| [859] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | * | 
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|  | 4 | * | 
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|  | 5 | *   License notice: | 
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|  | 6 | * | 
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|  | 7 | *   This program is free software; you can redistribute it and/or | 
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|  | 8 | *   modify it under the terms of the GNU General Public License | 
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|  | 9 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 10 | *   of the License, or (at your option) any later version. | 
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|  | 11 | * | 
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|  | 12 | *   This program is distributed in the hope that it will be useful, | 
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|  | 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 15 | *   GNU General Public License for more details. | 
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|  | 16 | * | 
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|  | 17 | *   You should have received a copy of the GNU General Public License | 
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|  | 18 | *   along with this program; if not, write to the Free Software | 
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|  | 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 20 | * | 
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|  | 21 | *   Author: | 
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|  | 22 | *      ... | 
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|  | 23 | *   Co-authors: | 
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|  | 24 | *      ... | 
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|  | 25 | * | 
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|  | 26 | */ | 
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|  | 27 |  | 
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|  | 28 | /** | 
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|  | 29 | * @file ParticleInterface.cc | 
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|  | 30 | * @brief class to control praticle effects | 
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|  | 31 | */ | 
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|  | 32 |  | 
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|  | 33 | #include "OrxonoxStableHeaders.h" | 
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|  | 34 |  | 
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|  | 35 | #include "ParticleInterface.h" | 
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|  | 36 | // #include <OgreParticleSystem.h> | 
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|  | 37 | // #include <Ogre.h> | 
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|  | 38 | // #include <OIS/OIS.h> | 
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|  | 39 | // #include <CEGUI/CEGUI.h> | 
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|  | 40 | // #include <CEGUIRenderer.h> | 
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|  | 41 |  | 
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|  | 42 |  | 
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|  | 43 |  | 
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|  | 44 | namespace orxonox { | 
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|  | 45 | using namespace Ogre; | 
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|  | 46 |  | 
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|  | 47 | ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName ) | 
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|  | 48 | { | 
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|  | 49 | sceneManager_ = sceneManager; | 
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|  | 50 | particleSystem_ = sceneManager->createParticleSystem(name, templateName); | 
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|  | 51 |  | 
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|  | 52 | //Variabeln einlesen, Emitter1_ ist Referenz-Emitter | 
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|  | 53 | velocity_ = particleSystem_->getSpeedFactor(); | 
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|  | 54 | colour_ = particleSystem_->getEmitter(0)->getColour(); | 
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|  | 55 | rate_ = particleSystem_->getEmitter(0)->getEmissionRate(); | 
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|  | 56 | distance_ = particleSystem_->getEmitter(0)->getTimeToLive(); | 
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|  | 57 |  | 
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|  | 58 | //Anzahl der Emitter | 
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|  | 59 | numberOfEmitters_ = particleSystem_->getNumEmitters(); | 
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|  | 60 | standardizeEmitters(); | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | ParticleInterface::~ParticleInterface(void) | 
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|  | 64 | { | 
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|  | 65 | sceneManager_->destroyParticleSystem(particleSystem_); | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 | void ParticleInterface::standardizeEmitters(void) | 
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|  | 69 | { | 
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|  | 70 | //Abgleichen der anderen Emitter an die Variabeln | 
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|  | 71 | for (int i=1; i < numberOfEmitters_; i++) { | 
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|  | 72 | particleSystem_->getEmitter(i)->setColour( colour_ ); | 
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|  | 73 | particleSystem_->getEmitter(i)->setTimeToLive( distance_ ); | 
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|  | 74 | particleSystem_->getEmitter(i)->setEmissionRate( rate_ ); | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | void ParticleInterface::setVelocity(Real v) | 
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|  | 80 | { | 
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|  | 81 | velocity_ = v; | 
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|  | 82 | //partikel anpassen | 
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|  | 83 | particleSystem_->setSpeedFactor(v); | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 | void ParticleInterface::setRate(int r) | 
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|  | 87 | { | 
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|  | 88 | rate_ = r; | 
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|  | 89 | //partikel anpassen | 
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|  | 90 | for (int i=0; i<numberOfEmitters_; i++) { | 
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|  | 91 | particleSystem_->getEmitter(i)->setEmissionRate(rate_); | 
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|  | 92 | } | 
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|  | 93 | } | 
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|  | 94 |  | 
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|  | 95 | void ParticleInterface::setDistance(Real d) | 
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|  | 96 | { | 
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|  | 97 | distance_ = d; | 
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|  | 98 | //partikel anpassen | 
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|  | 99 | for (int i=0; i < numberOfEmitters_; i++) { | 
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|  | 100 | particleSystem_->getEmitter(i)->setTimeToLive(distance_); | 
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|  | 101 | } | 
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|  | 102 | } | 
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|  | 103 |  | 
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|  | 104 | void ParticleInterface::setColour(ColourValue colour) | 
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|  | 105 | { | 
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|  | 106 | colour_ = colour; | 
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|  | 107 | //partikel anpassen | 
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|  | 108 | for (int i=0; i < numberOfEmitters_; i++) { | 
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|  | 109 | particleSystem_->getEmitter(i)->setColour(colour_); | 
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|  | 110 | } | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 | ParticleEmitter* ParticleInterface::getEmitter( int emitterNr ) | 
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|  | 114 | { | 
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|  | 115 | if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL; | 
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|  | 116 | return particleSystem_->getEmitter(emitterNr); | 
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|  | 117 | } | 
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|  | 118 |  | 
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|  | 119 | void ParticleInterface::newEmitter () | 
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|  | 120 | { | 
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|  | 121 | particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType()); | 
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|  | 122 | particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) ); | 
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|  | 123 | numberOfEmitters_++; | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 | // TODO check if this really works | 
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|  | 127 | Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr ) | 
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|  | 128 | { | 
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|  | 129 | return particleSystem_->getEmitter(0)->getPosition(); | 
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|  | 130 | } | 
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|  | 131 |  | 
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|  | 132 | void ParticleInterface::setDirection ( Vector3 direction ) | 
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|  | 133 | { | 
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|  | 134 | for(int i=0; i < numberOfEmitters_; i++) { | 
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|  | 135 | particleSystem_->getEmitter(i)->setDirection(direction); | 
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|  | 136 | } | 
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|  | 137 | } | 
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|  | 138 |  | 
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|  | 139 | void ParticleInterface::switchEnable(){ | 
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|  | 140 | bool enable=(!(particleSystem_->getEmitter(0)->getEnabled())); | 
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|  | 141 | for(int i=0; i < numberOfEmitters_; i++) { | 
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|  | 142 | particleSystem_->getEmitter(i)->setEnabled(enable); | 
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|  | 143 | } | 
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|  | 144 | } | 
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|  | 145 |  | 
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|  | 146 | } | 
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