| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *       Erwin 'vaiursch' Herrsche | 
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| 24 | *       Kevin Young | 
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| 25 | *       Reto Grieder | 
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| 26 | *   Co-authors: | 
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| 27 | *      ... | 
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| 28 | * | 
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| 29 | */ | 
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| 30 |  | 
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| 31 | #include "SoundManager.h" | 
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| 32 |  | 
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| 33 | #include <AL/alut.h> | 
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| 34 | #include <utility> | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "util/Math.h" | 
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| 38 | #include "util/ScopeGuard.h" | 
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| 39 | #include "util/Clock.h" | 
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| 40 | #include "core/ConfigValueIncludes.h" | 
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| 41 | #include "core/CoreIncludes.h" | 
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| 42 | #include "core/GameMode.h" | 
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| 43 | #include "core/ScopedSingletonManager.h" | 
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| 44 | #include "core/Resource.h" | 
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| 45 | #include "SoundBuffer.h" | 
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| 46 | #include "BaseSound.h" | 
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| 47 | #include "AmbientSound.h" | 
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| 48 | #include "WorldSound.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
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| 53 |  | 
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| 54 | std::string SoundManager::getALErrorString(ALenum code) | 
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| 55 | { | 
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| 56 | switch (code) | 
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| 57 | { | 
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| 58 | case AL_NO_ERROR:          return "No error"; | 
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| 59 | case AL_INVALID_NAME:      return "Invalid AL parameter name"; | 
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| 60 | case AL_INVALID_ENUM:      return "Invalid AL enum"; | 
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| 61 | case AL_INVALID_VALUE:     return "Invalid AL value"; | 
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| 62 | case AL_INVALID_OPERATION: return "Invalid AL operation"; | 
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| 63 | case AL_OUT_OF_MEMORY:     return "AL reports out of memory"; | 
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| 64 | default:                   return "Unknown AL error"; | 
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| 65 | } | 
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| 66 | } | 
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| 67 |  | 
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| 68 | SoundManager::SoundManager() | 
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| 69 | : effectsPoolSize_(0) | 
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| 70 | { | 
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| 71 | RegisterRootObject(SoundManager); | 
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| 72 |  | 
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| 73 | // See whether we even want to load | 
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| 74 | bool bDisableSound_ = false; | 
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| 75 | SetConfigValue(bDisableSound_, false); | 
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| 76 | if (bDisableSound_) | 
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| 77 | ThrowException(InitialisationAborted, "Sound: Not loading at all"); | 
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| 78 |  | 
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| 79 | if (!alutInitWithoutContext(NULL, NULL)) | 
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| 80 | ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); | 
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| 81 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
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| 82 |  | 
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| 83 | /* | 
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| 84 | // Get list of available sound devices and display them | 
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| 85 | const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); | 
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| 86 | char* device = new char[strlen(devices)+1]; | 
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| 87 | strcpy(device, devices); | 
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| 88 | std::string renderDevice; | 
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| 89 | SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); | 
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| 90 | COUT(4) << "Sound: Available devices: "; | 
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| 91 | while (true) | 
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| 92 | { | 
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| 93 | this->deviceNames_.push_back(devices); | 
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| 94 | COUT(4) << '"' << devices << "\", "; | 
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| 95 | devices += strlen(devices) + 1; | 
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| 96 | if (*devices == '\0') | 
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| 97 | break; | 
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| 98 | } | 
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| 99 | COUT(4) << std::endl; | 
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| 100 |  | 
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| 101 | // Open the selected device | 
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| 102 | COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; | 
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| 103 | this->device_ = alcOpenDevice(renderDevice.c_str()); | 
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| 104 | */ | 
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| 105 | this->device_ = alcOpenDevice(NULL); | 
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| 106 | if (this->device_ == NULL) | 
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| 107 | { | 
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| 108 | COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; | 
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| 109 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 110 | COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; | 
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| 111 | #endif | 
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| 112 | ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); | 
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| 113 | } | 
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| 114 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
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| 115 |  | 
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| 116 | // Create sound context and make it the currently used one | 
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| 117 | this->context_ = alcCreateContext(this->device_, NULL); | 
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| 118 | if (this->context_ == NULL) | 
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| 119 | ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); | 
