysicsActiveSynchronised_ = true; | 
|---|
| 770 | } | 
|---|
| 771 | } | 
|---|
| 772 |  | 
|---|
| 773 | //! Deactivates physics but the CollisionType does not change. | 
|---|
| 774 | void WorldEntity::deactivatePhysics() | 
|---|
| 775 | { | 
|---|
| 776 | if (this->isPhysicsActive()) | 
|---|
| 777 | { | 
|---|
| 778 | this->getScene()->removePhysicalObject(this); | 
|---|
| 779 | this->bPhysicsActive_ = false; | 
|---|
| 780 | this->bPhysicsActiveSynchronised_ = false; | 
|---|
| 781 | } | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 | //! Tells whether the object has already been added to the Bullet physics World. | 
|---|
| 785 | bool WorldEntity::addedToPhysicalWorld() const | 
|---|
| 786 | { | 
|---|
| 787 | return this->physicalBody_ && this->physicalBody_->isInWorld(); | 
|---|
| 788 | } | 
|---|
| 789 |  | 
|---|
| 790 | /** | 
|---|
| 791 | @brief | 
|---|
| 792 | Sets the CollisionType. This alters the object significantly! | 
|---|
| 793 | @note | 
|---|
| 794 | Operation does not work on attached WorldEntities. | 
|---|
| 795 | */ | 
|---|
| 796 | void WorldEntity::setCollisionType(CollisionType type) | 
|---|
| 797 | { | 
|---|
| 798 | if (this->collisionType_ == type) | 
|---|
| 799 | return; | 
|---|
| 800 |  | 
|---|
| 801 | // If we are already attached to a parent, this would be a bad idea.. | 
|---|
| 802 | if (this->parent_) | 
|---|
| 803 | { | 
|---|
| 804 | CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; | 
|---|
| 805 | return; | 
|---|
| 806 | } | 
|---|
| 807 |  | 
|---|
| 808 | // Check for type legality. Could be StaticEntity or MobileEntity. | 
|---|
| 809 | if (!this->isCollisionTypeLegal(type)) | 
|---|
| 810 | return; | 
|---|
| 811 |  | 
|---|
| 812 | if (this->isPhysicsActive()) | 
|---|
| 813 | this->deactivatePhysics(); | 
|---|
| 814 |  | 
|---|
| 815 | bool bReactivatePhysics = true; | 
|---|
| 816 | if (this->hasPhysics() && !this->isPhysicsActive()) | 
|---|
| 817 | bReactivatePhysics = false; | 
|---|
| 818 |  | 
|---|
| 819 | // Check whether we have to create or destroy. | 
|---|
| 820 | if (type != None && this->collisionType_ == None) | 
|---|
| 821 | { | 
|---|
| 822 | /* | 
|---|
| 823 | HACK HACK HACK | 
|---|
| 824 | // Check whether there was some scaling applied. | 
|---|
| 825 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) | 
|---|
| 826 | { | 
|---|
| 827 | CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; | 
|---|
| 828 | return; | 
|---|
| 829 | } | 
|---|
| 830 | HACK HACK HACK | 
|---|
| 831 | */ | 
|---|
| 832 | // Create new rigid body | 
|---|
| 833 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); | 
|---|
| 834 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); | 
|---|
| 835 | this->physicalBody_->setUserPointer(this); | 
|---|
| 836 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); | 
|---|
| 837 | } | 
|---|
| 838 | else if (type == None && this->collisionType_ != None) | 
|---|
| 839 | { | 
|---|
| 840 | // Destroy rigid body | 
|---|
| 841 | assert(this->physicalBody_); | 
|---|
| 842 | deactivatePhysics(); | 
|---|
| 843 | delete this->physicalBody_; | 
|---|
| 844 | this->physicalBody_ = 0; | 
|---|
| 845 | this->collisionType_ = None; | 
|---|
| 846 | this->collisionTypeSynchronised_ = None; | 
|---|
| 847 | return; | 
|---|
| 848 | } | 
|---|
| 849 |  | 
|---|
| 850 | // Change type | 
|---|
| 851 | switch (type) | 
|---|
| 852 | { | 
|---|
| 853 | case Dynamic: | 
|---|
| 854 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 855 | break; | 
|---|
| 856 | case Kinematic: | 
|---|
| 857 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); | 
|---|
| 858 | break; | 
|---|
| 859 | case Static: | 
|---|
| 860 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); | 
|---|
| 861 | break; | 
|---|
| 862 | case None: | 
|---|
| 863 | assert(false); // Doesn't happen | 
|---|
| 864 | return; | 
|---|
| 865 | } | 
|---|
| 866 | this->collisionType_ = type; | 
|---|
| 867 | this->collisionTypeSynchronised_ = type; | 
|---|
| 868 |  | 
|---|
| 869 | // update mass and inertia tensor | 
|---|
| 870 | recalculateMassProps(); | 
|---|
| 871 | internalSetPhysicsProps(); | 
|---|
| 872 | collisionCallbackActivityChanged(); | 
|---|
| 873 | collisionResponseActivityChanged(); | 
|---|
| 874 | if (bReactivatePhysics) | 
|---|
| 875 | activatePhysics(); | 
|---|
| 876 | } | 
|---|
| 877 |  | 
|---|
| 878 | //! Sets the CollisionType by string (used for the XMLPort) | 
|---|
| 879 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) | 
|---|
| 880 | { | 
|---|
| 881 | const std::string& typeStrLower = getLowercase(typeStr); | 
|---|
| 882 | CollisionType type; | 
|---|
| 883 | if (typeStrLower == "dynamic") | 
|---|
| 884 | type = Dynamic; | 
