| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      Martin Stypinski | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _MobileEntity_H__ | 
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| 30 | #define _MobileEntity_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/Math.h" | 
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| 35 | #include "tools/interfaces/Tickable.h" | 
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| 36 | #include "WorldEntity.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable | 
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| 41 | { | 
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| 42 | public: | 
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| 43 | MobileEntity(BaseObject* creator); | 
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| 44 | virtual ~MobileEntity(); | 
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| 45 |  | 
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 47 | virtual void tick(float dt); | 
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| 48 |  | 
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| 49 | virtual void setPosition(const Vector3& position); | 
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| 50 | virtual void setOrientation(const Quaternion& orientation); | 
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| 51 |  | 
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| 52 | virtual void setVelocity(const Vector3& velocity); | 
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| 53 | inline void setVelocity(float x, float y, float z) | 
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| 54 | { this->setVelocity(Vector3(x, y, z)); } | 
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| 55 | inline const Vector3& getVelocity() const | 
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| 56 | { return this->linearVelocity_; } | 
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| 57 | inline Vector3 getLocalVelocity() const | 
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| 58 | { return (this->getOrientation().Inverse() * this->getVelocity()); } | 
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| 59 |  | 
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| 60 | virtual void setAngularVelocity(const Vector3& velocity); | 
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| 61 | inline void setAngularVelocity(float x, float y, float z) | 
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| 62 | { this->setAngularVelocity(Vector3(x, y, z)); } | 
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| 63 | inline const Vector3& getAngularVelocity() const | 
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| 64 | { return this->angularVelocity_; } | 
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| 65 |  | 
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| 66 | void setAcceleration(const Vector3& acceleration); | 
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| 67 | inline void setAcceleration(float x, float y, float z) | 
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| 68 | { this->setAcceleration(Vector3(x, y, z)); } | 
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| 69 | inline const Vector3& getAcceleration() const | 
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| 70 | { return this->linearAcceleration_; } | 
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| 71 |  | 
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| 72 | void setAngularAcceleration(const Vector3& acceleration); | 
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| 73 | inline void setAngularAcceleration(float x, float y, float z) | 
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| 74 | { this->setAngularAcceleration(Vector3(x, y, z)); } | 
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| 75 | inline const Vector3& getAngularAcceleration() const | 
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| 76 | { return this->angularAcceleration_; } | 
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| 77 |  | 
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| 78 | void applyCentralForce(const Vector3& force); | 
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| 79 | inline void applyCentralForce(float x, float y, float z) | 
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| 80 | { this->applyCentralForce(Vector3(x, y, z)); } | 
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| 81 |  | 
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| 82 | inline void setRotationRate(Degree rate) | 
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| 83 | { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } | 
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| 84 | inline Degree getRotationRate() const | 
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| 85 | { return Degree(this->getAngularVelocity().length()); } | 
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| 86 |  | 
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| 87 | inline void setRotationAxis(const Vector3& axis) | 
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| 88 | { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } | 
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| 89 | inline Vector3 getRotationAxis() const | 
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| 90 | { return this->getAngularVelocity().normalisedCopy(); } | 
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| 91 |  | 
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| 92 | protected: | 
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| 93 | // Bullet btMotionState related | 
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| 94 | virtual void setWorldTransform(const btTransform& worldTrans); | 
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| 95 | void getWorldTransform(btTransform& worldTrans) const; | 
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| 96 |  | 
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| 97 | Vector3 linearAcceleration_; | 
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| 98 | Vector3 linearVelocity_; | 
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| 99 | Vector3 angularAcceleration_; | 
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| 100 | Vector3 angularVelocity_; | 
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| 101 |  | 
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| 102 | private: | 
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| 103 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; | 
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| 104 | }; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | #endif /* _MobileEntity_H__ */ | 
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