| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * @file | 
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| 31 | * @brief class to control praticle effects | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "ParticleEmitter.h" | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "tools/ParticleInterface.h" | 
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| 41 | #include "Scene.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | CreateFactory(ParticleEmitter); | 
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| 46 |  | 
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| 47 | ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator) | 
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| 48 | { | 
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| 49 | RegisterObject(ParticleEmitter); | 
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| 50 |  | 
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| 51 | if (GameMode::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager())) | 
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| 52 | ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given."); | 
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| 53 |  | 
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| 54 | this->particles_ = 0; | 
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| 55 | this->LOD_ = LODParticle::Normal; | 
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| 56 |  | 
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| 57 | this->registerVariables(); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | ParticleEmitter::~ParticleEmitter() | 
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| 61 | { | 
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| 62 | if (this->isInitialized() && this->particles_) | 
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| 63 | { | 
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| 64 | this->detachOgreObject(this->particles_->getParticleSystem()); | 
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| 65 | this->particles_->destroy(); | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 | { | 
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| 71 | SUPER(ParticleEmitter, XMLPort, xmlelement, mode); | 
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| 72 |  | 
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| 73 | XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::Normal); | 
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| 74 | XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void ParticleEmitter::registerVariables() | 
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| 78 | { | 
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| 79 | registerVariable(this->source_, VariableDirection::ToClient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged)); | 
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| 80 | registerVariable((int&)(this->LOD_),    VariableDirection::ToClient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged)); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void ParticleEmitter::changedVisibility() | 
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| 84 | { | 
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| 85 | SUPER(ParticleEmitter, changedVisibility); | 
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| 86 |  | 
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| 87 | if (this->particles_) | 
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| 88 | this->particles_->setVisible(this->isVisible()); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void ParticleEmitter::changedActivity() | 
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| 92 | { | 
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| 93 | SUPER(ParticleEmitter, changedActivity); | 
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| 94 |  | 
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| 95 | if (this->particles_) | 
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| 96 | this->particles_->setEnabled(this->isActive()); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void ParticleEmitter::sourceChanged() | 
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| 100 | { | 
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| 101 | if (this->particles_) | 
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| 102 | { | 
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| 103 | this->particles_->destroy(); | 
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| 104 | this->particles_ = 0; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | if (GameMode::showsGraphics() && this->getScene() && this->getScene()->getSceneManager()) | 
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| 108 | { | 
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| 109 | try | 
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| 110 | { | 
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| 111 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_); | 
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| 112 | this->attachOgreObject(this->particles_->getParticleSystem()); | 
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| 113 | this->particles_->setVisible(this->isVisible()); | 
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| 114 | this->particles_->setEnabled(this->isActive()); | 
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| 115 | } | 
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| 116 | catch (...) | 
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| 117 | { | 
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| 118 | COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\" because:" << std::endl | 
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| 119 | << Exception::handleMessage() << std::endl; | 
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| 120 | } | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void ParticleEmitter::LODchanged() | 
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| 125 | { | 
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| 126 | if (this->particles_) | 
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| 127 | this->particles_->setDetailLevel(this->LOD_); | 
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| 128 | } | 
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| 129 | } | 
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