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| 120 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
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| 121 | if (!alcMakeContextCurrent(this->context_)) | 
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| 122 | ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); | 
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| 123 |  | 
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| 124 | GameMode::setPlaysSound(true); | 
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| 125 | Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); | 
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| 126 |  | 
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| 127 | // Get some information about the sound | 
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| 128 | if (const char* version = alGetString(AL_VERSION)) | 
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| 129 | COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; | 
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| 130 | if (const char* vendor = alGetString(AL_VENDOR)) | 
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| 131 | COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; | 
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| 132 | if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) | 
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| 133 | COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; | 
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| 134 | else | 
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| 135 | COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 136 |  | 
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| 137 | this->mute_[SoundType::All]     = 1.0f; | 
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| 138 | this->mute_[SoundType::Music]   = 1.0f; | 
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| 139 | this->mute_[SoundType::Effects] = 1.0f; | 
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| 140 |  | 
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| 141 | this->setConfigValues(); | 
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| 142 |  | 
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| 143 | // Try to get at least one source | 
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| 144 | ALuint source; | 
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| 145 | alGenSources(1, &source); | 
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| 146 | if (!alGetError() && alIsSource(source)) | 
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| 147 | this->availableSoundSources_.push_back(source); | 
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| 148 | else | 
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| 149 | ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); | 
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| 150 | // Create a few initial sources | 
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| 151 | this->createSoundSources(this->minSources_ - 1); | 
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| 152 |  | 
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| 153 | // Disarm guards | 
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| 154 | alutExitGuard.Dismiss(); | 
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| 155 | closeDeviceGuard.Dismiss(); | 
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| 156 | desroyContextGuard.Dismiss(); | 
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| 157 | resetPlaysSoundGuard.Dismiss(); | 
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| 158 |  | 
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| 159 | COUT(4) << "Sound: Initialisation complete" << std::endl; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | SoundManager::~SoundManager() | 
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| 163 | { | 
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| 164 | // Erase fade lists because of the smart pointers | 
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| 165 | this->fadeInList_.clear(); | 
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| 166 | this->fadeOutList_.clear(); | 
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| 167 |  | 
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| 168 | // If there are still used buffers around, well, that's just very bad... | 
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| 169 | if (this->soundBuffers_.size() != this->effectsPool_.size()) | 
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| 170 | COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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| 171 | // Empty buffer pool and buffer list | 
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| 172 | this->effectsPool_.clear(); | 
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| 173 | this->soundBuffers_.clear(); | 
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| 174 |  | 
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| 175 | // There should not be any sources in use anymore | 
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| 176 | if (!this->usedSoundSources_.empty()) | 
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| 177 | COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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| 178 | while (!this->availableSoundSources_.empty()) | 
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| 179 | { | 
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| 180 | alDeleteSources(1, &this->availableSoundSources_.back()); | 
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| 181 | this->availableSoundSources_.pop_back(); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | GameMode::setPlaysSound(false); | 
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| 185 |  | 
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| 186 | // Relieve context to destroy it | 
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| 187 | if (!alcMakeContextCurrent(NULL)) | 
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| 188 | COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; | 
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| 189 | alcDestroyContext(this->context_); | 
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| 190 | if (ALCenum error = alcGetError(this->device_)) | 
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| 191 | { | 
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| 192 | if (error == AL_INVALID_OPERATION) | 
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| 193 | COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; | 
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| 194 | else | 
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| 195 | COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; | 
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| 196 | } | 
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| 197 | #ifdef AL_VERSION_1_1 | 
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| 198 | if (!alcCloseDevice(this->device_)) | 
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| 199 | COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; | 
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| 200 | #else | 
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| 201 | alcCloseDevice(this->device_); | 
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| 202 | #endif | 
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| 203 | if (!alutExit()) | 
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| 204 | COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void SoundManager::setConfigValues() | 
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| 208 | { | 
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| 209 | SetConfigValue(crossFadeStep_, 0.2f) | 
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| 210 | .description("Determines how fast sounds should fade, per second.") | 
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| 211 | .callback(this, &SoundManager::checkFadeStepValidity); | 
