| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Daniel 'Huty' Haggenmueller | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief Definition of DroppedItem | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _DroppedItem_H__ | 
|---|
| 35 | #define _DroppedItem_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "OrxonoxPrereqs.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include "tools/Timer.h" | 
|---|
| 40 | #include "tools/interfaces/Tickable.h" | 
|---|
| 41 | #include "worldentities/StaticEntity.h" | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 | class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable | 
|---|
| 46 | { | 
|---|
| 47 | public: | 
|---|
| 48 | DroppedItem(BaseObject* creator); | 
|---|
| 49 | virtual ~DroppedItem(); | 
|---|
| 50 |  | 
|---|
| 51 | void tick(float dt); | 
|---|
| 52 | void trigger(Pawn* pawn); | 
|---|
| 53 |  | 
|---|
| 54 | static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); | 
|---|
| 55 | static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); | 
|---|
| 56 |  | 
|---|
| 57 | void createTimer(); | 
|---|
| 58 | void timerCallback(); | 
|---|
| 59 |  | 
|---|
| 60 | inline float getTriggerDistance() const | 
|---|
| 61 | { return this->triggerDistance_; } | 
|---|
| 62 | inline void setTriggerDistance(float distance) | 
|---|
| 63 | { this->triggerDistance_ = distance; } | 
|---|
| 64 |  | 
|---|
| 65 | inline BaseItem* getItem() const | 
|---|
| 66 | { return this->item_; } | 
|---|
| 67 | inline void setItem(BaseItem* item) | 
|---|
| 68 | { this->item_ = item; } | 
|---|
| 69 |  | 
|---|
| 70 | inline float getTimeToLive() const | 
|---|
| 71 | { return this->timeToLive_; } | 
|---|
| 72 | inline void setTimeToLive(float time) | 
|---|
| 73 | { this->timeToLive_ = time; } | 
|---|
| 74 | private: | 
|---|
| 75 | float timeToLive_; | 
|---|
| 76 | float triggerDistance_; | 
|---|
| 77 | BaseItem* item_; | 
|---|
| 78 |  | 
|---|
| 79 | Timer timer_; | 
|---|
| 80 | }; | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 | #endif /* _DroppedItem_H__ */ | 
|---|