| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Felix Schulthess | 
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| 24 | *   Co-authors: | 
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| 25 | *      Fabian 'x3n' Landau | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include "InGameConsole.h" | 
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| 31 |  | 
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| 32 | #include <algorithm> | 
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| 33 | #include <string> | 
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| 34 | #include <OgreOverlay.h> | 
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| 35 | #include <OgreOverlayElement.h> | 
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| 36 | #include <OgreOverlayManager.h> | 
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| 37 | #include <OgreOverlayContainer.h> | 
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| 38 | #include <OgreBorderPanelOverlayElement.h> | 
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| 39 | #include <OgreTextAreaOverlayElement.h> | 
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| 40 | #include <OgreFontManager.h> | 
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| 41 | #include <OgreFont.h> | 
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| 42 |  | 
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| 43 | #include "util/Clock.h" | 
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| 44 | #include "util/Convert.h" | 
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| 45 | #include "util/Math.h" | 
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| 46 | #include "util/DisplayStringConversions.h" | 
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| 47 | #include "core/CoreIncludes.h" | 
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| 48 | #include "core/ConfigValueIncludes.h" | 
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| 49 | #include "core/ConsoleCommand.h" | 
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| 50 | #include "core/ScopedSingletonManager.h" | 
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| 51 | #include "core/input/InputManager.h" | 
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| 52 | #include "core/input/InputState.h" | 
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| 53 | #include "core/input/InputBuffer.h" | 
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| 54 |  | 
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| 55 | namespace orxonox | 
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| 56 | { | 
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| 57 | const int LINES = 30; | 
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| 58 | const float CHAR_WIDTH = 7.45f; // fix this please - determine the char-width dynamically | 
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| 59 |  | 
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| 60 | SetConsoleCommand(InGameConsole, openConsole, true); | 
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| 61 | SetConsoleCommand(InGameConsole, closeConsole, true); | 
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| 62 |  | 
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| 63 | ManageScopedSingleton(InGameConsole, ScopeID::Graphics, false); | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | @brief Constructor: Creates and initializes the InGameConsole. | 
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| 67 | */ | 
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| 68 | InGameConsole::InGameConsole() | 
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| 69 | : shell_(new Shell("InGameConsole", true)) | 
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| 70 | , bShowCursor_(false) | 
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| 71 | , consoleOverlay_(0) | 
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| 72 | , consoleOverlayContainer_(0) | 
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| 73 | , consoleOverlayNoise_(0) | 
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| 74 | , consoleOverlayCursor_(0) | 
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| 75 | , consoleOverlayBorder_(0) | 
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| 76 | , consoleOverlayTextAreas_(0) | 
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| 77 | , inputState_(0) | 
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| 78 | { | 
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| 79 | RegisterObject(InGameConsole); | 
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| 80 |  | 
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| 81 | this->bActive_ = false; | 
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| 82 | this->cursor_ = 0.0f; | 
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| 83 | this->cursorSymbol_ = '|'; | 
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| 84 | this->inputWindowStart_ = 0; | 
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| 85 | this->numLinesShifted_ = LINES - 1; | 
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| 86 | // for the beginning, don't scroll | 
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| 87 | this->scroll_ = 0; | 
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| 88 |  | 
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| 89 | this->setConfigValues(); | 
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| 90 | this->initialise(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | @brief Destructor: Destroys the TextAreas. | 
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| 95 | */ | 
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| 96 | InGameConsole::~InGameConsole() | 
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| 97 | { | 
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| 98 | this->deactivate(); | 
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| 99 |  | 
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| 100 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) | 
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| 101 | InputManager::getInstance().destroyState("console"); | 
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| 102 |  | 
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| 103 | // destroy the underlaying shell | 
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| 104 | this->shell_->destroy(); | 
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| 105 |  | 
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| 106 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); | 
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| 107 | if (ovMan) | 
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| 108 | { | 
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| 109 | if (this->consoleOverlayNoise_) | 
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| 110 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); | 
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| 111 | if (this->consoleOverlayCursor_) | 
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| 112 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); | 
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| 113 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); | 
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| 114 | if (this->consoleOverlayBorder_) | 
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| 115 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); | 
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| 116 | if (this->consoleOverlayTextAreas_) | 
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| 117 | { | 
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| 118 | for (int i = 0; i < LINES; i++) | 
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| 119 | { | 
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| 120 | if (this->consoleOverlayTextAreas_[i]) | 
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| 121 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); | 
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| 122 | this->consoleOverlayTextAreas_[i] = 0; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | } | 