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| 212 |  | 
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| 213 | SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) | 
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| 214 | .description("Defines the overall volume.") | 
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| 215 | .callback(this, &SoundManager::checkSoundVolumeValidity); | 
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| 216 | SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) | 
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| 217 | .description("Defines the ambient volume.") | 
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| 218 | .callback(this, &SoundManager::checkAmbientVolumeValidity); | 
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| 219 | SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) | 
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| 220 | .description("Defines the effects volume.") | 
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| 221 | .callback(this, &SoundManager::checkEffectsVolumeValidity); | 
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| 222 |  | 
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| 223 | SetConfigValue(minSources_, 16) | 
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| 224 | .description("Minimum number of sources being generated (if possible)"); | 
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| 225 | SetConfigValue(maxSources_, 1024) | 
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| 226 | .description("Maximum number of sources to be made available"); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | void SoundManager::preUpdate(const Clock& time) | 
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| 230 | { | 
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| 231 | this->processCrossFading(time.getDeltaTime()); | 
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| 232 |  | 
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| 233 | // Check whether a sound object has stopped playing | 
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| 234 | for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) | 
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| 235 | { | 
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| 236 | ALint state; | 
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| 237 | alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); | 
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| 238 | if (state == AL_STOPPED) | 
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| 239 | { | 
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| 240 | this->usedSoundSources_[i].second->stop(); | 
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| 241 | --i; | 
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| 242 | } | 
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| 243 | } | 
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| 244 | } | 
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| 245 |  | 
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| 246 | void SoundManager::checkFadeStepValidity() | 
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| 247 | { | 
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| 248 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) | 
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| 249 | { | 
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| 250 | COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; | 
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| 251 | ResetConfigValue(crossFadeStep_); | 
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| 252 | } | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void SoundManager::checkVolumeValidity(SoundType::Value type) | 
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| 256 | { | 
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| 257 | float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); | 
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| 258 | if (clampedVolume != this->volume_[type]) | 
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| 259 | COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; | 
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| 260 | this->updateVolume(type); | 
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| 261 | } | 
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| 262 |  | 
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| 263 | void SoundManager::setVolume(float vol, SoundType::Value type) | 
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| 264 | { | 
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| 265 | if (type < 0 || type > SoundType::Effects) | 
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| 266 | return; | 
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| 267 | this->volume_[type] = vol; | 
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| 268 | this->checkVolumeValidity(type); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | float SoundManager::getVolume(SoundType::Value type) | 
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| 272 | { | 
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| 273 | if (type < 0 || type > SoundType::Effects) | 
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| 274 | return 0.0f; | 
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| 275 | return this->volume_[type]; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | float SoundManager::getRealVolume(SoundType::Value type) | 
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| 279 | { | 
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| 280 | if (type != SoundType::Music && type != SoundType::Effects) | 
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| 281 | return 0.0f; | 
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| 282 | return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | void SoundManager::updateVolume(SoundType::Value type) | 
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| 286 | { | 
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| 287 | switch(type) | 
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| 288 | { | 
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| 289 | case SoundType::All: | 
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| 290 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) | 
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| 291 | (*it)->updateVolume(); | 
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| 292 | break; | 
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| 293 | case SoundType::Music: | 
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| 294 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) | 
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| 295 | (*it)->updateVolume(); | 
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| 296 | break; | 
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| 297 | case SoundType::Effects: | 
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| 298 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) | 
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| 299 | (*it)->updateVolume(); | 
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| 300 | break; | 
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| 301 | default: | 
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| 302 | assert(false); | 
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| 303 | } | 
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| 304 | } | 
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| 305 |  | 
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| 306 | void SoundManager::toggleMute(SoundType::Value type) | 
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| 307 | { | 
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| 308 | if (type < 0 || type > SoundType::Effects) | 
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| 309 | return; | 
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| 310 | this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; | 