|---|
| 885 | else if (typeStrLower == "static") | 
|---|
| 886 | type = Static; | 
|---|
| 887 | else if (typeStrLower == "kinematic") | 
|---|
| 888 | type = Kinematic; | 
|---|
| 889 | else if (typeStrLower == "none") | 
|---|
| 890 | type = None; | 
|---|
| 891 | else | 
|---|
| 892 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); | 
|---|
| 893 | this->setCollisionType(type); | 
|---|
| 894 | } | 
|---|
| 895 |  | 
|---|
| 896 | //! Gets the CollisionType by string (used for the XMLPort) | 
|---|
| 897 | std::string WorldEntity::getCollisionTypeStr() const | 
|---|
| 898 | { | 
|---|
| 899 | switch (this->getCollisionType()) | 
|---|
| 900 | { | 
|---|
| 901 | case Dynamic: | 
|---|
| 902 | return "dynamic"; | 
|---|
| 903 | case Kinematic: | 
|---|
| 904 | return "kinematic"; | 
|---|
| 905 | case Static: | 
|---|
| 906 | return "static"; | 
|---|
| 907 | case None: | 
|---|
| 908 | return "none"; | 
|---|
| 909 | default: | 
|---|
| 910 | assert(false); | 
|---|
| 911 | return ""; | 
|---|
| 912 | } | 
|---|
| 913 | } | 
|---|
| 914 |  | 
|---|
| 915 | /** | 
|---|
| 916 | @brief | 
|---|
| 917 | Recalculates the accumulated child mass and calls recalculateMassProps() | 
|---|
| 918 | and notifies the parent of the change. | 
|---|
| 919 | @note | 
|---|
| 920 | Called by a child WE | 
|---|
| 921 | */ | 
|---|
| 922 | void WorldEntity::notifyChildMassChanged() | 
|---|
| 923 | { | 
|---|
| 924 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already | 
|---|
| 925 | // Recalculate mass | 
|---|
| 926 | this->childrenMass_ = 0.0f; | 
|---|
| 927 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
|---|
| 928 | this->childrenMass_ += (*it)->getMass(); | 
|---|
| 929 | recalculateMassProps(); | 
|---|
| 930 | // Notify parent WE | 
|---|
| 931 | if (this->parent_) | 
|---|
| 932 | parent_->notifyChildMassChanged(); | 
|---|
| 933 | } | 
|---|
| 934 |  | 
|---|
| 935 | /** | 
|---|
| 936 | @brief | 
|---|
| 937 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. | 
|---|
| 938 | @note | 
|---|
| 939 | - called by this->collisionShape_ | 
|---|
| 940 | - May have a REALLY big overhead when called continuously at runtime, because then we need | 
|---|
| 941 | to remove the physical body from Bullet and add it again. | 
|---|
| 942 | */ | 
|---|
| 943 | void WorldEntity::notifyCollisionShapeChanged() | 
|---|
| 944 | { | 
|---|
| 945 | if (hasPhysics()) | 
|---|
| 946 | { | 
|---|
| 947 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again | 
|---|
| 948 | if (this->addedToPhysicalWorld()) | 
|---|
| 949 | { | 
|---|
| 950 | this->deactivatePhysics(); | 
|---|
| 951 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 952 | this->activatePhysics(); | 
|---|
| 953 | } | 
|---|
| 954 | else | 
|---|
| 955 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); | 
|---|
| 956 | } | 
|---|
| 957 | recalculateMassProps(); | 
|---|
| 958 | } | 
|---|
| 959 |  | 
|---|
| 960 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) | 
|---|
| 961 | void WorldEntity::recalculateMassProps() | 
|---|
| 962 | { | 
|---|
| 963 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. | 
|---|
| 964 | float totalMass = this->mass_ + this->childrenMass_; | 
|---|
| 965 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); | 
|---|
| 966 | if (this->hasPhysics()) | 
|---|
| 967 | { | 
|---|
| 968 | if (this->isStatic()) | 
|---|
| 969 | { | 
|---|
| 970 | // Just set everything to zero | 
|---|
| 971 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); | 
|---|
| 972 | } | 
|---|
| 973 | else if ((this->mass_ + this->childrenMass_) == 0.0f) | 
|---|
| 974 | { | 
|---|
| 975 | // Use default values to avoid very large or very small values | 
|---|
| 976 | CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; | 
|---|
| 977 | btVector3 inertia(0, 0, 0); | 
|---|
| 978 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); | 
|---|
| 979 | this->physicalBody_->setMassProps(1.0f, inertia); | 
|---|
| 980 | } | 
|---|
| 981 | else | 
|---|
| 982 | { | 
|---|
| 983 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); | 
|---|
| 984 | } | 
|---|
| 985 | } | 
|---|
| 986 | } | 
|---|
| 987 |  | 
|---|
| 988 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. | 
|---|
| 989 | void WorldEntity::internalSetPhysicsProps() | 
|---|
| 990 | { | 
|---|
| 991 | if (this->hasPhysics()) | 
|---|
| 992 | { | 
|---|
| 993 | this->physicalBody_->setRestitution(this->restitution_); | 
|---|
| 994 | this->physicalBody_->setAngularFactor(this->angularFactor_); | 
|---|
| 995 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); | 
|---|
| 996 | this->physicalBody_->setFriction(this->friction_); | 
|---|
| 997 | } | 
|---|
| 998 | } | 
|---|
| 999 | } | 
|---|