| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Fabian 'x3n' Landau | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 | @file Timer.h | 
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| 30 | @brief Definition and Implementation of the Timer class. | 
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| 31 |  | 
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| 32 | The Timer is a callback-object, calling a given function after a given time-interval. | 
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| 33 |  | 
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| 34 | Usage: | 
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| 35 | header.h: | 
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| 36 | class ClassName | 
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| 37 | { | 
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| 38 | public: | 
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| 39 | ClassName(); | 
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| 40 | void functionName(); | 
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| 41 | Timer<ClassName> myTimer; | 
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| 42 | }; | 
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| 43 |  | 
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| 44 | source.cc: | 
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| 45 | ClassName::ClassName() | 
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| 46 | { | 
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| 47 | myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void ClassName::functionName() | 
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| 51 | { | 
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| 52 | whateveryouwant(); | 
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| 53 | something(else); | 
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| 54 | } | 
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| 55 | */ | 
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| 56 |  | 
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| 57 | #ifndef _Timer_H__ | 
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| 58 | #define _Timer_H__ | 
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| 59 |  | 
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| 60 | #include <OgreFrameListener.h> | 
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| 61 |  | 
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| 62 | #include "../OrxonoxPrereqs.h" | 
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| 63 |  | 
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| 64 | #include "../core/CoreIncludes.h" | 
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| 65 |  | 
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| 66 | namespace orxonox | 
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| 67 | { | 
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| 68 | //! TimerBase is the parent of the Timer class. | 
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| 69 | class _OrxonoxExport TimerBase : public OrxonoxClass | 
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| 70 | { | 
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| 71 | friend class TimerFrameListener; | 
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| 72 |  | 
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| 73 | public: | 
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| 74 | /** @brief Constructor: Sets the default-values. */ | 
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| 75 | TimerBase() | 
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| 76 | { | 
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| 77 | RegisterRootObject(TimerBase); | 
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| 78 |  | 
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| 79 | this->interval_ = 0; | 
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| 80 | this->bLoop_ = false; | 
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| 81 | this->bActive_ = false; | 
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| 82 |  | 
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| 83 | this->time_ = 0; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | virtual void run() const = 0; | 
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| 87 |  | 
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| 88 | /** @brief Starts the Timer: Function-call after 'interval' seconds. */ | 
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| 89 | inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } | 
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| 90 | /** @brief Stops the Timer. */ | 
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| 91 | inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } | 
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| 92 | /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ | 
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| 93 | inline void pauseTimer() { this->bActive_ = false; } | 
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| 94 | /** @brief Unpauses the Timer - continues with the given state. */ | 
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| 95 | inline void unpauseTimer() { this->bActive_ = true; } | 
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| 96 | /** @returns true if the Timer is active (= not stoped, not paused). */ | 
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| 97 | inline bool isActive() const { return this->bActive_; } | 
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| 98 |  | 
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| 99 | protected: | 
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| 100 | float interval_;    //!< The time-interval in seconds | 
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| 101 | bool bLoop_;        //!< If true, the function gets called every 'interval' seconds | 
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| 102 | bool bActive_;      //!< If true, the Timer ticks and calls the function if the time's up | 
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| 103 |  | 
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| 104 | float time_;        //!< Internal variable, counting the time till the next function-call | 
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| 105 | }; | 
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| 106 | ExportAbstractClass(TimerBase, Orxonox); | 
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| 107 |  | 
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| 108 | //! The Timer is a callback-object, calling a given function after a given time-interval. | 
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| 109 | template <class T = BaseObject> | 
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| 110 | class Timer : public TimerBase | 
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| 111 | { | 
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| 112 | public: | 
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| 113 | /** @brief Constructor: Sets the default-values. */ | 
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| 114 | Timer() | 
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| 115 | { | 
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| 116 | this->timerFunction_ = 0; | 
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| 117 | this->object_ = 0; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | @brief Constructor: Initializes the Timer with given values. | 
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| 122 | @param interval The timer-interval in seconds | 
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| 123 | @param bLoop If true, the function gets called every 'interval' seconds | 
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| 124 | @param object The object owning the timer and the function | 
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| 125 | @param timerFunction A function pointer to the function to call | 
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| 126 | */ | 
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| 127 | Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) | 
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| 128 | { | 
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| 129 | this->setTimer(interval, bLoop, timerFunction, object); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /** | 
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| 133 | @brief Initializes the Timer with given values. | 
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| 134 | @param interval The timer-interval in seconds | 
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| 135 | @param bLoop If true, the function gets called every 'interval' seconds | 
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| 136 | @param object The object owning the timer and the function | 
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| 137 | @param timerFunction A function pointer to the function to call | 
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| 138 | */ | 
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| 139 | void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) | 
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| 140 | { | 
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| 141 | this->interval_ = interval; | 
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| 142 | this->bLoop_ = bLoop; | 
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| 143 | this->timerFunction_ = timerFunction; | 
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| 144 | this->object_ = object; | 
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| 145 | this->bActive_ = true; | 
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| 146 |  | 
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| 147 | this->time_ = interval; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /** @brief Calls the given function of the given object. */ | 
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| 151 | void run() const | 
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| 152 | { | 
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| 153 | ((*this->object_).*timerFunction_)(); | 
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| 154 | } | 
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| 155 |  | 
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| 156 | private: | 
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| 157 | void (T::*timerFunction_)(); | 
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| 158 | T* object_; | 
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| 159 | }; | 
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| 160 | ExportAbstractClass(Timer<BaseObject>, Orxonox); | 
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| 161 |  | 
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| 162 | //! The TimerFrameListener manages all Timers in the game. | 
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| 163 | class TimerFrameListener : public Ogre::FrameListener | 
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| 164 | { | 
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| 165 | private: | 
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| 166 | /** @brief Gets called before a frame gets rendered. */ | 
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| 167 | bool frameStarted(const Ogre::FrameEvent &evt) | 
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| 168 | { | 
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| 169 | // Iterate through all Timers | 
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| 170 | for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; ) | 
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| 171 | { | 
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| 172 | if (it->isActive()) | 
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| 173 | { | 
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| 174 | // If active: Decrease the timer by the duration of the last frame | 
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| 175 | it->time_ -= evt.timeSinceLastFrame; | 
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| 176 |  | 
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| 177 | if (it->time_ <= 0) | 
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| 178 | { | 
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| 179 | // It's time to call the function | 
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| 180 | if (it->bLoop_) | 
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| 181 | it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 182 | else | 
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| 183 | it->stopTimer(); // Stop the timer if we don't want to loop | 
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| 184 |  | 
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| 185 | (it++)->run(); | 
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| 186 | } | 
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| 187 | else | 
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| 188 | ++it; | 
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| 189 | } | 
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| 190 | else | 
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| 191 | ++it; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | return FrameListener::frameStarted(evt); | 
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| 195 | } | 
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| 196 | }; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | #endif /* _Timer_H__ */ | 
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