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| 311 | this->updateVolume(type); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | bool SoundManager::getMute(SoundType::Value type) | 
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| 315 | { | 
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| 316 | if (type < 0 || type > SoundType::Effects) | 
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| 317 | return true; | 
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| 318 | return (this->mute_[type] == 0); | 
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| 319 | } | 
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| 320 |  | 
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| 321 | void SoundManager::setListenerPosition(const Vector3& position) | 
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| 322 | { | 
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| 323 | alListener3f(AL_POSITION, position.x, position.y, position.z); | 
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| 324 | ALenum error = alGetError(); | 
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| 325 | if (error == AL_INVALID_VALUE) | 
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| 326 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
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| 327 | } | 
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| 328 |  | 
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| 329 | void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
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| 330 | { | 
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| 331 | // update listener orientation | 
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| 332 | const Vector3& direction = -orientation.zAxis(); | 
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| 333 | const Vector3& up = orientation.yAxis(); | 
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| 334 |  | 
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| 335 | ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; | 
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| 336 |  | 
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| 337 | alListenerfv(AL_ORIENTATION, orient); | 
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| 338 | ALenum error = alGetError(); | 
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| 339 | if (error == AL_INVALID_VALUE) | 
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| 340 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
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| 341 | } | 
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| 342 |  | 
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| 343 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) | 
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| 344 | { | 
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| 345 | if (newAmbient != NULL) | 
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| 346 | { | 
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| 347 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 348 | { | 
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| 349 | if (it->first == newAmbient) | 
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| 350 | { | 
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| 351 | COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; | 
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| 352 | return; | 
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| 353 | } | 
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| 354 | } | 
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| 355 |  | 
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| 356 | if (!this->ambientSounds_.empty()) | 
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| 357 | { | 
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| 358 | this->fadeOut(ambientSounds_.front().first); | 
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| 359 | } | 
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| 360 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); | 
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| 361 | newAmbient->doPlay(); | 
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| 362 | this->fadeIn(newAmbient); | 
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| 363 | } | 
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| 364 | } | 
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| 365 |  | 
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| 366 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) | 
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| 367 | { | 
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| 368 | if (oldAmbient == NULL || ambientSounds_.empty()) | 
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| 369 | return; | 
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| 370 |  | 
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| 371 | if (this->ambientSounds_.front().first == oldAmbient) | 
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| 372 | { | 
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| 373 | this->fadeOut(oldAmbient); | 
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| 374 | this->ambientSounds_.pop_front(); | 
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| 375 | if (!this->ambientSounds_.empty()) | 
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| 376 | { | 
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| 377 | if (!this->ambientSounds_.front().second) // Not paused before | 
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| 378 | { | 
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| 379 | this->ambientSounds_.front().first->doPlay(); | 
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| 380 | } | 
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| 381 | this->fadeIn(this->ambientSounds_.front().first); | 
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| 382 | } | 
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| 383 | } | 
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| 384 | else | 
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| 385 | { | 
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| 386 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 387 | { | 
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| 388 | if (it->first == oldAmbient) | 
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| 389 | { | 
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| 390 | this->fadeOut(oldAmbient); | 
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| 391 | this->ambientSounds_.erase(it); | 
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| 392 | break; | 
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| 393 | } | 
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| 394 | } | 
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| 395 | } | 
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| 396 | } | 
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| 397 |  | 
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| 398 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) | 
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| 399 | { | 
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| 400 | if (ambient != NULL) | 
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| 401 | { | 
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| 402 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 403 | { | 
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| 404 | if (it->first == ambient) | 
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| 405 | { | 
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| 406 | it->second = true; | 
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| 407 | this->fadeOut(it->first); | 
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| 408 | return; | 
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| 409 | } | 
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| 410 | } | 
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| 411 | } | 
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| 412 | } | 
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| 413 |  | 
