| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Fabian 'x3n' Landau | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include "../core/CoreIncludes.h" | 
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| 31 | #include "SpaceShip.h" | 
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| 32 | #include "Explosion.h" | 
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| 33 | #include "Model.h" | 
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| 34 |  | 
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| 35 | #include "Projectile.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | CreateFactory(Projectile); | 
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| 40 |  | 
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| 41 | Projectile::Projectile() | 
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| 42 | { | 
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| 43 | RegisterObject(Projectile); | 
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| 44 |  | 
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| 45 | this->setConfigValues(); | 
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| 46 |  | 
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| 47 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); | 
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| 48 | this->attachObject(this->billboard_.getBillboardSet()); | 
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| 49 | this->scale(0.5); | 
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| 50 |  | 
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| 51 | this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | Projectile::~Projectile() | 
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| 55 | { | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void Projectile::setOwner(SpaceShip* owner) | 
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| 59 | { | 
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| 60 | this->owner_ = owner; | 
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| 61 |  | 
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| 62 | if (this->owner_) | 
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| 63 | { | 
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| 64 | this->setStatic(false); | 
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| 65 | this->setOrientation(this->owner_->getOrientation()); | 
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| 66 | this->setPosition(this->owner_->getPosition()); | 
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| 67 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| 68 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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| 69 | } | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void Projectile::setConfigValues() | 
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| 73 | { | 
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| 74 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); | 
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| 75 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void Projectile::tick(float dt) | 
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| 79 | { | 
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| 80 | WorldEntity::tick(dt); | 
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| 81 |  | 
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| 82 | float radius; | 
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| 83 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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| 84 | { | 
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| 85 | if ((*it) != this->owner_) | 
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| 86 | { | 
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| 87 | radius = it->getScale().x * 3.0; | 
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| 88 |  | 
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| 89 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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| 90 | { | 
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| 91 | new Explosion(this); | 
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| 92 | delete this; | 
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| 93 | return; | 
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| 94 | } | 
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| 95 | } | 
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| 96 | } | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Projectile::destroyObject() | 
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| 100 | { | 
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| 101 | delete this; | 
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| 102 | } | 
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| 103 | } | 
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