| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | |
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| 30 | #include <vector> |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "util/Debug.h" |
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| 35 | #include "objects/worldentities/pawns/Pawn.h" |
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| 36 | |
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| 37 | #include "WeaponSet.h" |
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| 38 | #include "WeaponPack.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | CreateFactory(WeaponSet); |
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| 43 | |
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| 44 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
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| 45 | { |
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| 46 | RegisterObject(WeaponSet); |
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| 47 | |
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| 48 | this->parentWeaponSystem_ = 0; |
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| 49 | this->attachedWeaponPack_ = 0; |
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| 50 | } |
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| 51 | |
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| 52 | WeaponSet::~WeaponSet() |
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| 53 | { |
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| 54 | } |
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| 55 | |
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| 56 | void WeaponSet::attachWeaponPack(WeaponPack *wPack) |
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| 57 | { |
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| 58 | //COUT(0) << "WeaponSet::attachWeaponPack" << std::endl; |
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| 59 | //COUT(0) << "........ parentWeaponSystem_=" << this->parentWeaponSystem_ << std::endl; |
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| 60 | //COUT(0) << "........ this->parentWeaponSystem_->getWeaponSlotSize()" << this->parentWeaponSystem_->getWeaponSlotSize() << std::endl; |
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| 61 | //COUT(0) << "........ wPack->getSize()" << wPack->getSize() << std::endl; |
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| 62 | if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) |
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| 63 | { |
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| 64 | //COUT(0) << "WeaponSet::attachWeaponPack after if" << std::endl; |
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| 65 | this->attachedWeaponPack_ = wPack; |
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| 66 | int wPackWeapon = 0; //WeaponCounter for Attaching |
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| 67 | //should be possible to choose which slot to use |
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| 68 | for ( int i=0; i < wPack->getSize() ; i++ ) |
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| 69 | { |
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| 70 | //at the moment this function only works for one weaponPack in the entire WeaponSystem... |
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| 71 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full |
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| 72 | { |
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| 73 | //COUT(0) << "WeaponSet::attachWeaponPack attaching Weapon" << std::endl; |
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| 74 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); |
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| 75 | this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
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| 76 | this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
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| 77 | wPackWeapon++; |
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| 78 | } |
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| 79 | else |
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| 80 | { |
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| 81 | for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++) |
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| 82 | { |
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| 83 | if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 ) |
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| 84 | { |
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| 85 | //COUT(0) << "WeaponSet::attachWeaponPack mode 2 k="<< k << std::endl; |
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| 86 | this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) ); |
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| 87 | this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
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| 88 | this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
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| 89 | wPackWeapon++; |
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| 90 | } |
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| 91 | } |
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| 92 | } |
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| 93 | } |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | void WeaponSet::fire() |
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| 99 | { |
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| 100 | //fires all WeaponSlots available for this weaponSet attached from the WeaponPack |
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| 101 | //COUT(0) << "WeaponSet::fire from Pack: " << this->attachedWeaponPack_ << std::endl; |
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| 102 | if (this->attachedWeaponPack_) |
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| 103 | this->attachedWeaponPack_->fire(); |
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| 104 | } |
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| 105 | |
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| 106 | void WeaponSet::setFireMode(const unsigned int firemode) |
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| 107 | { this->firemode_ = firemode; } |
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| 108 | |
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| 109 | const unsigned int WeaponSet::getFireMode() const |
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| 110 | { return this->firemode_; } |
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| 111 | |
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| 112 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 113 | { |
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| 114 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
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| 115 | XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); |
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| 116 | } |
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| 117 | |
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| 118 | } |
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