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| 126 | if (this->consoleOverlayContainer_) | 
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| 127 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); | 
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| 128 | } | 
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| 129 | if (this->consoleOverlayTextAreas_) | 
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| 130 | { | 
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| 131 | delete[] this->consoleOverlayTextAreas_; | 
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| 132 | this->consoleOverlayTextAreas_ = 0; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | if (this->consoleOverlay_) | 
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| 136 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | @brief Sets the config values, describing the size of the console. | 
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| 141 | */ | 
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| 142 | void InGameConsole::setConfigValues() | 
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| 143 | { | 
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| 144 | SetConfigValue(relativeWidth, 0.8); | 
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| 145 | SetConfigValue(relativeHeight, 0.4); | 
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| 146 | SetConfigValue(blinkTime, 0.5); | 
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| 147 | SetConfigValue(scrollSpeed_, 3.0f); | 
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| 148 | SetConfigValue(noiseSize_, 1.0f); | 
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| 149 | SetConfigValue(cursorSymbol_, '|'); | 
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| 150 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 | @brief Called whenever bHidesAllInput_ changes. | 
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| 155 | */ | 
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| 156 | void InGameConsole::bHidesAllInputChanged() | 
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| 157 | { | 
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| 158 | if (inputState_) | 
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| 159 | { | 
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| 160 | if (bHidesAllInput_) | 
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| 161 | { | 
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| 162 | inputState_->setMouseHandler(&InputHandler::EMPTY); | 
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| 163 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 164 | } | 
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| 165 | else | 
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| 166 | { | 
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| 167 | inputState_->setMouseHandler(0); | 
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| 168 | inputState_->setJoyStickHandler(0); | 
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| 169 | } | 
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| 170 | } | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | @brief Initializes the InGameConsole. | 
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| 175 | */ | 
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| 176 | void InGameConsole::initialise() | 
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| 177 | { | 
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| 178 | // create the corresponding input state | 
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| 179 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); | 
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| 180 | inputState_->setKeyHandler(this->shell_->getInputBuffer()); | 
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| 181 | bHidesAllInputChanged(); | 
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| 182 |  | 
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| 183 | // create overlay and elements | 
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| 184 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); | 
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| 185 |  | 
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| 186 | // create actual overlay | 
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| 187 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); | 
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| 188 |  | 
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| 189 | // create a container | 
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| 190 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); | 
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| 191 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); | 
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| 192 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); | 
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| 193 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); | 
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| 194 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); | 
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| 195 |  | 
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| 196 | // create BorderPanel | 
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| 197 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); | 
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| 198 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); | 
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| 199 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); | 
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| 200 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); | 
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| 201 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); | 
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| 202 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); | 
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| 203 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); | 
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| 204 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); | 
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| 205 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); | 
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| 206 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); | 
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| 207 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); | 
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| 208 |  | 
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| 209 | // create a new font to match the requested size exactly | 
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| 210 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> | 
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| 211 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); | 
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| 212 | font->setType(Ogre::FT_TRUETYPE); | 
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| 213 | font->setSource("Monofur.ttf"); | 
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| 214 | font->setTrueTypeSize(18); | 
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| 215 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer | 
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| 216 | font->setTrueTypeResolution(192); | 
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| 217 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); | 
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| 218 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); | 
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| 219 |  | 
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| 220 | // create noise | 
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| 221 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); | 
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| 222 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); | 
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| 223 | this->consoleOverlayNoise_->setPosition(5,0); | 