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| 414 | void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) | 
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| 415 | { | 
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| 416 | // If we're already fading out --> remove that | 
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| 417 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) | 
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| 418 | { | 
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| 419 | if (*it == sound) | 
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| 420 | { | 
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| 421 | this->fadeOutList_.erase(it); | 
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| 422 | break; | 
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| 423 | } | 
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| 424 | } | 
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| 425 | // No duplicate entries | 
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| 426 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) | 
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| 427 | this->fadeInList_.push_back(sound); | 
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| 428 | } | 
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| 429 |  | 
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| 430 | void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) | 
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| 431 | { | 
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| 432 | // If we're already fading in --> remove that | 
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| 433 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) | 
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| 434 | { | 
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| 435 | if (*it == sound) | 
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| 436 | { | 
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| 437 | this->fadeInList_.erase(it); | 
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| 438 | break; | 
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| 439 | } | 
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| 440 | } | 
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| 441 | // No duplicate entries | 
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| 442 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) | 
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| 443 | this->fadeOutList_.push_back(sound); | 
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| 444 | } | 
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| 445 |  | 
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| 446 | void SoundManager::processCrossFading(float dt) | 
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| 447 | { | 
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| 448 |  | 
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| 449 | // Hacky solution to the fade delay while loading a level. | 
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| 450 | if(dt > 0.2) | 
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| 451 | { | 
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| 452 | return; | 
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| 453 | } | 
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| 454 |  | 
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| 455 | // FADE IN | 
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| 456 | for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) | 
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| 457 | { | 
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| 458 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) | 
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| 459 | { | 
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| 460 | (*it)->setVolume(1.0f); | 
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| 461 | this->fadeInList_.erase(it++); | 
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| 462 | } | 
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| 463 | else | 
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| 464 | { | 
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| 465 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); | 
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| 466 | ++it; | 
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| 467 | } | 
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| 468 | } | 
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| 469 |  | 
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| 470 | // FADE OUT | 
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| 471 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) | 
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| 472 | { | 
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| 473 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) | 
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| 474 | { | 
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| 475 | (*it)->setVolume(0.0f); | 
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| 476 |  | 
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| 477 | // If sound is in the ambient list --> pause | 
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| 478 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) | 
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| 479 | { | 
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| 480 | if (it2->first == *it) | 
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| 481 | { | 
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| 482 | (*it)->doPause(); | 
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| 483 | break; | 
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| 484 | } | 
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| 485 | } | 
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| 486 | // If not pause (by loop above for instance) --> stop | 
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| 487 | if (!(*it)->isPaused()) | 
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| 488 | (*it)->doStop(); | 
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| 489 |  | 
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| 490 | this->fadeOutList_.erase(it++); | 
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| 491 | } | 
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| 492 | else | 
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| 493 | { | 
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| 494 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); | 
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| 495 | ++it; | 
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| 496 | } | 
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| 497 | } | 
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| 498 | } | 
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| 499 |  | 
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| 500 | shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) | 
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| 501 | { | 
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| 502 | shared_ptr<SoundBuffer> buffer; | 
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| 503 | // Check active or pooled buffers | 
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| 504 | SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); | 
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| 505 | if (it != this->soundBuffers_.end()) | 
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| 506 | { | 
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| 507 | buffer = it->second; | 
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| 508 |  | 
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| 509 | // Remove from effects pool if not active used before | 
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| 510 | if (buffer->poolIterator_ != this->effectsPool_.end()) | 
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| 511 | { | 
