| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Projectile.h" |
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| 31 | |
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| 32 | #include <OgreBillboard.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/Executor.h" |
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| 36 | #include "core/ConfigValueIncludes.h" |
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| 37 | #include "core/Iterator.h" |
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| 38 | #include "tools/ParticleInterface.h" |
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| 39 | |
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| 40 | #include "objects/worldentities/Model.h" |
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| 41 | #include "objects/worldentities/ParticleSpawner.h" |
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| 42 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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| 43 | #include "core/Core.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) |
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| 48 | { |
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| 49 | RegisterObject(Projectile); |
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| 50 | |
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| 51 | this->setConfigValues(); |
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| 52 | this->bDestroy_ = false; |
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| 53 | this->owner_ = 0; |
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| 54 | |
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| 55 | // Get notification about collisions |
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| 56 | |
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| 57 | if (Core::isMaster()) |
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| 58 | { |
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| 59 | this->enableCollisionCallback(); |
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| 60 | |
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| 61 | this->setCollisionType(Kinematic); |
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| 62 | |
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| 63 | SphereCollisionShape* shape = new SphereCollisionShape(this); |
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| 64 | shape->setRadius(10); |
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| 65 | this->attachCollisionShape(shape); |
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| 66 | |
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| 67 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
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| 68 | } |
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| 69 | } |
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| 70 | |
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| 71 | Projectile::~Projectile() |
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| 72 | { |
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| 73 | } |
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| 74 | |
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| 75 | void Projectile::setConfigValues() |
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| 76 | { |
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| 77 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); |
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| 78 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | void Projectile::tick(float dt) |
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| 83 | { |
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| 84 | SUPER(Projectile, tick, dt); |
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| 85 | |
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| 86 | if (!this->isActive()) |
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| 87 | return; |
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| 88 | |
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| 89 | if (this->bDestroy_) |
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| 90 | delete this; |
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| 91 | } |
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| 92 | |
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| 93 | void Projectile::destroyObject() |
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| 94 | { |
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| 95 | if (Core::isMaster()) |
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| 96 | delete this; |
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| 97 | } |
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| 98 | |
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| 99 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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| 100 | { |
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| 101 | if (!this->bDestroy_ && Core::isMaster()) |
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| 102 | { |
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| 103 | this->bDestroy_ = true; |
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| 104 | |
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| 105 | if (this->owner_) |
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| 106 | { |
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| 107 | { |
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| 108 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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| 109 | effect->setPosition(this->getPosition()); |
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| 110 | effect->setOrientation(this->getOrientation()); |
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| 111 | effect->setDestroyAfterLife(true); |
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| 112 | effect->setSource("Orxonox/explosion3"); |
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| 113 | effect->setLifetime(2.0f); |
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| 114 | } |
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| 115 | { |
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| 116 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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| 117 | effect->setPosition(this->getPosition()); |
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| 118 | effect->setOrientation(this->getOrientation()); |
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| 119 | effect->setDestroyAfterLife(true); |
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| 120 | effect->setSource("Orxonox/smoke4"); |
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| 121 | effect->setLifetime(3.0f); |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | Pawn* victim = dynamic_cast<Pawn*>(otherObject); |
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| 126 | if (victim) |
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| 127 | victim->damage(this->damage_, this->owner_); |
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| 128 | } |
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| 129 | return false; |
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| 130 | } |
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| 131 | |
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| 132 | void Projectile::destroyedPawn(Pawn* pawn) |
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| 133 | { |
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| 134 | if (this->owner_ == pawn) |
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| 135 | this->owner_ = 0; |
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| 136 | } |
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| 137 | } |
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