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| 224 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); | 
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| 225 | // comment following line to disable noise | 
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| 226 | this->consoleOverlayBorder_->addChild(this->consoleOverlayNoise_); | 
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| 227 |  | 
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| 228 | // create the text lines | 
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| 229 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; | 
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| 230 | for (int i = 0; i < LINES; i++) | 
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| 231 | { | 
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| 232 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); | 
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| 233 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); | 
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| 234 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); | 
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| 235 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); | 
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| 236 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); | 
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| 237 | this->consoleOverlayTextAreas_[i]->setLeft(8); | 
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| 238 | this->consoleOverlayTextAreas_[i]->setCaption(""); | 
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| 239 | this->consoleOverlayNoise_->addChild(this->consoleOverlayTextAreas_[i]); | 
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| 240 | } | 
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| 241 |  | 
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| 242 | // create cursor (also a text area overlay element) | 
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| 243 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); | 
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| 244 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); | 
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| 245 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); | 
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| 246 | this->consoleOverlayCursor_->setCharHeight(18); | 
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| 247 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); | 
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| 248 | this->consoleOverlayCursor_->setLeft(7); | 
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| 249 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); | 
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| 250 | this->consoleOverlayNoise_->addChild(this->consoleOverlayCursor_); | 
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| 251 |  | 
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| 252 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); | 
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| 253 |  | 
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| 254 | // move overlay "above" the top edge of the screen | 
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| 255 | // we take -1.3 because the border makes the panel bigger | 
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| 256 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); | 
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| 257 |  | 
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| 258 | COUT(4) << "Info: InGameConsole initialized" << std::endl; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | // ############################### | 
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| 262 | // ###  ShellListener methods  ### | 
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| 263 | // ############################### | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | @brief Called if all output-lines have to be redrawn. | 
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| 267 | */ | 
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| 268 | void InGameConsole::linesChanged() | 
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| 269 | { | 
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| 270 | Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator(); | 
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| 271 | int max = 0; | 
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| 272 | for (int i = 1; i < LINES; ++i) | 
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| 273 | { | 
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| 274 | if (it != this->shell_->getEndIterator()) | 
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| 275 | { | 
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| 276 | ++it; | 
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| 277 | max = i; | 
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| 278 | } | 
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| 279 | else | 
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| 280 | break; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | for (int i = LINES - 1; i > max; --i) | 
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| 284 | this->print("", Shell::None, i, true); | 
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| 285 |  | 
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| 286 | for (int i = max; i >= 1; --i) | 
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| 287 | { | 
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| 288 | --it; | 
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| 289 | this->print(it->first, it->second, i, true); | 
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| 290 | } | 
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| 291 | } | 
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| 292 |  | 
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| 293 | /** | 
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| 294 | @brief Called if only the last output-line has changed. | 
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| 295 | */ | 
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| 296 | void InGameConsole::onlyLastLineChanged() | 
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| 297 | { | 
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| 298 | if (LINES > 1) | 
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| 299 | this->print(this->shell_->getNewestLineIterator()->first, this->shell_->getNewestLineIterator()->second, 1); | 
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| 300 | } | 
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| 301 |  | 
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| 302 | /** | 
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| 303 | @brief Called if a new output-line was added. | 
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| 304 | */ | 
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| 305 | void InGameConsole::lineAdded() | 
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| 306 | { | 
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| 307 | this->numLinesShifted_ = 0; | 
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| 308 | this->shiftLines(); | 
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| 309 | this->onlyLastLineChanged(); | 
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| 310 | } | 
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| 311 |  | 
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| 312 | /** | 
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| 313 | @brief Called if the text in the input-line has changed. | 
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| 314 | */ | 
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| 315 | void InGameConsole::inputChanged() | 
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| 316 | { | 
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| 317 | if (LINES > 0) | 
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| 318 | this->print(this->shell_->getInput(), Shell::Input, 0); | 
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| 319 |  | 
