| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Erwin 'vaiursch' Herrsche | 
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| 24 | *   Co-authors: | 
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| 25 | *      Reto Grieder | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "BaseSound.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include <vector> | 
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| 33 | #include <al.h> | 
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| 34 |  | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "core/Resource.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "SoundBuffer.h" | 
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| 41 | #include "SoundManager.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | BaseSound::BaseSound() | 
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| 46 | : bPooling_(false) | 
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| 47 | , volume_(1.0) | 
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| 48 | , bLooping_(false) | 
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| 49 | , state_(Stopped) | 
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| 50 | , pitch_ (1.0) | 
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| 51 | { | 
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| 52 | RegisterRootObject(BaseSound); | 
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| 53 |  | 
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| 54 | // Initialise audioSource_ to a value that is not a source | 
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| 55 | // 0 is unfortunately not guaranteed to be no source ID. | 
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| 56 | this->audioSource_ = 123456789; | 
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| 57 | while (alIsSource(++this->audioSource_)); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | BaseSound::~BaseSound() | 
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| 61 | { | 
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| 62 | this->stop(); | 
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| 63 | // Release buffer | 
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| 64 | if (this->soundBuffer_ != NULL) | 
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| 65 | { | 
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| 66 | assert(GameMode::playsSound()); | 
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| 67 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 68 | } | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
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| 72 | { | 
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| 73 | XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
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| 74 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
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| 75 | XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
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| 76 | XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void BaseSound::doPlay() | 
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| 80 | { | 
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| 81 | this->state_ = Playing; | 
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| 82 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
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| 83 | { | 
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| 84 | if (!alIsSource(this->audioSource_)) | 
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| 85 | { | 
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| 86 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 87 | if (!alIsSource(this->audioSource_)) | 
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| 88 | return; | 
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| 89 | this->initialiseSource(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | alSourcePlay(this->audioSource_); | 
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| 93 | if (int error = alGetError()) | 
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| 94 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 | bool BaseSound::doStop() | 
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| 99 | { | 
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| 100 | this->state_ = Stopped; | 
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| 101 | if (alIsSource(this->audioSource_)) | 
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| 102 | { | 
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| 103 | alSourceStop(this->audioSource_); | 
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| 104 | // Release buffer | 
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| 105 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 106 | // Release source again | 
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| 107 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
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| 108 | // Get a no source ID | 
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| 109 | this->audioSource_ += 123455; | 
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| 110 | while (alIsSource(++this->audioSource_)); | 
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| 111 |  | 
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| 112 | return true; // sound source destroyed - return true | 
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| 113 | } | 
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| 114 | return false; // nothing done - return false | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void BaseSound::doPause() | 
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| 118 | { | 
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| 119 | if (this->isStopped()) | 
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| 120 | return; | 
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| 121 | this->state_ = Paused; | 
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| 122 | if (alIsSource(this->audioSource_)) | 
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| 123 | alSourcePause(this->audioSource_); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | ALint BaseSound::getSourceState() const | 
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| 127 | { | 
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| 128 | if (alIsSource(this->audioSource_)) | 
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| 129 | { | 
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| 130 | ALint state; | 
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| 131 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
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| 132 | return state; | 
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| 133 | } | 
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| 134 | else | 
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| 135 | return AL_INITIAL; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void BaseSound::initialiseSource() | 
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| 139 | { | 
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| 140 | this->updateVolume(); | 
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| 141 | this->setPitch(this->getPitch()); | 
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| 142 | this->setLooping(this->getLooping()); | 
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| 143 | alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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| 144 | alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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| 145 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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| 146 | if (ALint error = alGetError()) | 
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| 147 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " | 
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| 148 | << SoundManager::getALErrorString(error) << std::endl; | 
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| 149 | assert(this->soundBuffer_ != NULL); | 
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| 150 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 151 | if (ALuint error = alGetError()) | 
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| 152 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | void BaseSound::setVolume(float vol) | 
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| 156 | { | 
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| 157 | this->volume_ = clamp(vol, 0.0f, 1.0f); | 
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| 158 | if (this->volume_ != vol) | 
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| 159 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; | 