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| 512 | this->effectsPoolSize_ -= buffer->getSize(); | 
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| 513 | this->effectsPool_.erase(buffer->poolIterator_); | 
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| 514 | buffer->poolIterator_ = this->effectsPool_.end(); | 
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| 515 | } | 
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| 516 | } | 
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| 517 | else | 
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| 518 | { | 
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| 519 | try | 
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| 520 | { | 
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| 521 | buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); | 
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| 522 | } | 
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| 523 | catch (...) | 
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| 524 | { | 
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| 525 | COUT(1) << Exception::handleMessage() << std::endl; | 
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| 526 | return buffer; | 
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| 527 | } | 
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| 528 | this->soundBuffers_[filename] = buffer; | 
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| 529 | } | 
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| 530 | return buffer; | 
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| 531 | } | 
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| 532 |  | 
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| 533 | void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) | 
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| 534 | { | 
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| 535 | // Check if others are still using the buffer | 
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| 536 | if (buffer.use_count() != 2) | 
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| 537 | return; | 
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| 538 | SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); | 
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| 539 | if (it != this->soundBuffers_.end()) | 
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| 540 | { | 
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| 541 | if (bPoolBuffer) | 
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| 542 | { | 
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| 543 | // Pool already too large? | 
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| 544 | while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) | 
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| 545 | { | 
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| 546 | shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); | 
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| 547 | this->effectsPoolSize_ -= bufferDel->getSize(); | 
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| 548 | bufferDel->poolIterator_ = this->effectsPool_.end(); | 
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| 549 | this->effectsPool_.pop_back(); | 
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| 550 | // Remove from buffer map too | 
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| 551 | SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); | 
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| 552 | if (itDel != this->soundBuffers_.end()) | 
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| 553 | this->soundBuffers_.erase(itDel); | 
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| 554 | } | 
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| 555 | // Put buffer into the pool | 
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| 556 | this->effectsPoolSize_ += it->second->getSize(); | 
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| 557 | this->effectsPool_.push_front(it->second); | 
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| 558 | it->second->poolIterator_ = this->effectsPool_.begin(); | 
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| 559 | } | 
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| 560 | else | 
|---|
| 561 | this->soundBuffers_.erase(it); | 
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| 562 | } | 
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| 563 | } | 
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| 564 |  | 
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| 565 | ALuint SoundManager::getSoundSource(BaseSound* object) | 
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| 566 | { | 
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| 567 | if (!this->availableSoundSources_.empty()) | 
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| 568 | { | 
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| 569 | ALuint source = this->availableSoundSources_.back(); | 
|---|
| 570 | this->availableSoundSources_.pop_back(); | 
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| 571 | this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
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| 572 | return source; | 
|---|
| 573 | } | 
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| 574 | else | 
|---|
| 575 | { | 
|---|
| 576 | if (this->usedSoundSources_.size() < this->maxSources_) | 
|---|
| 577 | { | 
|---|
| 578 | ALuint source; | 
|---|
| 579 | alGenSources(1, &source); | 
|---|
| 580 | // Try to create new sources (50% more, but at least one) | 
|---|
| 581 | if (alIsSource(source) && !alGetError()) | 
|---|
| 582 | { | 
|---|
| 583 | this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
| 584 | return source; | 
|---|
| 585 | } | 
|---|
| 586 | } | 
|---|
| 587 | // Return no source ID | 
|---|
| 588 | ALuint source = 123456789; | 
|---|
| 589 | while (alIsSource(++source)); | 
|---|
| 590 | return source; | 
|---|
| 591 | } | 
|---|
| 592 | } | 
|---|
| 593 |  | 
|---|
| 594 | void SoundManager::releaseSoundSource(ALuint source) | 
|---|
| 595 | { | 
|---|
| 596 | #ifndef NDEBUG | 
|---|
| 597 | for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) | 
|---|
| 598 | assert((*it) != source); | 
|---|
| 599 | #endif | 
|---|
| 600 | this->availableSoundSources_.push_back(source); | 
|---|
| 601 | for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); | 
|---|
| 602 | it != this->usedSoundSources_.end(); ++it) | 
|---|
| 603 | { | 
|---|
| 604 | if (it->first == source) | 
|---|
| 605 | { | 
|---|
| 606 | this->usedSoundSources_.erase(it); | 
|---|
| 607 | break; | 
|---|
| 608 | } | 
|---|
| 609 | } | 
|---|
| 610 | int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); | 
|---|
| 611 | // Subtract those we added in the statement above trough std::max | 
|---|
| 612 | int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); | 
|---|
| 613 | // Delete sources again to free resources if appropriate (more than 50% more available than used) | 
|---|
| 614 | int toDelete = available - used / 2; | 
|---|
| 615 | while (toDelete-- > 0) | 
|---|
| 616 | { | 
|---|
| 617 | alDeleteSources(1, &this->availableSoundSources_.back()); | 
|---|
| 618 | if (alGetError()) | 
|---|
| 619 | COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; | 
|---|
| 620 | this->availableSoundSources_.pop_back(); | 
|---|
| 621 | } | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | unsigned int SoundManager::createSoundSources(unsigned int n) | 
|---|
| 625 | { | 
|---|
| 626 | unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); | 
|---|
| 627 | while (count < this->maxSources_ && count <= n) | 
|---|
| 628 | { | 
|---|
| 629 | ALuint source; | 
|---|
| 630 | alGenSources(1, &source); | 
|---|
| 631 | if (alIsSource(source) && !alGetError()) | 
|---|
| 632 | this->availableSoundSources_.push_back(source); | 
|---|
| 633 | else | 
|---|
| 634 | break; | 
|---|
| 635 | ++count; | 
|---|
| 636 | } | 
|---|
| 637 | return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); | 
|---|
| 638 | } | 
|---|
| 639 | } | 
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