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source: code/branches/tutorial/src/orxonox/worldentities/Drone.h @ 5765

Last change on this file since 5765 was 5765, checked in by scheusso, 15 years ago

this is the complete (and migrated) version of the tutorial branch fs09

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Drone_H__
30#define _Drone_H__
31
32#include "OrxonoxPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34#include "controllers/DroneController.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Drone : public ControllableEntity
39    {
40        public:
41            Drone(BaseObject* creator);
42            virtual ~Drone();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            virtual void tick(float dt);
46
47           
48            virtual void moveFrontBack(const Vector2& value);
49            virtual void moveRightLeft(const Vector2& value);
50            virtual void moveUpDown(const Vector2& value);
51
52            virtual void rotateYaw(const Vector2& value);
53            virtual void rotatePitch(const Vector2& value);
54            virtual void rotateRoll(const Vector2& value);
55           
56           
57            inline void moveFrontBack(float value)
58            { this->moveFrontBack(Vector2(value, 0)); }
59            inline void moveRightLeft(float value)
60            { this->moveRightLeft(Vector2(value, 0)); }
61            inline void moveUpDown(float value)
62            { this->moveUpDown(Vector2(value, 0)); }
63           
64            inline void rotateYaw(float value)
65            { this->rotateYaw(Vector2(value, 0)); }
66            inline void rotatePitch(float value)
67            { this->rotatePitch(Vector2(value, 0)); }
68            inline void rotateRoll(float value)
69            { this->rotateRoll(Vector2(value, 0)); }
70           
71        private:
72            DroneController *myController_;
73           
74            Vector3 steering_;
75            btVector3 localLinearAcceleration_;
76            btVector3 localAngularAcceleration_;
77            float primaryThrust_;
78            float auxilaryThrust_;
79            float rotationThrust_;
80    };
81
82}
83
84#endif /* _Drone_H__ */
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