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| 320 | if (this->shell_->getInput().empty()) | 
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| 321 | this->inputWindowStart_ = 0; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | @brief Called if the position of the cursor in the input-line has changed. | 
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| 326 | */ | 
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| 327 | void InGameConsole::cursorChanged() | 
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| 328 | { | 
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| 329 | unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_; | 
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| 330 | if (pos > maxCharsPerLine_) | 
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| 331 | pos = maxCharsPerLine_; | 
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| 332 |  | 
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| 333 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); | 
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| 334 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | /** | 
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| 338 | @brief Called if a command is about to be executed | 
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| 339 | */ | 
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| 340 | void InGameConsole::executed() | 
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| 341 | { | 
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| 342 | this->shell_->addOutput(this->shell_->getInput() + '\n', Shell::Command); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | /** | 
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| 346 | @brief Called if the console gets closed. | 
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| 347 | */ | 
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| 348 | void InGameConsole::exit() | 
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| 349 | { | 
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| 350 | this->deactivate(); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | // ############################### | 
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| 354 | // ###  other external calls   ### | 
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| 355 | // ############################### | 
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| 356 |  | 
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| 357 | /** | 
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| 358 | @brief Used to control the actual scrolling and the cursor. | 
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| 359 | */ | 
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| 360 | void InGameConsole::preUpdate(const Clock& time) | 
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| 361 | { | 
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| 362 | if (this->scroll_ != 0) | 
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| 363 | { | 
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| 364 | float oldTop = this->consoleOverlayContainer_->getTop(); | 
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| 365 |  | 
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| 366 | if (this->scroll_ > 0) | 
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| 367 | { | 
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| 368 | // scrolling down | 
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| 369 | // enlarge oldTop a little bit so that this exponential function | 
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| 370 | // reaches 0 before infinite time has passed... | 
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| 371 | float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_; | 
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| 372 | if (oldTop - deltaScroll >= 0) | 
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| 373 | { | 
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| 374 | // window has completely scrolled down | 
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| 375 | this->consoleOverlayContainer_->setTop(0); | 
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| 376 | this->scroll_ = 0; | 
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| 377 | } | 
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| 378 | else | 
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| 379 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | else | 
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| 383 | { | 
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| 384 | // scrolling up | 
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| 385 | // note: +0.01 for the same reason as when scrolling down | 
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| 386 | float deltaScroll = (1.3 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_; | 
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| 387 | if (oldTop - deltaScroll <= -1.3 * this->relativeHeight) | 
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| 388 | { | 
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| 389 | // window has completely scrolled up | 
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| 390 | this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight); | 
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| 391 | this->scroll_ = 0; | 
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| 392 | this->consoleOverlay_->hide(); | 
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| 393 | } | 
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| 394 | else | 
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| 395 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); | 
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| 396 | } | 
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| 397 | } | 
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| 398 |  | 
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| 399 | if (this->bActive_) | 
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| 400 | { | 
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| 401 | this->cursor_ += time.getDeltaTime(); | 
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| 402 | if (this->cursor_ >= this->blinkTime) | 
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| 403 | { | 
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| 404 | this->cursor_ = 0; | 
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| 405 | bShowCursor_ = !bShowCursor_; | 
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| 406 | if (bShowCursor_) | 
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| 407 | this->consoleOverlayCursor_->show(); | 
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| 408 | else | 
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| 409 | this->consoleOverlayCursor_->hide(); | 
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| 410 | } | 
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| 411 |  | 
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| 412 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) | 
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| 413 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; | 
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| 414 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; | 
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| 415 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); | 
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| 416 | } | 
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| 417 | } | 
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| 418 |  | 
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| 419 | /** | 
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| 420 | @brief Resizes the console elements. Call if window size changes. | 
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| 421 | */ | 
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| 422 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) | 
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| 423 | { | 
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| 424 | this->windowW_ = newWidth; | 