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| 160 | this->updateVolume(); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void BaseSound::updateVolume() | 
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| 164 | { | 
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| 165 | if (alIsSource(this->audioSource_)) | 
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| 166 | { | 
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| 167 | float volume = this->volume_ * this->getRealVolume(); | 
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| 168 | alSourcef(this->audioSource_, AL_GAIN, volume); | 
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| 169 | if (int error = alGetError()) | 
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| 170 | COUT(2) << "Sound: Error setting volume to " << volume | 
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| 171 | << ": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 172 | } | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void BaseSound::setLooping(bool val) | 
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| 176 | { | 
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| 177 | this->bLooping_ = val; | 
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| 178 | if (alIsSource(this->audioSource_)) | 
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| 179 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void BaseSound::setPitch(float pitch) | 
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| 183 | { | 
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| 184 | if (pitch > 2 || pitch < 0.5f) | 
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| 185 | { | 
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| 186 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; | 
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| 187 | pitch = pitch > 2.0f ? 2.0f : pitch; | 
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| 188 | pitch = pitch < 0.5f ? 0.5f : pitch; | 
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| 189 | } | 
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| 190 | this->pitch_ = pitch; | 
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| 191 | if (alIsSource(this->audioSource_)) | 
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| 192 | { | 
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| 193 | alSourcef(this->audioSource_, AL_PITCH, pitch); | 
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| 194 | if (int error = alGetError()) | 
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| 195 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 196 | } | 
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| 197 | } | 
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| 198 |  | 
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| 199 | void BaseSound::setSource(const std::string& source) | 
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| 200 | { | 
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| 201 | if (!GameMode::playsSound()) | 
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| 202 | { | 
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| 203 | this->source_ = source; | 
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| 204 | return; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | if (this->soundBuffer_ != NULL) | 
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| 208 | { | 
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| 209 | if (this->soundBuffer_->getFilename() == source) | 
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| 210 | { | 
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| 211 | assert(this->source_ == source_); | 
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| 212 | return; | 
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| 213 | } | 
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| 214 | // Stopping is imperative here! | 
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| 215 | if (alIsSource(this->audioSource_)) | 
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| 216 | { | 
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| 217 | alSourceStop(this->audioSource_); | 
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| 218 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 219 | } | 
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| 220 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 221 | this->soundBuffer_.reset(); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | this->source_ = source; | 
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| 225 | // Don't load "" | 
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| 226 | if (source_.empty()) | 
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| 227 | return; | 
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| 228 |  | 
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| 229 | // Get new sound buffer | 
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| 230 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
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| 231 | if (this->soundBuffer_ == NULL) | 
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| 232 | return; | 
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| 233 |  | 
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| 234 | if (alIsSource(this->audioSource_)) // already playing or paused | 
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| 235 | { | 
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| 236 | // Set new buffer | 
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| 237 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 238 | if (ALuint error = alGetError()) | 
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| 239 | { | 
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| 240 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 241 | return; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | // Sound was already playing or paused because there was a source acquired | 
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| 245 | assert(this->isPlaying() || this->isPaused()); | 
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| 246 | alSourcePlay(this->audioSource_); | 
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| 247 | if (int error = alGetError()) | 
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| 248 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 249 | if (this->isPaused()) | 
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| 250 | alSourcePause(this->audioSource_); | 
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| 251 | } | 
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| 252 | else // No source acquired so far, but might be set to playing or paused | 
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| 253 | { | 
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| 254 | State state = static_cast<State>(this->state_); // save | 
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| 255 | if (this->isPlaying() || this->isPaused()) | 
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| 256 | doPlay(); | 
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| 257 | if (state == Paused) | 
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| 258 | { | 
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| 259 | this->state_ = Paused; | 
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| 260 | doPause(); | 
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| 261 | } | 
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| 262 | } | 
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| 263 | } | 
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| 264 |  | 
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| 265 | void BaseSound::stateChanged() | 
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| 266 | { | 
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| 267 | switch (this->state_) | 
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| 268 | { | 
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| 269 | case Playing: | 
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| 270 | this->play(); | 
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| 271 | break; | 
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| 272 | case Paused: | 
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| 273 | this->pause(); | 
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| 274 | break; | 
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| 275 | case Stopped: | 
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| 276 | default: | 
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| 277 | this->stop(); | 
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| 278 | break; | 
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| 279 | } | 
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| 280 | } | 
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| 281 | } | 
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