| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Daniel 'Huty' Haggenmueller | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "DroppedItem.h" | 
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| 30 |  | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "BaseItem.h" | 
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| 35 | #include "graphics/Billboard.h" | 
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| 36 | #include "graphics/Model.h" | 
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| 37 | #include "worldentities/pawns/Pawn.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CreateFactory(DroppedItem); | 
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| 42 |  | 
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| 43 | DroppedItem::DroppedItem(BaseObject* creator) : StaticEntity(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(DroppedItem); | 
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| 46 |  | 
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| 47 | this->triggerDistance_ = 20.0f; | 
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| 48 | this->timeToLive_ = 0; | 
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| 49 | this->item_ = 0; | 
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| 50 | } | 
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| 51 | DroppedItem::~DroppedItem() | 
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| 52 | { | 
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| 53 | } | 
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| 54 | void DroppedItem::tick(float dt) | 
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| 55 | { | 
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| 56 | if (this->item_) | 
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| 57 | { | 
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| 58 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
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| 59 | { | 
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| 60 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); | 
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| 61 | if (distance.length() < this->triggerDistance_) | 
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| 62 | this->trigger(*it); | 
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| 63 | } | 
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| 64 | } | 
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| 65 | } | 
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| 66 | void DroppedItem::trigger(Pawn* pawn) | 
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| 67 | { | 
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| 68 | if (this->item_->pickedUp(pawn)) | 
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| 69 | { | 
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| 70 | COUT(3) << "DroppedItem '" << this->item_->getPickupIdentifier() << "' picked up." << std::endl; | 
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| 71 | this->destroy(); | 
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| 72 | } | 
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| 73 | } | 
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| 74 | void DroppedItem::createTimer() | 
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| 75 | { | 
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| 76 | if (this->timeToLive_ > 0) | 
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| 77 | { | 
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| 78 | this->timer_.setTimer(this->timeToLive_, false, createExecutor(createFunctor(&DroppedItem::timerCallback, this)), false); | 
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| 79 | } | 
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| 80 | } | 
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| 81 | void DroppedItem::timerCallback() | 
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| 82 | { | 
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| 83 | if (this->item_) | 
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| 84 | { | 
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| 85 | COUT(3) << "Delete DroppedItem with '" << this->item_->getPickupIdentifier() << '\'' << std::endl; | 
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| 86 | this->item_->destroy(); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | this->destroy(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) | 
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| 93 | { | 
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| 94 | DroppedItem* drop = new DroppedItem(item); | 
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| 95 | Model* model = new Model(item); | 
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| 96 | Billboard* billboard = new Billboard(item); | 
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| 97 |  | 
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| 98 | model->setMeshSource("sphere.mesh"); | 
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| 99 | model->setScale(3.0f); | 
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| 100 |  | 
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| 101 | billboard->setMaterial("Examples/Flare"); | 
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| 102 | billboard->setColour(flareColour); | 
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| 103 | billboard->setScale(0.5f); | 
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| 104 |  | 
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| 105 | drop->setPosition(position); | 
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| 106 | drop->attach(model); | 
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| 107 | drop->attach(billboard); | 
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| 108 |  | 
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| 109 | drop->setItem(item); | 
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| 110 |  | 
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| 111 | drop->setTimeToLive(timeToLive); | 
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| 112 | drop->createTimer(); | 
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| 113 |  | 
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| 114 | COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << ',' << position.y << ',' << position.z << ")." << std::endl; | 
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| 115 |  | 
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| 116 | return drop; | 
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| 117 | } | 
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| 118 | DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) | 
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| 119 | { | 
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| 120 | Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); | 
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| 121 | return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); | 
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| 122 | } | 
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| 123 | } | 
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