| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _RadarViewable_H__ | 
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| 30 | #define _RadarViewable_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include <cassert> | 
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| 36 |  | 
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| 37 | #include "util/Math.h" | 
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| 38 | #include "util/OgreForwardRefs.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | /** | 
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| 44 | @brief Interface for receiving window events. | 
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| 45 | */ | 
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| 46 | class _OrxonoxExport RadarViewable : virtual public OrxonoxClass | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | enum Shape | 
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| 50 | { | 
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| 51 | Square, | 
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| 52 | Dot, | 
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| 53 | Triangle | 
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| 54 | }; | 
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| 55 |  | 
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| 56 |  | 
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| 57 | public: | 
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| 58 | RadarViewable(); | 
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| 59 | virtual ~RadarViewable(); | 
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| 60 |  | 
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| 61 | inline void setRadarObjectCamouflage(float camouflage) | 
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| 62 | { this->radarObjectCamouflage_ = camouflage; } | 
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| 63 | inline float getRadarObjectCamouflage() const | 
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| 64 | { return this->radarObjectCamouflage_; } | 
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| 65 |  | 
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| 66 | inline void setRadarObjectColour(const ColourValue& colour) | 
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| 67 | { this->radarObjectColour_ = colour; } | 
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| 68 | inline const ColourValue& getRadarObjectColour() const | 
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| 69 | { return this->radarObjectColour_; } | 
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| 70 |  | 
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| 71 | void setRadarObjectDescription(const std::string& str); | 
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| 72 | inline const std::string& getRadarObjectDescription() const | 
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| 73 | { return this->radarObjectDescription_; } | 
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| 74 |  | 
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| 75 | inline void setRadarVisibility(bool b) | 
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| 76 | { this->bVisibility_ = b; } | 
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| 77 | inline bool getRadarVisibility() const | 
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| 78 | { return this->bVisibility_; } | 
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| 79 |  | 
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| 80 | virtual const WorldEntity* getWorldEntity() const = 0; | 
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| 81 |  | 
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| 82 | const Vector3& getRVWorldPosition() const; | 
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| 83 | Vector3 getRVOrientedVelocity() const; | 
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| 84 |  | 
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| 85 | inline void setRadarObjectShape(Shape shape) | 
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| 86 | { this->radarObjectShape_ = shape; } | 
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| 87 | inline Shape getRadarObjectShape() const | 
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| 88 | { return this->radarObjectShape_; } | 
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| 89 |  | 
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| 90 | /* | 
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| 91 | inline void setMapNode(Ogre::SceneNode * node) | 
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| 92 | { this->MapNode_ = node; } | 
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| 93 | inline Ogre::SceneNode * getMapNode() const | 
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| 94 | { return this->MapNode_; } | 
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| 95 | inline void setMapEntity(Ogre::Entity * ent) | 
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| 96 | { this->MapEntity_ = ent; } | 
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| 97 | inline Ogre::Entity * getMapEntity() const | 
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| 98 | { return this->MapEntity_; } | 
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| 99 | */ | 
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| 100 | //Used for Map | 
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| 101 | Ogre::SceneNode * MapNode_; | 
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| 102 | Ogre::Entity * MapEntity_; | 
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| 103 | Ogre::DynamicLines* line_; | 
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| 104 | Ogre::SceneNode * LineNode_; | 
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| 105 | void addMapEntity(); | 
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| 106 | void updateMapPosition(); | 
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| 107 | bool isHumanShip_; | 
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| 108 | inline const std::string& getUniqueId() | 
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| 109 | { | 
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| 110 | return this->uniqueId_; | 
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| 111 | } | 
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| 112 | //friend class Map; | 
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| 113 |  | 
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| 114 | private: | 
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| 115 | void validate(const WorldEntity* object) const; | 
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| 116 | bool bVisibility_; | 
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| 117 | //Map | 
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| 118 | std::string uniqueId_; | 
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| 119 |  | 
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| 120 |  | 
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| 121 | //Radar | 
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| 122 | float radarObjectCamouflage_; | 
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| 123 | Shape radarObjectShape_; | 
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| 124 | std::string radarObjectDescription_; | 
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| 125 | ColourValue radarObjectColour_; | 
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| 126 |  | 
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| 127 | }; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | #endif /* _RadarViewable_H__ */ | 
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