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| 425 | this->windowH_ = newHeight; | 
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| 426 | this->consoleOverlayBorder_->setWidth(static_cast<int>(this->windowW_* this->relativeWidth)); | 
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| 427 | this->consoleOverlayBorder_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight)); | 
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| 428 | this->consoleOverlayNoise_->setWidth(static_cast<int>(this->windowW_ * this->relativeWidth) - 10); | 
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| 429 | this->consoleOverlayNoise_->setHeight(static_cast<int>(this->windowH_ * this->relativeHeight) - 5); | 
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| 430 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); | 
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| 431 |  | 
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| 432 | // now adjust the text lines... | 
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| 433 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 12; | 
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| 434 |  | 
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| 435 | if (LINES > 0) | 
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| 436 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / CHAR_WIDTH)); | 
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| 437 | else | 
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| 438 | this->maxCharsPerLine_ = 10; | 
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| 439 |  | 
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| 440 | for (int i = 0; i < LINES; i++) | 
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| 441 | { | 
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| 442 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); | 
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| 443 | this->consoleOverlayTextAreas_[i]->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24 - 14*i); | 
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| 444 | } | 
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| 445 |  | 
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| 446 | this->linesChanged(); | 
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| 447 | this->cursorChanged(); | 
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| 448 | } | 
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| 449 |  | 
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| 450 | // ############################### | 
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| 451 | // ###    internal methods     ### | 
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| 452 | // ############################### | 
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| 453 |  | 
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| 454 | /** | 
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| 455 | @brief Prints string to bottom line. | 
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| 456 | @param s String to be printed | 
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| 457 | */ | 
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| 458 | void InGameConsole::print(const std::string& text, Shell::LineType type, int index, bool alwaysShift) | 
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| 459 | { | 
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| 460 | std::string output = text; | 
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| 461 | if (LINES > index) | 
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| 462 | { | 
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| 463 | this->colourLine(type, index); | 
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| 464 |  | 
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| 465 | if (index > 0) | 
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| 466 | { | 
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| 467 | unsigned int linesUsed = 1; | 
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| 468 | while (output.size() > this->maxCharsPerLine_) | 
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| 469 | { | 
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| 470 | ++linesUsed; | 
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| 471 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output.substr(0, this->maxCharsPerLine_))); | 
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| 472 | output.erase(0, this->maxCharsPerLine_); | 
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| 473 | output.insert(0, 1, ' '); | 
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| 474 | if (linesUsed > numLinesShifted_ || alwaysShift) | 
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| 475 | this->shiftLines(); | 
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| 476 | this->colourLine(type, index); | 
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| 477 | } | 
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| 478 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); | 
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| 479 | this->displayedText_ = output; | 
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| 480 | this->numLinesShifted_ = linesUsed; | 
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| 481 | } | 
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| 482 | else | 
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| 483 | { | 
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| 484 | if (output.size() > this->maxCharsPerLine_) | 
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| 485 | { | 
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| 486 | if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_) | 
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| 487 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition(); | 
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| 488 | else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) | 
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| 489 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; | 
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| 490 |  | 
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| 491 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); | 
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| 492 | } | 
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| 493 | else | 
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| 494 | this->inputWindowStart_ = 0; | 
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| 495 | this->displayedText_ = output; | 
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| 496 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); | 
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| 497 | } | 
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| 498 | } | 
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| 499 | } | 
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| 500 |  | 
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| 501 | /** | 
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| 502 | @brief Shows the InGameConsole. | 
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| 503 | */ | 
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| 504 | void InGameConsole::activate() | 
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| 505 | { | 
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| 506 | if (!this->bActive_) | 
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| 507 | { | 
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| 508 | this->bActive_ = true; | 
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| 509 | InputManager::getInstance().enterState("console"); | 
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| 510 | this->shell_->registerListener(this); | 
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| 511 |  | 
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| 512 | this->windowResized(this->windowW_, this->windowH_); | 
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| 513 | this->linesChanged(); | 
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| 514 | this->cursorChanged(); | 
