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source: code/branches/tutorial/src/orxonox/tools/Mesh.cc @ 859

Last change on this file since 859 was 859, checked in by landauf, 16 years ago

more or less a copy of the trunk

File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <sstream>
31
32#include <OgreSceneManager.h>
33
34#include "../Orxonox.h"
35
36#include "Mesh.h"
37
38namespace orxonox
39{
40    unsigned int Mesh::meshCounter_s = 0;
41
42    Mesh::Mesh()
43    {
44        this->entity_ = 0;
45    }
46
47    void Mesh::setMesh(const std::string& file)
48    {
49        std::ostringstream name;
50        name << (Mesh::meshCounter_s++);
51        this->entity_ = Orxonox::getSingleton()->getSceneManager()->createEntity("Mesh" + name.str(), file);
52    }
53
54    Mesh::~Mesh()
55    {
56        if (this->entity_)
57            Orxonox::getSingleton()->getSceneManager()->destroyEntity(this->entity_);
58    }
59}
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