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| 515 | this->consoleOverlay_->show(); | 
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| 516 |  | 
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| 517 | // scroll down | 
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| 518 | this->scroll_ = 1; | 
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| 519 | // the rest is done by tick | 
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| 520 | } | 
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| 521 | } | 
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| 522 |  | 
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| 523 | /** | 
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| 524 | @brief Hides the InGameConsole. | 
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| 525 | */ | 
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| 526 | void InGameConsole::deactivate() | 
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| 527 | { | 
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| 528 | if (this->bActive_) | 
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| 529 | { | 
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| 530 | this->bActive_ = false; | 
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| 531 | InputManager::getInstance().leaveState("console"); | 
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| 532 | this->shell_->unregisterListener(this); | 
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| 533 |  | 
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| 534 | // scroll up | 
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| 535 | this->scroll_ = -1; | 
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| 536 | // the rest is done by tick | 
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| 537 | } | 
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| 538 | } | 
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| 539 |  | 
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| 540 | /** | 
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| 541 | @brief Shifts all output lines one line up | 
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| 542 | */ | 
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| 543 | void InGameConsole::shiftLines() | 
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| 544 | { | 
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| 545 | for (unsigned int i = LINES - 1; i > 1; --i) | 
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| 546 | { | 
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| 547 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); | 
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| 548 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); | 
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| 549 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); | 
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| 550 | } | 
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| 551 | } | 
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| 552 |  | 
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| 553 | void InGameConsole::colourLine(Shell::LineType type, int index) | 
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| 554 | { | 
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| 555 | ColourValue colourTop, colourBottom; | 
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| 556 | switch (type) | 
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| 557 | { | 
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| 558 | case Shell::Error:   colourTop = ColourValue(0.95, 0.25, 0.25, 1.00); | 
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| 559 | colourBottom = ColourValue(1.00, 0.50, 0.50, 1.00); break; | 
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| 560 |  | 
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| 561 | case Shell::Warning: colourTop = ColourValue(0.95, 0.50, 0.20, 1.00); | 
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| 562 | colourBottom = ColourValue(1.00, 0.70, 0.50, 1.00); break; | 
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| 563 |  | 
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| 564 | case Shell::Info:    colourTop = ColourValue(0.50, 0.50, 0.95, 1.00); | 
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| 565 | colourBottom = ColourValue(0.80, 0.80, 1.00, 1.00); break; | 
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| 566 |  | 
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| 567 | case Shell::Debug:   colourTop = ColourValue(0.65, 0.48, 0.44, 1.00); | 
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| 568 | colourBottom = ColourValue(1.00, 0.90, 0.90, 1.00); break; | 
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| 569 |  | 
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| 570 | case Shell::Verbose: colourTop = ColourValue(0.40, 0.20, 0.40, 1.00); | 
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| 571 | colourBottom = ColourValue(0.80, 0.60, 0.80, 1.00); break; | 
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| 572 |  | 
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| 573 | case Shell::Ultra:   colourTop = ColourValue(0.21, 0.69, 0.21, 1.00); | 
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| 574 | colourBottom = ColourValue(0.80, 1.00, 0.80, 1.00); break; | 
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| 575 |  | 
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| 576 | case Shell::Command: colourTop = ColourValue(0.80, 0.80, 0.80, 1.00); | 
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| 577 | colourBottom = ColourValue(0.90, 0.90, 0.90, 0.90); break; | 
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| 578 |  | 
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| 579 | case Shell::Hint:    colourTop = ColourValue(0.80, 0.80, 0.80, 1.00); | 
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| 580 | colourBottom = ColourValue(0.90, 0.90, 0.90, 1.00); break; | 
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| 581 |  | 
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| 582 | default:             colourTop = ColourValue(0.90, 0.90, 0.90, 1.00); | 
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| 583 | colourBottom = ColourValue(1.00, 1.00, 1.00, 1.00); break; | 
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| 584 | } | 
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| 585 |  | 
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| 586 | this->consoleOverlayTextAreas_[index]->setColourTop   (colourTop); | 
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| 587 | this->consoleOverlayTextAreas_[index]->setColourBottom(colourBottom); | 
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| 588 | } | 
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| 589 |  | 
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| 590 | // ################################ | 
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| 591 | // ###      static methods      ### | 
|---|
| 592 | // ################################ | 
|---|
| 593 |  | 
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| 594 | /** | 
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| 595 | @brief Activates the console. | 
|---|
| 596 | */ | 
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| 597 | /*static*/ void InGameConsole::openConsole() | 
|---|
| 598 | { | 
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| 599 | InGameConsole::getInstance().activate(); | 
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| 600 | } | 
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| 601 |  | 
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| 602 | /** | 
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| 603 | @brief Deactivates the console. | 
|---|
| 604 | */ | 
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| 605 | /*static*/ void InGameConsole::closeConsole() | 
|---|
| 606 | { | 
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| 607 | InGameConsole::getInstance().deactivate(); | 
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| 608 | } | 
|---|
| 609 | } | 
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